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Crunch Element News

Fix update 7/18/2022

Hello everyone! Thanks for sharing your feedback on the Discord server, which has allowed us to resolve pressing issues like the ones below. Stay tuned for more!

Change List
- Implemented a magazine ammo count indicator (look closely at the top of a magazine)
- Fixed issue where players would be thrown out of map when climbing
- Improved enemy target tracking
- Fixed issue with using teammate backpack sockets
- Fixed issue where movespeed would be different for different players
- Fixed issue with espionage objective not spawning
- Fixed issue with glock spawning in the wrong magazines
- Fixed syringe bug
- Updated session end screen to allow players to select the next deployment
- Updated terminals to be less janky

Content Update 6/4/2022

Crunch Element is pleased to announce the release of a new update! Magnified optics are finally here along with a new health syringe, bug fixes, and more! As always, please ping me with your feedback and bug reports in the Discord channel so this game can get even better! If you are enjoying the game so far, consider leaving a review on the store page. It goes a long way towards helping more people find out about the game!

[h2]New 1-6x LPVO Optic[/h2]

This variable optic allows for quick target acquisition at 1x magnification while also enabling long range shots at 6x magnification. Scope magnification can be adjusted by pressing the trigger while hovering the scope.

[h2]New 4x Optic[/h2]

This fixed-zoom scope is a classic optic providing 4x magnification for both close and medium range encounters.

[h2]New health syringe[/h2]

The new health syringe can heal up to 100 hitpoints so you can quickly get back into the fight! It can be purchased in the truck shop during operations and it can be used across multiple stages.

[h2]Sandbox Updates[/h2]

The sandbox received a few updates! Targets have been updated to have more visible hit locations with reactive feedback to optimize your live-fire training. A new item spawner has also been added to allow you to quickly test new items and weapon setups.

[h3]Changes[/h3]
- Added LPVO scope
- Added ACOG scope
- Added health syringe
- Updated targets in sandbox
- Added item spawner in sandbox
- Added garbage bin in sandbox
- Added new destruction effects for cabinets and couches
- Updated sabotage objective to require button press before being able to destroy it
- Updated intervention objective to deal damage on incorrect code entry
- Updated HUD console to display other players leaving and joining
- Fixed issue with truck door pushing players under map
- Fixed issue with guns looking small in scaled down hands
- Fixed issue with shield scaling to massive sizes in coop
- Added log files for easier bug reporting
- Updated breaching sounds to be heard more accurately by enemies
- Improved magazine interaction
- Added grab indicator on magazines
- Added player health bars
- Updated MX18 magazines to be grabbable while in gun

A new update is here! With guns... lots of guns.


Another update is here! Adding more secondary weapons was highly requested, so two new handguns are here along with the first shotgun! Many high priority bugs have also been fixed thanks to your feedback!

Changes
- Added S12 Shotgun
- Added 1911 Pistol
- Added X18 Automatic Pistol
- Updated Operations shop to show items that are related to the player's inventory for ease of use
- Updated grabbing of weapon slides to be done with trigger, and grabbing rifle magazines with grip to avoid grabbing the wrong object
- Fixed issue with non-host players not being spotted by enemies
- Fixed issues with certain maps having the out of bounds triggers too close to the spawn
- Fixed issues with occlusion culling on certain levels
- Increased brightness in hideout and sandbox
- Added Hideout graffiti tags
- Added Kickstarter plaque in hideout

Major Content Update!



Crunch Element's largest content update is now here! 10 new stages have been added for a total of 21 maps to hone your CQB skills! In addition to new maps, significant performance optimizations have been done making the overall experience much smoother.

This update also comes with a few other things, so your feedback will important for features like the new radio comms system and further testing of climbing, C4, and the MP9.

Changelog
- Added 10 new maps!
- Huge performance improvements
- Implemented radio comms (press trigger by neck/shoulders)
- Increased jump height
- Made backpack more accessible near shoulders
- Updated Vive turning to be touch based
- New color grading
- Added ambient sounds
- Updated category of C4 to be a secondary item
- Updated magazines in primary weapons to be able to be grabbed out of gun
- Added icons to recycle-ables
- Changed model of enemy loot
- Added wanted signs in hideout

To celebrate this new update, you can now save 33% off on Crunch Element for a limited time!

New Update! Climbing, new movement system, and new items!



[h3]The new update is finally here![/h3]
This new update brings many exiting new features based on the priceless feedback received. Included in this update is a rework of the movement system, a new climbing system, and two new items: the C4 charge and the MX9!

Changes
- Created a new C4 explosive
- Created the new MX9 submachine gun
- Implemented climbing
- Added ledge-assist when climbing up walls
- Updated movement to be more responsive
- Reduced default movement speed and added sprint button
- Added session leaderboard tracking kills, assists, deaths, and objectives
- Added fall damage and fall sounds
- Updated movement to use touch instead of press on Vive controllers
- Updated weapon damage colliders to ignore player hitbox
- Fixed issue with certain parts of weapons having collision when holstered
- Fixed occasional black screen issue in procedural mode
- Fixed issue with players able to interact with buttons while objective is armed
- Added muzzle effect to 3 prong flash hider
- Updated wrist screen to be on the inside of the hand
- Improved the way footsteps play for players and enemies
- Fixed issue with new rig where the player would sometimes get stuck in the floor
- Fixed issue with enemies immediately shooting at a player when a barricade is broken
- Fixed issue with players getting stuck on procedural terrain



Stay tuned for performance optimization and more new content!