Explosive Destruction Showcase!

The explosives showcase is here! Destruction is now much more realistic, visceral, and of course... crunchy. Some feedback has been implemented from comments on the bullet destruction showcase, so wall debris is more realistic (although that is not the main design goal). All explosives affect the environment based on parameters such as radius, intensity, and falloff, as well as the types of materials damaged from the explosion.
We are one step closer to getting this new version into the hands of testers! All that remains is tweaking the enemy system to get everything integrated with all of the new stuff that's been added. Once that's done, I will be making an announcement about accessing the latest build via a beta branch for testers. This build will contain a simplified but "complete" single player game loop where all feedback will be welcome and considered on core mechanics.
For a more detailed look, check out the latest devlog below!
[previewyoutube][/previewyoutube]