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Crunch Element News

Explosive Destruction Showcase!



The explosives showcase is here! Destruction is now much more realistic, visceral, and of course... crunchy. Some feedback has been implemented from comments on the bullet destruction showcase, so wall debris is more realistic (although that is not the main design goal). All explosives affect the environment based on parameters such as radius, intensity, and falloff, as well as the types of materials damaged from the explosion.

We are one step closer to getting this new version into the hands of testers! All that remains is tweaking the enemy system to get everything integrated with all of the new stuff that's been added. Once that's done, I will be making an announcement about accessing the latest build via a beta branch for testers. This build will contain a simplified but "complete" single player game loop where all feedback will be welcome and considered on core mechanics.

For a more detailed look, check out the latest devlog below!
[previewyoutube][/previewyoutube]

New bullet destruction showcase!



I'm super excited to finally show off the new bullet destruction system and new building modules!

Obviously things can be tweaked later such as dialing down the effects, but I was having too much fun unloading chaos in the test compound. Different materials react differently when shot by bullets, and there are currently 4 material types: wood, drywall, concrete, and metal.

In the next update I will showcase the explosives rework, which allows explosives to utilize these new destructible components and much more!

For a more detailed look, check out the latest devlog below!
[previewyoutube][/previewyoutube]

Visual Overhaul!

Lots of exciting new changes are arriving! A new shader has been created which significantly improves the visual quality of the game (especially in VR), and more details about the world of Crunch Element are solidified. Stay tuned for a showcase of the new destruction system!

Because of the scale of this change, the new look will be available to testers later along with some other major updates that are described in the video.

[previewyoutube][/previewyoutube]

Crunch Element Kickstarter is now live!

Today is the day! The Crunch Element Kickstarter is NOW LIVE! I am happy to announce that Crunch Element is now my full time job and I will be going all in on this game through full launch. I will be doing everything in my power to push this platform forward no matter how small. Development the last few months has been spectacular and I can't wait for an amazing year of development ahead.

I would be overwhelmingly grateful if you would consider backing the project and sharing it with a friend! We will make this happen together.
https://www.kickstarter.com/projects/crunchelement/crunch-element-vr-infiltration

Feature Update 0.7


Hello everyone! It's about time for some new content to be added, and I hope you are excited as I am to check it out!

Features Added new breaching charge which will replace the old laser charge! (Laser charge will come back later with different functionality) The new charge is available in the destruction room in the station as well as in the tutorial and armory truck!
Added explosive barrels. Don't stand too close!
Updated frag grenade explosion effects and sound (they can damage the player now too!)
Removed the ultra-short stage 1, and added a new stage!

Fixes Tutorial visual cue for navigating out of the target shooting section
Changed magazine grab action to trigger
Fixed issue with not being able to grab an item if both hands are hovering the item
Haptic feedback when detonating charges
Added another enemy in tutorial and fixed issue with them disappearing
Fixed miscellaneous tutorial colliders
Improved UI for the post-stage menu
Removed doors auto-closing
Removed V shaped roofs and replaced with square modules
Fixed issue with player occasionally spawning outside of truck

The Future Procedurally generated infinite mode
Item unlocks and attachments


I want to give a massive thanks to everyone who is supporting on the Patreon, which has helped will dampening development costs to bring more features into the game such as the tutorial and quick-turnaround bug fixes. Your help is directly bringing this game towards its potential and you will see some big changes coming soon. This is just the beginning of something great!