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Patch 1.62 — Ray Tracing: Overdrive Mode

Patch 1.62 for Cyberpunk 2077 is out now! This update brings the technology preview of Ray Tracing: Overdrive Mode for high-end PCs.

Together with NVIDIA, we’re bringing a completely new, fully ray-traced, aka path-traced, rendering mode to the game with this patch – Ray Tracing: Overdrive Mode. We’re proud of it. It pushes the boundaries of what's possible in technology. However, because it is so new and fundamentally different from what we've been using so far, we know it's not going to be perfect from the start and players might experience some issues – that’s why we’ve decided to call it a “Technology Preview”. This is a vision of the future that we want to share, and we're committed to continue working on and improving this feature.

The technology preview of Ray Tracing: Overdrive Mode is currently recommended on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps). As this is a cutting-edge feature, it requires the highest-performing hardware available to run it properly. Ray Tracing: Overdrive is very GPU intensive, therefore it’s set to ""off"" by default.

For other ray-tracing-capable PC graphics cards with at least 8GB VRAM, we included an option to render path-traced screenshots in Photo Mode. This is possible because it means rendering just one frame, as opposed to rendering several frames every second (i.e. FPS), which would happen when playing the game.

You'll find the list of changes for patch 1.62 below:

[h3]Path Tracing: Technology Preview[/h3]
Added a Ray Tracing: Overdrive preset which includes the Path Tracing technology. You can enable the Ray Tracing: Overdrive preset in Settings > Graphics > Quick Preset, or just Path Tracing separately in Settings > Graphics in the Ray Tracing section. To make sure Ray Tracing: Overdrive Mode works correctly on your PC, update your NVIDIA Game Ready Driver to version 531.41 at minimum.
Additionally, we included an option to render path-traced screenshots in Photo Mode for other Ray-Tracing-capable graphics cards with at least 8GB VRAM. If you graphics card has more than 8GB VRAM and this option is still greyed out, it means you need to lower your in-game resolution. Note that the higher the resolution and the less powerful the GPU is, the longer it will take to take a screenshot (between a few seconds to several minutes). You can enable Path Tracing for Photo Mode in Settings > Graphics in the Ray Tracing section.

[h3]DLAA[/h3]
Added NVIDIA DLAA, an AI-based anti-aliasing mode designed to improve image quality. DLAA requires a NVIDIA RTX graphics card. It can be enabled in Settings > Graphics in the NVIDIA DLSS section.

[h3]Intel XeSS[/h3]
Added support for Intel Xe Super Sampling 1.1, an upscaling technology using machine learning to provide improved performance with high image quality. It can be enabled in Settings > Graphics in the Resolution Scaling section.

[h3]Benchmark improvements[/h3]
Improved the Benchmark to display more information in the results screen, including PC specs, GPU driver version and selected settings.

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Welcome to "Behind the Settings" technical video!

Welcome to "Behind the Settings" — a new series where we dive into the technical details of our games!

In our first episode, Joao Pedro de Mello (Senior Player Experience Specialist), together with his guests — Cezary Bella (Graphics Programmer), Jakub Knapik (Global Art Director) and Giovanni de Francesco (Senior Technical Lighting Artist), will give you an introduction to the upcoming technology preview of Ray Tracing: Overdrive Mode, included in patch 1.62, by discussing DLSS 3 and path tracing.

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Behold, the Cyberpunk 2077 path tracing mode your GPU probably can’t run

Nvidia have previewed the upcoming Overdrive Mode for Cyberpunk 2077, showcasing how it replaces the game’s already extensive ray tracing effects with full path tracing. Why Nvidia and not the developers, CD Projekt Red? Well, that might have something to do with Overdrive Mode being such a graphics card shatterer that it will supposedly take a GeForce RTX 40 series GPU – with DLSS 3 in effect – to run.


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