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CD Projekt's Pawel Sasko tells the inspiring tale of how an Estonian beet farmer in Australia became a senior quest designer on The Witcher 4




One of the big strengths of CD Projekt's Witcher and Cyberpunk 2077 RPGs is that they're so extensively moddable. That's great for players of the game, who get to take advantage of new features and add-ons the original developers never imagined, but it's also good news for budding game developers who dream of one day working in Warsaw. In a lengthy interview with Flow Gaming, CD Projekt's Pawel Sasko said the studio draws extensively from the modding community when it's hiring...
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Над квестами для продолжения Cyberpunk 2077 работают бывшие моддеры The Witcher 3: Wild Hunt и StarCraft

В свежем интервью квест-директор Cyberpunk 2077 Павел Саско рассказал, какая команда трудится над квестами для сиквела игры. Сам Саско, напомним, занял должность помощника геймдизайнера продолжения.

The Witcher 4's development team includes an ex-beetroot farmer who brought The Witcher 1's prologue to Wild Hunt

How do you end up working on The Witcher 4? Well, it turns out one member of the team ended up there due to some modding work they were doing in the free time they had around being a beetroot farmer. They're certainly not the only CD Projekt dev who got their industry start that way, either

Pawel Sasko, who's currently the associate game director on Cyberpunk 2077's sequel, discussed how important bringing on board former modders has been for the developer in a recent interview with Flow Games.

One particular case he highlighted was that of Witcher 4 senior quest designer Eero Varendi, who was orignally brought on board by CD Projekt after the company spotted one of the mods he'd made while off-duty from growing veggies.

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Павел Саско сравнил разработку Cyberpunk 2077: Phantom Liberty с групповым сеансом психотерапии

Запуск Cyberpunk 2077 геймеры наверняка запомнят на всю жизнь. Огромные амбиции от авторов The Witcher 3: Wild Hunt, к сожалению, разбились об ужасное техническое состояние. Квест-директор игры и нынешний помощник геймдиректора сиквела Павел Саско вспомнил, как команда прошла через грустный старт проекта.