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Cyberpunk 2077 sequel's director only had one thought on his mind right before he was asked to helm it: "Am I getting fired?"


The director of Cyberpunk 2077's sequel was apparently convinced he was getting fired right up to being asked to lead the follow-up.


Cyberpunk 2077 lead quest designer Pawel Sasko is currently set to direct the controversial RPG's as-of-yet untitled sequel, an obviously big task that surely comes with on stresses (we all remember the state it launched in). But before Sasko even had the chance to experience those stresses, he had another one to deal with first. The CD Projekt Red developer recently spoke on the Flow Games podcast, where he spoke about whether or not he wanted to stay at the studio, or move on to something else (thanks, GamesRadar).


"When you work in one company for a long time, there's always this moment where your career is kind of in the crossroads, and you're thinking 'should I enter another really big project with this company, or should I look for somewhere else to maybe learn new things?'" Sasko said on the podcast. It should be made clear that this wasn't a serious thought, because he "[loves] this company too much" but he did ask himself the question nonetheless. After all, he did end up being asked to move to the US to help start CD Projekt Red's new Boston-based studio to work on the sequel, which he described as being "given a chance of starting something new, but you're still in the same company."

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Сценаристка PS5-эксклюзива Marvel's Wolverine перешла в CD Projekt RED для работы над сиквелом Cyberpunk 2077

Разработка сиквела Cyberpunk 2077 под кодовым названием Project Orion продолжается с участием еще одного высококлассного специалиста. Вслед за ведущей сценаристкой Fable Анной Мегилл к проекту присоединилась Мэри Кенни из Insomniac Games.

Move over GTA Online, Cyberpunk 2077 has an in-development multiplayer mod that proves its worth with a 20-player Night City

A multiplayer mod for Cyberpunk 2077 is in development, but even in its early stages it's able to place 20 players onto a single map, paving the way for a proper online avenue for chooms to make a name for themselves alongside their compatriots.

The mod, developed by a single person, is called CyberMP. A YouTuber and several others were invited to take part in a test of the mod, which is still in its early stages: player models are still without proper animations, for example. But even so, it works. This initial result is giving hope to those who've been fiending for a cooperative (or perhaps even competitive) component to CDProjekt Red's open world sci-fi game.

This was first spotted by IGN, which pointed out that even in its early stage the project showed promise. According to YouTuber Juicehead, the experience suffered from few online issues, stating the experience was "almost perfect" in regards to connectivity and syncing.

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Cyberpunk 2077: Phantom Liberty couldn't have been as good 'if the initial reception of the game wasn’t as negative', says lead quest designer




Cyberpunk 2077, as you might know, didn't have a great launch. Described (accurately) by PC Gamer's online editor Fraser Brown as "one of the highest-profile launch disasters in videogame history", the game had performance issues so bad on one console it was removed from its storefront, an infestation of more bugs than the cheapest motel mattress—heck, the thing was even causing seizures with no warning...
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