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Cyberpunk 2077 News

Forza Horizon 5 и Hogwarts Legacy вернулись в топ самых продаваемых игр в Steam

Forza Horizon 5 и Hogwarts Legacy вернулись в список самых продаваемых игр в Steam по итогу прошлой недели.

Cyberpunk 2077 is "no place for happy endings", says the writer of Judy Alvarez storyline

Cyberpunk 2077 has several endings and the recent Phantom Liberty expansion added more. I don't think it's a spoiler to say that none of these endings are uncomplicated.


"I know that some players were disappointed that we didn’t add a 'good' ending when Phantom Liberty was released," says CD Projekt Red senior writer Magda Zych in a new interview. But Cyberpunk 2077 is "no place for happy endings."


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Cyberpunk 2077 in The Game Awards 2023

Have you voted already in The Game Awards this year? You can still do so and now you are also able to vote for your favourite games, including Cyberpunk 2077: Phantom Liberty, in the Players' Voice award! It's a 100% fan-voted award where YOU decide the winner.



If you enjoyed Cyberpunk 2077, feel free to also support us in regular categories of The Game Awards:
Best Narrative (Cyberpunk 2077: Phantom Liberty)
Best Ongoing (Cyberpunk 2077)
Best Community Support (Cyberpunk 2077)

Don't forget that you can also vote for Idris Elba in the Best Performance category for his performance of Solomon Reed in Cyberpunk 2077: Phantom Liberty!

Thank you!

Cyberpunk 2077 and Witcher 3 story lead "won't talk about" his favourite Easter eggs until players find them


Despite both The Witcher 3 and Cyberpunk 2077 both being out for a good few years now, it seems that there are some Easter eggs that haven't been found.


In the first episode of the official CDProjekt Red podcast AnsweRED, studio narrative lead Marcin Blacha spoke about how the studio handles Easter eggs (thanks, GamesRadar). The Witcher 4 director Sebastian Kalemba asked Blacha about how Easter eggs are made throughout development, with Blacha explaining "if we're talking about Easter eggs and all those tiny, funny things in the game, the thing is that you cannot really plan it. It's not like we have a list of Easter eggs and we make them.


"Let's say you're making a game and it's, like, the fourth year. You are really tired and then you have this idea and you cannot stop yourself from making it. That's how Easter eggs in our games start. Sometimes this idea is so good that some other people join you and something spectacular emerges.

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