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Cyberpunk 2077 News

Here’s why Phantom Liberty was never going to change Cyberpunk 2077’s endings

Cyberpunk 2077 was never going to get an expansion designed to take place following the conclusion of the base game’s main story, as the team behind the game didn’t want to risk diluting how V’s tale ends.

This is according to CD Projekt Red narrative director Igor Sarzyński, who told PC Gamer that, prior to settling on the premise that would end up coming to life as Phantom Liberty, Cyberpunk’s developers did contemplate taking things in a couple of other directions. Though, Sarzyński says that continuing on from the events that can follow V’s meeting with Hanako Arasaka at Embers wasn’t on the cards.

Acknowledging that, had CDPR selected one set of ending circumstances to serve as the basis for a post-final mission adventure, it would have risked annoying players by potentially undermining the choices they’d made for their version of V during the events of the game, narrative director also suggested that doing so wouldn’t have meshed with the team’s desires.

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CD Projekt never considered a Cyberpunk expansion set after the main game's endings: 'No need to water them down. Sometimes less is more'




If you'd asked me what I thought a Cyberpunk 2077 expansion would focus on after I first beat the game in December 2020, I would have guessed the heist on the Crystal Palace satellite casino teased in two of the base game's endings. According to CD Projekt Red narrative director Igor Sarzyński, though, the team was always firm on Cyberpunk's endings being the final word on V's story. Spoilers for 2077 and Phantom Liberty ahead...
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Cyberpunk 2077's 2.02 patch rebalances the near-impossible vehicle contracts

Even after several years of updates and an excellent expansion, Cyberpunk 2077 still isn't bug-free. I said as much in my Phantom Liberty review. The difference now versus launch back in 2020 is that the bugs are now within acceptable limits.


CDPR continue to fix them, too. Patch 2.02 is out now.


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Cyberpunk's new patch means the game will no longer strike you down like a fickle god right before the ending




Cyberpunk's 2.02 patch has hit, bringing with it a surfeit of tweaks, fixes, and improvements to Night City in the wake of the game's sweeping 2.0 update and accompanying redemption arc. As usual there's a whole lot of bullet points here, and I'll put the full patch notes below, but there are a couple of entries worth highlighting in particular...
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Cyberpunk 2077 patch 2.02 ensures Phantom Liberty’s vehicle contract missions can no longer be impossible

The latest Cyberpunk 2077 patch addresses a number of issues, including a bug that’d caused some of the vehicle delivery missions added to the game with the Phantom Liberty expansion to become physically impossible to complete.

Patch 2.02 for CD Projekt’s futuristic RPG, which is currently being rolled out across PC and consoles, comes with a pretty hefty list of changes aimed at both Phantom Liberty and the base game. Nestled among the section of these that are Phantom Liberty-specific is a bug fix that’ll definitely help lower the blood pressures of Dogtown’s mercenaries.

The change in question is a simple rebalancing of the time limits for some of the game’s vehicle contract side missions, which see V tasked by Santo Domingo fixer Muamar "El Capitán" Reyes (whose hairstyle genuinely looks like it should be illegal) to steal specific vehicles and drive them to specific locations in return for some decent rewards.

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