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Cyberpunk 2077 News

CDPR returns to the fridge for one more Cyberpunk patch, somehow makes its autodrive less berserk while also making it ignore traffic lights




CD Projekt Red has two loves: having the best or worst videogame launches of all time, and then patching those games until the Sun fuses its last atom of hydrogen. Nothing can stop those guys from tinkering with their old games. No, really. I think it may be an issue...
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Cyberpunk 2077's latest patch disengages autodrive's sticky handbrake and gives it a pass to run every red light

CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3's additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.


If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they've been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.


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Patch 2.31

[p]Patch 2.31 for Cyberpunk 2077 is now live![/p][p][/p][p]This update includes an AutoDrive upgrade and Photo Mode adjustments. It also addresses common issues encountered by players. For details, check the full list of changes below:[/p][p][/p][h3]Vehicles[/h3]
  • [p]Updated AutoDrive. When driving to a selected point, the vehicle now drives smoothly, overtakes blocking vehicles and no longer stops at traffic lights. Free Roam mode has also been upgraded to follow traffic rules and navigate the city more reliably.[/p]
  • [p]Fixed an issue where Johnny always spawned in the passenger seat when using the Delamain Cab service.[/p]
  • [p]Fixed an issue where applying CrystalCoat to the Yaiba ARV-Q340 Semimaru caused its wheels to flash in different colors.[/p]
[h3]Photo Mode[/h3]
  • [p]Most of the new poses introduced in Update 2.3 now work with any gender.[/p]
  • [p]Disabled NPC collision, which will make it easier to position NPCs on top of other objects with collision (e.g. on car hoods).[/p]
  • [p]Fixed an issue where some of the poses didn't work for Royce.[/p]
[h3]Quests & Open World[/h3]
  • [p]Freedom - Fixed the journal entry that appears when the player chooses not to steal the Rayfield Caliburn "Mordred."[/p]
  • [p]Motorbreath - Fixed an issue where, after V fails to pursue and stop Semimaru and receives a text from River saying he'll contact V soon, the follow-up message never arrives.[/p]
  • [p]Motorbreath - Fixed an issue where the Yaiba Semimaru could flip over during the chase, preventing the player from entering it.[/p]
  • [p]Motorbreath - It's no longer possible to trigger the quest if River died during The Hunt.[/p]
  • [p]Motorbreath - Players can now acquire the Yaiba ARV-Q340 Semimaru through AUTOFIXER even if they failed The Hunt, which normally unlocks the side quest where the vehicle is obtained.[/p]
  • [p]Nitro (Youth Energy) - Fixed a game crash that could occur in certain circumstances after leaving the Yaiba showroom event.[/p]
  • [p]Nitro (Youth Energy) - Fixed an issue where the proxy interface UI in the Yaiba showroom is cut off when the "Larger HUD Elements" setting is enabled.[/p]
[h3]Miscellaneous[/h3]
  • [p]Fixed several localization and lipsync issues in various languages.[/p]
  • [p]Added a toggle to disable vignette. It can be found in Settings → Graphics → Basic.[/p]
  • [p]Fixed an issue on PC and Mac where Ray-Traced Reflections might not display correctly when enabled under certain conditions.[/p]
  • [p]Fixed several issues with displaying text messages from Delamain.[/p]
  • [p]Various fixes for fluff vendors.[/p]
[h3]PC-specific[/h3]
  • [p]Fixed an issue where NVIDIA Reflex could be disabled while DLSS Frame Generation was enabled, causing the screen to turn pink.[/p]
  • [p]Fixed an issue where Path Tracing didn't activate properly in certain scenarios.[/p]
[h3]Mac-specific[/h3]
  • [p]Fixed an issue where changing graphics presets on Mac set Screen Space Reflections to a higher setting compared to the equivalent presets on PC.[/p]
  • [p]Fixed an issue causing a permanent white screen when Frame Generation is enabled while entering the braindance in The Information.[/p]
  • [p]Selecting "Defaults" in Video Settings no longer turns HDR Mode off.[/p]
  • [p]Fixed an issue where setting the MetalFX DRS Maximum Resolution above the value applied by the “For this Mac” preset could cause visual artifacts.[/p]
  • [p]Fixed the inverted behavior of the "Mute Game in Background" toggle in Settings.[/p]
  • [p]Removed the outdated "(Requires Game Restart)" disclaimer from the mouseover description of the "Disable Spatial Audio" setting.[/p]
  • [p]Fixed an issue on the App Store version that caused the game to become stuck on the “Press Space to continue” breaching screen.[/p]
  • [p]Various stability and performance optimizations.[/p]

Keanu Reeves would 'love to play Johnny Silverhand again' in Cyberpunk 2⁠—but that'd be a tough needle to thread with how the first game ends




In a recent interview with IGN, Keanu Reeves offered a spark of hope that he may return as foul-mouthed rockerboy Johnny Silverhand in Cyberpunk 2, the currently in preproduction follow-up to Cyberpunk 2077. This is far from a confirmation, though, and the original game's many ending permutations complicate the character's potential return...
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After a tease drove fans mad, Cyberpunk 2077 sheepishly warns that tomorrow's news will be quite boring, actually




Cyberpunk 2077 sure had our attention the other day, when it posted a vague tease on its myriad social media accounts indicating that something—frustratingly undefined—would be happening on September 4...
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