Patch 1.3 - list of changes [Part 2/2]
Patch 1.3 for Cyberpunk 2077 is coming soon! Here’s a list of the most notable changes coming in this update.
Please note that the issues listed below did not affect all players.
https://store.steampowered.com/news/app/1091500/view/4272213868707821892
[h2]Quests[/h2]
[h3]Disasterpiece[/h3]
[h3]Gimme Danger[/h3]
[h3]I Walk the Line[/h3]
[h3]Play It Safe[/h3]
[h3]Spray Paint[/h3]
[h3]Coin Operated Boy[/h3]
[h3]Sweet Dreams[/h3]
[h3]Automatic Love[/h3]
[h3]Beat on the Brat[/h3]
[h3]Big in Japan[/h3]
[h3]Blistering Love[/h3]
[h3]Boat Drinks[/h3]
[h3]Both Sides, Now[/h3]
[h3]Don't Lose Your Mind[/h3]
[h3]Down on the Street[/h3]
[h3]Dream On[/h3]
[h3]Ex-Factor[/h3]
[h3]Shoot to Thrill[/h3]
[h3]For Whom the Bell Tolls[/h3]
[h3]Fortunate Son[/h3]
[h3]Forward to Death[/h3]
[h3]Full Disclosure[/h3]
[h3]Ghost Town[/h3]
[h3]Happy Together[/h3]
[h3]Heroes[/h3]
[h3]I Fought the Law[/h3]
[h3]Killing In The Name[/h3]
[h3]Life During Wartime[/h3]
[h3]A Like Supreme[/h3]
[h3]Love Like Fire[/h3]
[h3]M'ap Tann Pèlen[/h3]
[h3]Nocturne Op55N1[/h3]
[h3]Practice Makes Perfect[/h3]
[h3]Pyramid Song[/h3]
[h3]Raymond Chandler Evening[/h3]
[h3]Riders on the Storm[/h3]
[h3]Second Conflict[/h3]
[h3]Send in the Clowns[/h3]
[h3]Small Man, Big Mouth[/h3]
[h3]Space Oddity[/h3]
[h3]Stadium Love[/h3]
[h3]The Ballad of Buck Ravers[/h3]
[h3]The Beast in Me[/h3]
[h3]The Corpo-Rat[/h3]
[h3]The Gun[/h3]
[h3]The Heist[/h3]
[h3]The Highwayman[/h3]
[h3]The Hunt[/h3]
[h3]The Pickup[/h3]
[h3]The Ride[/h3]
[h3]The Space in Between[/h3]
[h3]There Is A Light That Never Goes Out[/h3]
[h3]Transmission[/h3]
[h3]Venus in Furs[/h3]
[h3]War Pigs[/h3]
[h3]We Gotta Live Together[/h3]
[h3]With a Little Help from My Friends[/h3]
[h2]Open World[/h2]
[h3]Gig: Olive Branch[/h3]
[h3]Gig: Playing for Keeps[/h3]
[h3]Cyberpsycho Sighting: Where the Bodies Hit the Floor[/h3]
[h3]Gig: Flight of the Cheetah[/h3]
[h3]Gig: The Heisenberg Principle[/h3]
[h3]Cyberpsycho Sighting: Discount Doc[/h3]
[h3]Gig: A Lack of Empathy[/h3]
[h3]Gig: An Inconvenient Killer[/h3]
[h3]Gig: Backs Against the Wall[/h3]
[h3]Gig: Bloodsport[/h3]
[h3]Gig: Bring Me the Head of Gustavo Orta[/h3]
[h3]Gig: Family Heirloom[/h3]
[h3]Gig: Getting Warmer...[/h3]
[h3]Gig: Going-away Party[/h3]
[h3]Gig: Hippocratic Oath[/h3]
[h3]Gig: MIA[/h3]
[h3]Gig: Monster Hunt[/h3]
[h3]Gig: No Fixers[/h3]
[h3]Gig: On a Tight Leash[/h3]
[h3]Gig: Psychofan[/h3]
[h3]Gig: Scrolls before Swine[/h3]
[h3]Gig: Serious Side Effects[/h3]
[h3]Gig: Sr. Ladrillo's Private Collection[/h3]
[h3]Gig: Two Wrongs Makes Us Right[/h3]
[h3]Gig: Wakako's Favorite[/h3]
[h3]Gig: We Have Your Wife[/h3]
[h3]Gig: Woman of La Mancha[/h3]
[h3]Suspected Organized Crime Activity: Privacy Policy Violation[/h3]
[h2]Cinematic Design[/h2]
[h3]Double Life[/h3]
[h3]For Whom The Bell Tolls[/h3]
[h3]Ghost Town[/h3]
[h3]Gig: Hippocratic Oath[/h3]
[h3]Gimme Danger[/h3]
[h3]I Fought The Law[/h3]
[h3]Imagine[/h3]
[h3]Lightning Breaks[/h3]
[h3]Love Like Fire[/h3]
[h3]Never Fade Away[/h3]
[h3]Nocturne Op55N1[/h3]
[h3]Only Pain[/h3]
[h3]Playing For Time[/h3]
[h3]Pyramid Song[/h3]
[h3]Search And Destroy[/h3]
[h3]Sinnerman[/h3]
[h3]Stairway To Heaven, Meetings Along The Edge[/h3]
[h3]Tapeworm[/h3]
[h3]The Beast in Me[/h3]
[h3]The Corpo-Rat[/h3]
[h3]The Heist[/h3]
[h3]The Hunt[/h3]
[h3]The Information[/h3]
[h3]The Nomad[/h3]
[h3]The Pickup[/h3]
[h3]The Rescue[/h3]
[h3]The Ripperdoc [/h3]
[h3]The Streetkid[/h3]
[h3]Where is My Mind?[/h3]
[h3]With a Little Help from My Friends[/h3]
[h2]Miscellaneous[/h2]
[h2]PC-specific[/h2]
And many more...
Please note that the issues listed below did not affect all players.
Part 1
https://store.steampowered.com/news/app/1091500/view/4272213868707821892
Part 2
[h2]Quests[/h2]
- Rearranged shards into correct categories.
- Fixed an issue where calls to quest NPCs would abruptly end, making the NPC appear in other calls and potentially breaking other holocalls from the NPC.
- Fixed an issue where interrupted holocall would resume along with other call, which could make the NPC appear in other calls and break the next holocall from that NPC.
[h3]Disasterpiece[/h3]
- Fixed an issue where Judy wouldn't spawn inside her van after finding the XBD.
- Fixed an issue where Judy's van could spawn underground after getting the XBD, blocking progress.
- Player will no longer get locked inside the braindance studio basement if they visited it after completing Disasterpiece.
[h3]Gimme Danger[/h3]
- Fixed an issue when it wasn't possible to interact with Takemura and to fullfil the objective "Meet Takemura".
[h3]I Walk the Line[/h3]
- Shutters leading to the cinema inside Grand Imperial Mall should no longer be closed blocking access.
- The doors leading to Netwatch Netrunner will now properly open after defeating Sasquatch.
[h3]Play It Safe[/h3]
- Fixed an issue with interrupted holocalls, which could block calls from Takemura.
- Various smaller fixes for the parade sequence, it should now be a more polished experience overall.
[h3]Spray Paint[/h3]
- Removed the Relic Malfunction effect during the conversation with Brendan.
[h3]Coin Operated Boy[/h3]
- The quest should no longer stay "Undiscovered" when the interaction with Brendan should start.
[h3]Sweet Dreams[/h3]
- Stefan is no longer missing.
- Fixed an issue that prevented players from depositing quest items from gigs at their respective drop points.
- Stefan's braindance can no longer be used while on bike.
[h3]Automatic Love[/h3]
- Fixed an issue that could result in player being unable to exit Clouds because of an invisible barrier.
- Fixed an issue where Evelyn didn't despawn from Judy's workshop after The Information, which resulted in player not being able to talk to Judy because of an invisible wall blocking the way.
- Fixed an issue where killing the VIP guards in a specific order could result in disappeared objective and blocked further progression.
- It will no longer be possible to get stuck inside Clouds by entering without going through the reception desk.
[h3]Beat on the Brat[/h3]
- Fixed an issue in which the quest could get stuck with Fred not calling in regards to the final fight, which was caused by players running away from Rhino too fast after defeating her. The quest now also continues for players who were rude like that.
- Arroyo - it's now possible to take the money from Buck after defeating him.
- Kabuki - there was a chance that the twins/"one guy" wouldn't want to fight anymore after V lost twice. This was fixed, so they can now enjoy an infinite amount of winning until V beats them.
[h3]Big in Japan[/h3]
- Tyger Claws gangers will no longer engage in combat with each other.
- The quest will now fail upon getting out of the vehicle after having driven into water (preventing blocking progression).
[h3]Blistering Love[/h3]
- Fixed an issue where the quest wouldn't update after arriving with Rogue at Silver Pixel Cloud.
[h3]Boat Drinks[/h3]
- The quest will no longer fail after being completed when V chooses not to go to the city with Kerry and uses fast travel.
[h3]Both Sides, Now[/h3]
- It's no longer possible to interact with Judy's mirror while Johnny is leaning on it.
[h3]Don't Lose Your Mind[/h3]
- Fixed an issue where player could get locked out of Delamain's core room if they entered and exited the room in quick succession.
[h3]Down on the Street[/h3]
- Fixed an issue where it wasn't possible to talk to Wakako.
[h3]Dream On[/h3]
- Fixed an issue where it was possible to reach the van without triggering a fight.
- From now on Elizabeth will follow V correctly.
- The corporate agents will now despawn if the chase is failed.
- The "Connect to the van's Access Point" objective will no longer reappear after neutralizing the attackers before calling Elizabeth.
[h3]Ex-Factor[/h3]
- Fixed an issue that would cause the quest to stay active after completion.
[h3]Shoot to Thrill[/h3]
- Fixed an issue where it wasn't possible to take the gun from Wilson after the quest.
[h3]For Whom the Bell Tolls[/h3]
- It's no longer possible to jump into the open world from the rooftop in Afterlife.
[h3]Fortunate Son[/h3]
- Point of interest icon will now appear properly on the map.
[h3]Forward to Death[/h3]
- Fixed an issue where Militech reinforcements could fly away in the AV instead of jumping down on the battle field, blocking progress.
- Fixed an issue where the Basilisk could get stuck after colliding with vehicles in the Nomad Camp.
[h3]Full Disclosure[/h3]
- Fixed an issue where, under specific circumstances, quest wouldn't progress after defeating Sandra.
[h3]Ghost Town[/h3]
- Adjusted an appearance of one of the gangers in order to avoid clipping issues.
- Dakota will no longer call V after leaving the town area in Panam's car.
- Fixed a crash that could occur while waiting for Panam by the power substation.
- Fixed an issue when Panam didn't hang up when approached, causing blocked progression.
- Forbade calling vehicles onto the Raffen Shiv arrival spot to prevent conflicts with scenes and NPCs during the quest.
- Panam will no longer crash cars on her way out of the Tunnel.
[h3]Happy Together[/h3]
- Getting in combat outside the area of Barry's apartment during the objective "Talk to Barry" will no longer fail the quest.
- It's no longer possible to get locked inside Barry's apartment after running into it just after telling the NCPD officers about Andrew's niche.
[h3]Heroes[/h3]
- Gustavo and Martha will no longer be present at El Coyote Cojo if player left during the ofrenda and completed Gig: Bring Me the Head of Gustavo Orta in the meantime.
- It's no longer possible to get stuck inside Jackie's garage during combat with Valentinos.
[h3]I Fought the Law[/h3]
- It's no longer possible to block progression by sprinting inside the elevator after being spotted by enemies.
- It's no longer possible to exit the conference room during the braindance.
- Fixed an issue where, under specific circumstances, holocalls may not finish properly when leaving the mission area prematurely.
[h3]Killing In The Name[/h3]
- Fixed an issue where it wasn't possible to talk to Johnny near the fortuneteller bot.
[h3]Life During Wartime[/h3]
- Fixed an issue where the AV's door was closed, making it impossible to loot inside.
- It's no longer possible to summon any vehicle to AV crash site before saving Mitch.
[h3]A Like Supreme[/h3]
- Fixed an issue where, under specific circumstances, objectives could trigger once again, blocking further progression.
[h3]Love Like Fire[/h3]
- It's no longer possible to use the chopper rotor to get outside of rooftop area.
[h3]M'ap Tann Pèlen[/h3]
- Fixed an issue where player was unable to follow Placide inside Batty's Hotel because of a closed door.
- Fixed an issue where getting a call from or calling Mr. Hands was blocked. Note, it may be necessary to leave the vicinity of the chapel to unblock calls and progress further.
[h3]Nocturne Op55N1[/h3]
- Overwatch Sniper Rifle will no longer get removed from player's inventory after passing the Point of No Return. Returning to an earlier save game and playing through PoNR again is required to get the item back.
[h3]Practice Makes Perfect[/h3]
- Fixed a case of an enemy getting stuck inside a wall during the VR tutorial.
[h3]Pyramid Song[/h3]
- It's no longer possible to save the game during the sex scene with Judy.
[h3]Raymond Chandler Evening[/h3]
- The quest will no longer fail if there's a car parked at the entrance of the building. // Cured Cynthia's parked-car-a-phobia.
[h3]Riders on the Storm[/h3]
- Empty vehicles will no longer be present during the chase scene.
- Fixed an issue where Panam's van could spawn incorrectly if player entered the Wraith camp through the tunnel and exited through the front, blocking progress.
- Fixed an issue where, under specific circumstances, the progression could be blocked after restoring power.
[h3]Second Conflict[/h3]
- Fixed missing pointers to Maelstrom gangers and Patricia at the entrance to Totentanz.
- The quest doesn't get blocked any more if alternative path has been used to reach Nancy's room in Totentanz.
[h3]Send in the Clowns[/h3]
- Player can no longer block progression by running Ozob over by their car during the "Talk to Ozob" objective.
[h3]Small Man, Big Mouth[/h3]
- It's now possible to interact with Kirk even if the conversation with Johnny on the stairs wasn't triggered.
[h3]Space Oddity[/h3]
- Fixed a case where killing one of the homeless could result in his body blocking access to the laptop.
[h3]Stadium Love[/h3]
- Fixed an issue where the quest wouldn't complete if player engaged in combat with 6th Street after finishing the challenge.
[h3]The Ballad of Buck Ravers[/h3]
- Fixed missing pointers on Johnny while watching the street performer.
[h3]The Beast in Me[/h3]
- It's no longer possible to start any of the races while in combat.
- Fixed an issue in which when going to meet Claire in her garage, her car could spawn incorrectly, blocking access to dialogue.
[h3]The Corpo-Rat[/h3]
- Fixed an issue where it wasn't possible to select the destination after entering the AV.
[h3]The Gun[/h3]
- Fixed an issue where there was no option to collect the gun from Wilson.
[h3]The Heist[/h3]
- Fixed an issue where Jackie could disappear while waiting by the Delamain cab next to the Afterlife or while inside Konpeki Plaza.
- Fixed an issue where the quest wouldn't progress after connecting to the first camera in the Flathead sequence.
[h3]The Highwayman[/h3]
- Fixed an issue where the quest could get stuck in the Journal without any objective and Nazaré "Itsumade" wouldn't get added to owned vehicles if player had a date with Meredith in Venus in Furs but didn't go, though players aren't encouraged to ghost her.
[h3]The Hunt[/h3]
- Fixed an issue when the "Use" prompt was inactive and it wasn't possible to investigate the computer, blocking further progression.
[h3]The Pickup[/h3]
- Fixed an issue where Dum Dum would keep spawning and despawning if player started combat with Maelstrom in the main hall at a specific moment.
- Fixed an issue where Jackie could get stuck in All Foods if player killed Royce from the balcony, blocking progress.
- Fixed an issue where progress could be blocked on the "Follow Dum Dum" objective if Dum Dum was killed before reaching the boss room.
- Fixed an issue where the optional objective to "Talk to Brick" could appear even if Brick was killed by the detonator.
- Fixed an issue where, under specific circumstances, it wasn't possible to finish conversation with the Militech agent, blocking further progression.
- Holocalls from Jackie and Regina will no longer overlap.
- The garage door should no longer close when triggering combat.
- The objective "Sneak past Royce" will no longer fail if Breach Protocol is used earlier.
- Secured a scenario when hostile path in All Foods is triggered during the call with Meredith Stout.
[h3]The Ride[/h3]
- It's no longer possible to get stuck in an interrupted holocall with Jackie when calling him immediately after exiting Dex's limo.
[h3]The Space in Between[/h3]
- Fixed an issue where Fingers wasn't present in his clinic.
[h3]There Is A Light That Never Goes Out[/h3]
- Quest will no longer fail if player previously got into a fight with the 6th Street gang during Stadium Love.
[h3]Transmission[/h3]
- Fixed a case where the game could get stuck on a black screen after entering cyberspace.
- Fixed an issue where player could get stuck on the phone with Maman Brigitte if the call was interrupted.
- Summoning vehicles should no longer be blocked after leaving the chapel.
[h3]Venus in Furs[/h3]
- It's no longer possible to get stuck in the room with Meredith Stout.
[h3]War Pigs[/h3]
- Fixed an issue where Johnny wasn't spawning during the "Talk to Johnny" objective.
[h3]We Gotta Live Together[/h3]
- Fixed the guidance marker leading to Saul prior to nomad initiation ceremony.
- Fixed an issue where it wasn't possible to talk to Mitch.
[h3]With a Little Help from My Friends[/h3]
- Fixed an issue where Panam's briefing could appear stuck for some players, lingering on the objective "Wait for the Nomads".
- It's now easier to drive out of the Sunset Motel garage with Saul's reward.
- Progress will no longer get blocked if player destroys the car received from Saul for telling him about Panam's plans. Quest will now be failed after doing so and the car will not be received.
[h2]Open World[/h2]
- Fixed an issue allowing multiple debrief holocalls from fixers to play at once, which could lead to blocked completion of various gigs (like Gig: A Lack of Empathy, Gig: Fixer, Merc, Soldier, Spy and others). We continue working on visual issues related to gigs stuck in the Journal, note that the latter don't prevent district achievements from unlocking.
- Removed redundant loot from the body in the ferris wheel.
- Fixed an issue where Quadra Type-66 could be destroyed before buying it, blocking the progression of its "Buy Vehicle" quest and possibly the completion of the Autojock achievement.
- Fixed an issue in a shootout in Wellsprings where enemies were immortal because the trigger area was too small.
[h3]Gig: Olive Branch[/h3]
- Fixed an issue with the car spawning below the ground.
[h3]Gig: Playing for Keeps[/h3]
- The quest will now be properly counted towards the progress of It's Elementary achievement.
[h3]Cyberpsycho Sighting: Where the Bodies Hit the Floor[/h3]
- The quest will now be properly updated if V encounters the cyberpsycho before finishing the holocall with Regina.
[h3]Gig: Flight of the Cheetah[/h3]
- Fixed an issue with Hwangbo following V everywhere. The quest will now fail if V leaves the motel area.
[h3]Gig: The Heisenberg Principle[/h3]
- Fixed an issue when it wasn't possible to destroy the glitter equipment.
- It's no longer possible to destroy the glitter equipment before entering the lab.
[h3]Cyberpsycho Sighting: Discount Doc[/h3]
- Fixed an issue where the cyberpsycho didn't engage in combat if player shot him with a Tech Weapon or threw grenades at him from outside the arena.
[h3]Gig: A Lack of Empathy[/h3]
- Fixed an issue where it was possible to interact with the computer before briefing, blocking further progression.
[h3]Gig: An Inconvenient Killer[/h3]
- Fixed an issue where Dino could remain on screen after calling V twice.
[h3]Gig: Backs Against the Wall[/h3]
- Fixed an issue where the "Go to the indicated residence" objective didn't update after entering the residence.
[h3]Gig: Bloodsport[/h3]
- Quest should no longer stuck in the Journal after finishing it and driving away.
[h3]Gig: Bring Me the Head of Gustavo Orta[/h3]
- It's now possible to use the elevator while carrying Gustavo's body.
[h3]Gig: Family Heirloom[/h3]
- Fixed an issue where it was possible to kill Dan, blocking progression.
[h3]Gig: Getting Warmer...[/h3]
- Fixed an issue where 8ug8ear could float mid-air after dropping the body.
- Fixed an issue where it was impossible to pick up the 8ug8ear's body.
[h3]Gig: Going-away Party[/h3]
- Fixed an issue where there was an incorrect GPS path pointing to the meeting point with the Nomads.
[h3]Gig: Hippocratic Oath[/h3]
- Fixed an issue where the player could become unable to use weapons and quick menu items.
[h3]Gig: MIA[/h3]
- Fixed an issue where Dakota's guy wouldn't appear at the meeting point.
[h3]Gig: Monster Hunt[/h3]
- Fixed an issue where the quest could get stuck on the "Find Jotaro" objective.
[h3]Gig: No Fixers[/h3]
- Fixed an issue with closed doors to Dakota's safehouse.
[h3]Gig: On a Tight Leash[/h3]
- Fixed an issue where buses could be spawned at the same spot.
- Fixed an issue where the "Neutralize José Luis" objective didn't update after defeating José.
- Fixed an issue when the reward wasn't given for finishing the quest.
[h3]Gig: Psychofan[/h3]
- Fixed an issue where there was no option to deposit the guitar at the Drop Point.
[h3]Gig: Scrolls before Swine[/h3]
- Fixed an issue where using the Distract Enemies quickhack on Aaron McCarlson could block progression.
[h3]Gig: Serious Side Effects[/h3]
- Fixed an issue where there was no option to deposit the beta acid at the Drop Point.
[h3]Gig: Sr. Ladrillo's Private Collection[/h3]
- Fixed an issue where the Techie dialogue option was unavailable with 5/5 Tech Ability points.
[h3]Gig: Two Wrongs Makes Us Right[/h3]
- The quest should no longer stay active after failing it.
[h3]Gig: Wakako's Favorite[/h3]
- Fixed an issue where the hatch didn't open, blocking further progression.
[h3]Gig: We Have Your Wife[/h3]
- Fixed an issue when it wasn't possible to talk with Lauren after escorting her.
[h3]Gig: Woman of La Mancha[/h3]
- Fixed an issue where player had to have double the required amount of money in order to pay for the room.
[h3]Suspected Organized Crime Activity: Privacy Policy Violation[/h3]
- Fixed an issue where the reinforcements could be stuck in the air.
[h2]Cinematic Design[/h2]
- Fixed an issue causing NPCs to not look at V during various scenes.
- Fixed an exploit where player was granted a Unity Pistol after each save/load.
- V's facial animations while looking in the mirror will now be played properly.
- Fixed an issue where Rogue was spawning next to the player after calling her and asking about Adam Smasher.
- Fixed an issue where some NPCs could stop performing animations after a longer game session.
- Fixed multiple issues with NPCs mounting vehicles incorrectly.
- Fixed various issues where NPCs could be placed incorrectly and clip through objects after loading a saved game.
- Fixed an issue that could cause NPC animations to be played in the wrong spot in various quests.
- Fixed an issue where Jackie could spawn before the player's eyes during the half-year montage.
- Fixed an issue where NPCs' appearances got randomized when looking away.
- Fixed an issue where quests and scenes could progress before the loading screen disappeared.
[h3]Double Life[/h3]
- Fixed an issue where a BD headset could appear floating in the air during the braindance.
- Fixed an issue where Judy could be standing by her desk instead of sitting in her chair after watching the braindance.
[h3]For Whom The Bell Tolls[/h3]
- Fixed an issue where the environment could disappear after Rogue's AV got hit.
[h3]Ghost Town[/h3]
- V will no longer spawn on the driver's seat and clip with Panam after loading a save made during the ride.
[h3]Gig: Hippocratic Oath[/h3]
- It's no longer possible to inject the injured Maelstromer after he dies.
[h3]Gimme Danger[/h3]
- Fixed an issue where Takemura would remain stuck inside the elevator at the construction site if the player used stairs instead.
[h3]I Fought The Law[/h3]
- Fixed animation on the cyberpsycho's Mantis Blades.
[h3]Imagine[/h3]
- Fixed an issue where, after entering the braindance, the scene wouldn't progress.
[h3]Lightning Breaks[/h3]
- Fixed an issue where Johnny wouldn't appear on the backseat after jacking in to the slot in Panam's car.
- Fixed an issue where Panam's dialogue might've been cut because of a loading screen.
- Fixed Johnny's unnatural movement during the car ride in the French language version.
[h3]Love Like Fire[/h3]
- Fixed an issue where Kerry could walk in place when Johnny approached the mic.
- Johnny no longer falls under the ground at the beginning of backstage sequence.
[h3]Never Fade Away[/h3]
- Fixed an issue where Johnny could be displayed in a low level of detail during the cutscene.
[h3]Nocturne Op55N1[/h3]
- Devil and Moon tarot cards will no longer be swapped when Misty pulls them out.
[h3]Only Pain[/h3]
- NCPD officers will now drive away even if player opens a received text message, contact list or vehicle menu while they're getting into their cars.
[h3]Playing For Time[/h3]
- Fixed an issue where Dex could be displaced during the landfill scene, causing clipping.
[h3]Pyramid Song[/h3]
- Judy's hair will now be displayed properly while she's wearing the Neoprene Diving Suit.
- Judy will no longer be present in her apartment if she left Night City after the quest.
[h3]Search And Destroy[/h3]
- Fixed an issue where an Arasaka soldier could be present during the cinematic sequence firing at V if player rushed towards the exit after saving Takemura.
[h3]Sinnerman[/h3]
- Fixed an issue where Joshua could teleport back into the car and get stuck there, blocking progress.
[h3]Stairway To Heaven, Meetings Along The Edge[/h3]
- Fixed an issue where the game could get stuck on a white screen when entering the braindance, blocking progress.
[h3]Tapeworm[/h3]
- Female V's feet will no longer look deformed during one of the scenes.
[h3]The Beast in Me[/h3]
- Badlands - fixed an issue where, after selecting the option to wait for Claire, the game could become stuck on a black screen.
- City Center - fixed an issue where Claire could have a rifle attached to her hand after finishing the race.
[h3]The Corpo-Rat[/h3]
- Fixed an issue where the basketballers on Lizzie's Bar roof could change position after loading a saved game.
[h3]The Heist[/h3]
- Fixed an issue where drones could spawn under the map, blocking progress.
- Fixed an issue where Saburo could appear standing after being killed.
- Fixed an issue where the Relic case could disappear form Jackie's hand after loading a save in Yorinobu's penthouse.
[h3]The Hunt[/h3]
- Fixed an issue where a redundant NPC could spawn in Joss' house.
- Fixed an issue where Dorian and Monique were standing idle next to the beds after failing the quest.
- Fixed an issue where it wasn't possible to progress past the second braindance.
- Fixed an issue where walking away from River's car could result in being unable to get into it afterwards.
- Player will no longer be able to select the interaction to sit on the couch while looking at the mirror in the bathroom.
[h3]The Information[/h3]
- Evelyn will no longer sit in the air next to her chair after watching the braindance.
- Fixed an issue where Evelyn was sliding around in a sitting pose instead of walking around if dialogue was skipped too fast.
- Fixed an issue where the BD headset wasn't visible in Judy's hands when putting it on V's head.
[h3]The Nomad[/h3]
- Fixed an issue where the panel on the crate could act as a TV screen.
- Player will no longer be able to get in the car while standing on the roof.
- Player will no longer be able to kick the radio tower gate while inside their vehicle.
[h3]The Pickup[/h3]
- Dum Dum's animation when opening the Flathead case will no longer be desynchronized in the German language version.
- Fixed an issue where V wasn't holding the Militech chip properly when paying with it to Maelstrom.
- Fixed an issue where Regina was spawning next to the player after calling her and asking about Royce before completing the quest.
[h3]The Rescue[/h3]
- Fixed an issue where gangers were missing their weapons during the shootout with MaxTac.
- Solved the issue which kept player in sitting position during chase sequence with Scavengers.
[h3]The Ripperdoc [/h3]
- Fixed an issue where the Unity handgun could disappear from player's inventory when leaving Viktor's clinic.
- Fixed an issue where Jackie was eating with two sets of chopsticks.
[h3]The Streetkid[/h3]
- Fixed an issue where Jackie could be missing lipsync and keep standing up during the conversation on the stairs.
[h3]Where is My Mind?[/h3]
- Fixed an issue where V's personal link wasn't visible during Prof. Kusama's testing.
[h3]With a Little Help from My Friends[/h3]
- Fixed an issue where the punch card could be displayed as a cigarette.
[h2]Miscellaneous[/h2]
- A gift from Judy can now be found in V's apartment after player receives a text about it after completing her romance side quests.
- Fixed some story inconsistencies in radio broadcasts.
- Fixed the blackout effect persisting during Love Like Fire when using certain language settings.
[h2]PC-specific[/h2]
- Fixed the issue where tutorial tooltips weren't correctly displayed on 8k screens.
- Fixed an issue that caused the game to crash if a save thumbnail was corrupted.
- Fixed toggling Windowed and Fullscreen modes with the Alt+Enter shortcut.
- It's now possible to exit locked scanning overlay by pressing TAB.
- Added a more compact PC version of the mouse cursor.
And many more...

