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Cyberpunk 2077 taught CD Projekt to be less subtle with player choices in Phantom Liberty

Player feedback on Cyberpunk 2077 led CD Projekt to change how it handled choice and consequence in Phantom Liberty.

This is according to the game’s quest director Pawel Sasko, who has discussed the effect the reception to the base game’s story had on that of its expansion during a recent interview with YouTuber TheNeonArcade (thanks PCGamesN). Acknowledging that, in terms of both gameplay and storytelling, the studio “knew that players were, like, unhappy with certain things”, Sasko explained that it adopted a different approach in terms of making people aware of how they were influencing the world around them in Phantom Liberty.

The quest director identified the need to more clearly “telegraph” the consequences of choices as “one of the really big conclusions and important conclusions from Cyberpunk”. “We were so subtle in places in Cyberpunk that players didn’t realise (certain choices and consequences were playing out),” Sasko said, citing the fact that some different branches were only noticed by those who’d put around “200 hours or 1000 hours” into the game because CD Projekt wasn’t “telegraphing clearly enough.”

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Утечка: CD Projekt RED выпустит в декабре Cyberpunk 2077 Ultimate Edition

Во внутренней системе магазина GameStop появилась страница продукта для Cyberpunk 2077: Ultimate Edition.

Cyberpunk 2077 пойдет по траектории "Ведьмака" — новые игры будут становиться качественнее и масштабнее

Польская студия CD Projekt RED сохраняет большие планы на вселенную Cyberpunk 2077 и собирается активно развивать франшизу, используя весь накопленный опыт для того, чтобы каждая новая игра становилась лучше и масштабнее предыдущей.

Got high hopes for Cyberpunk 2077's sequel? CD Projekt wants it to put the games on a Witcher-esque trajectory

CD Projekt is aiming to try and mirror the incredible transformation seen across its Witcher games with its follow-up to Cyberpunk 2077.

This is according to CD Projekt Red narrative director Igor Sarzyński, who told PC Gamer that, when it comes to working on Cyberpunk’s sequel, the studio’s collective aim is to emulate the kind of progression that’s visible across the fantasy series that put it on the map. “Consider The Witcher games and how much they changed with each instalment,” said Sarzyński, “We want a similar evolution here.”

The developer went on to explain that as CDPR’s first attempt at realising the vision of a new IP — with fresh elements in terms of gameplay, writing and art that marked a bit of a departure from what it had previously pulled off in other titles — the first Cyberpunk game was always going to serve as a bit of a proving ground.

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