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Cyberpunk 2077 News

How to unlock the new Cyberpunk 2077 ending in Phantom Liberty




Though the Phantom Liberty expansion for Cyberpunk 2077 has plenty of its own endings, what you might not know is that it can unlock a brand new conclusion for the main game, depending on what you did during your time in Dogtown. After all, the way Songbird originally enlists your help is by promising a potential cure for the Silverhand relic that's ravaging V's brain...
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Cyberpunk 2077's core mods have been updated to support 2.0




Witcher 3 players will be familiar with the frustration of a big overhaul coming along and suddenly all your favorite mods are incompatible or buggy. That game's next-gen update made a lot of work for modders, and Cyberpunk 2077 2.0 is no different. CD Projekt disabled mods completely for the Phantom Liberty DLC launch, and only now are modders getting their work back online...
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CD Projekt removes consequences for punching Cyberpunk 2077's most punchable character in the face




When a videogame lets me dramatically punch someone in the middle of a conversation, it takes a lot of restraint to resist the urge. The opportunity arises a couple of times in Cyberpunk 2077, and nobody is more deserving than Fingers, Night City's scummiest ripperdoc, who V encounters during the main story...
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Yes, Phantom Liberty and patch 2.0 really are Cyberpunk 2077's 'last big updates' and it's finally time to start the sequel, director confirms




Cyberpunk 2077 is, finally, having its big launch moment. On Tuesday, buoyed by the 2.0 patch and expansion Phantom Liberty, the game hit its highest peak playercount since 2020. We loved Phantom Liberty, saying in our review that it's "CD Projekt firing on all cylinders to tell a great RPG story." It's been a long but impressive comeback for Cyberpunk, and the fact that the game is finally getting universal praise made me wonder if CD Projekt was reconsidering its plan to move on to a new game. After all, The Witcher 3's Hearts of Stone was good, but Blood & Wine was even better…..
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Cyberpunk 2077 figured out the secret ingredient to make talking fun, and I wish Starfield had copied it




In a season that's been a non-stop firehose of RPGs worth talking about, the two that I can't get out of my head are Cyberpunk 2077: Phantom Liberty and Starfield. Not often do you see a doubleheader of FPS RPGs that blend those genres in very different ways. We could be here all day debating the merits of what makes them different—Starfield's massively segmented galaxy versus Cyberpunk's seamless, extremely convincing singular city—but what's giving me whiplash is how they tackle a particularly sticky challenge: first-person talking...
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