new update 0.6.0 and single player campaign announcement!new update 0.6.0 and single player campaign announcement!
Update 0.5.2Update 0.5.2 Fixed a bug of disappearing letters when approaching them Fixed the location of the chairs in the hall 2 of the apartment Fixed a bug that caused garbage to spawn, although it should not Rebalance of closed doors Keys make a hum The sounds of packages and bottles are slightly changed Smooth camera disabled by default
Last Pre-Release update 0.5.0Update 0.5.0 [h2]Gameplay Changes[/h2] Huge game optimization Added new inventory! now you can store up to 3 items New key and lock generation system The bot's vision now looks not directly, but where its eyes are directed Now you can sit on C without holding CTRL New physics system for all doors, shelves, etc. Now if the enemy has lost a player, he will try to find the player on the same floor and in the same apartment New system that allows the bot to recognize sounds New logic for throwing items out of inventory Added new types of locks for doors Added running Now 3 lives, instead of 1 Added initial room with trophies Reworking the mechanics of the keys, now if you take them in the dark, you will not see their color, so you need to go out into the light Rewritten code that recognizes whether the player is in the shadows or in the light Completely rewritten the bot's intelligence code Changed the balance of lamp breakage in rooms Light bulbs can now burst Rebalance of removing switches The bot can now climb on the bed Added the reaction of the bot to the noise of garbage Sometimes the bot may react to turning on the light The player makes less noise while sitting After the player's death, the bot will not search for him until the player leaves the starting room Due to the light of the refrigerator, the player is also now better visible in the dark Added NVIDIA Ansel photo mode (alt+f2) Door label colors are now less saturated Trophies now appear in the starting room[h2]Map Changes[/h2] Change the location of switches in the hall of the first apartment and the corridor of the second Now the doors can be broken down initially Now all doors can be opened initially The Letters now have fluorescent paint, so they are visible in the dark Now all 26 letters will spawn in 1 game Added random garbage simulation on the level New window models Added balconies Added curtains Added a passing car under the Windows Added dust particles in the air Shadow boxes now do not disappear when you move away from them, so the gaps from the street will be less New types of floors and walls Removed duplicate models on location New logic for generating opposite apartments Light now uses Kelvin temperature instead of color New logic at the big Cabinet Added different lamp intensities Now mattresses can lie on the floor Changed the tag of navigation points between the 8th and 9th floor Added chandeliers New furniture added Changed the material of plastic bottles Rewritten code spawn letters on the walls New material at the kitchen door glass Letter decals replaced with meshes Added items on tables, stoves, and shelves[h2]Misc[/h2] Made the transition to a new version of the engine (three TIMES) Added support for 4:3 and 21:9 monitors Added test support for retrace Gigantic! Optimization physics of debris Added SSS for the player's hands and for the opponent's model Added semi-transparent shadows for transparent surfaces Added colors for keys and locks Reduced the sharpness of some of the shadows Added focus through kitchen door glass Improved shadow bias Removed convex collision at doorways Lighting optimization Added different step sounds for different surfaces Rewritten code of the lamps on the ceiling The doors of the cupboards can now be broken or opened 3 new achievements Now the physical item is released if the bot hit the player Reduced the weight of physical objects. Added sounds at physical objects Removed the wrong physics asset from the bot Added an invisible block so you can't jump into the hole in the kitchen door Redesigned the navigation of the bot The holding point of physical objects is raised Removed character sounds in the main menu Replace most of the texture maps with color to linear color Removed the tilt of the player's head when jumping Added LODs A disconnected subsurface of the materials except for the bot and player Added sounds to doors[h2]UI[/h2] New pop-up message system Added a black screen when starting the game Improved interface appearance code New icon at the sight when hovering over an interactive object New item icons for inventory Added steam nickname and avatar in the main menu Changed the code for the exit button from the game Changed the lower buttons in the settings menu, the buttons in the main menu, and the pause buttons Removed deactivation of the fog enable selection button in low shadows Adapted the interface for the new types of monitors Added loading screen In the interface, you can now use ESC to go back Fixed duplicates of the settings interface when pressing the options button while pausing New buttons confirm exit from the game and in the menu Added Russian translation Added English translation Added labels during loading[h2]Settings[/h2] Added support for DirectX 11, DirectX 12, Vulkan Removed support for Directx 10 Improving the code settings of the game volume fog Added the ability to disable the smooth camera Added ability to change mouse sensitivity Added ability to change FOV Added limit to 75 frames Adding a new minimum setting for shadows The addition of two new minimum configuration for post processes Improved auto-selection algorithm New borders for changing mouse sensitivity Added the ability to add fog even at minimum settings Added the ability to display the fps and load video card Clearing unused functions in the settings code Added new buttons for flexible retrace settings Added image sharpness setting Disabled the ability to change the resolution in borderless mode Temporarily removed support for unlimited fps for increased performance (recommended to play with 60 fps) Added a new glow setting (realistic) Added SSGI setting Added SSR setting[h2]Bug Fixes[/h2] Fix bot that could attack through the wall Fix lamp switches that were missing Fixed a bug where even when opening the gate, the bot could not go to the floor below Fixed collision channels for some models Fixed the transparency of the bottles Fixed transparency of glass in Windows and doors Fix location of some doors Fixed bug reverb in the bathroom Fix too dark light on minimum settings Fix the interface background in the main menu settings Fix pressing the main menu buttons through the settings interface Fixed localization crashes when restarting the game Fix reset mouse sensitivity Fix small fps after disabling the retrace settings on the dh12 Fix normal maps on some textures Various fixes from DOF Fix main menu after death Fix minor interface bugs Fixed a bug squat Collision trace fix for door frames Fix a bug when the doors did not open in opposite apartments Fixed the rotation angle of the spot light Fix the disappearance of the item when trying to take it when the inventory is full Fixed the bug of not being able to pick up important items after they were thrown out of the inventory Fixed a bug where the right door did not close at the large Cabinet Fixed a bug with a refrigerator that caused its door to disappear or was out of place Fixed the position of some interior doors inside their classes Fixed a bug where some interior doors were not removed Fixed spawn of items on the mattress Plate collision fix Fix a sharp drop in fps when moving to another floor Fix bug of doors when it is possible to pass through them Bug fix when the player did not react to the bot's hit Fixed a bug where sound is heard during loading Fix the collision of an open front door to the apartment Fix bug, when the fire of the match was lit up to chirk about boxes Fix bugs of photo mode and its adaptation Fix the sounds of the grate on the 9th floor and the basement door Fix the size of spattered items in the kitchen that were elongated Fixed obtaining of achievements of victory and deathHappy Holidays!