Free voice interaction update now live!
Voice interaction is now available as an update for Waltz of the Wizard, the first VR app to use Meta’s new Voice SDK. This unique update makes it possible to speak to the beloved skull assistant character and use your voice and gestures to shape the world, as if by magic. Voice features are available on both Quest and PC VR headsets (SteamVR) and work internationally (English-only support for spoken language).
The update adds over 200 new character voice lines and magic commands, introducing a broad range of innovative capabilities that haven’t been possible before in consumer software. Going beyond pure voice features, Aldin’s multimodal interaction systems unlock entirely new VR/AR capabilities that let you use voice, hands and gestures all together to perform actions.
Voice and extended multimodal interaction is an important part of Aldin’s vision for natural VR/AR interfaces and believable reality experiences, which the company has been exploring since 2013. Believable reality experiences in this sense refer to content that aims to feel like real-life experiences in alternate realities— where we act like we do in reality and the world reacts believably to our presence. Voice and multimodal interaction is an important part of making that possible, opening powerful new ways to make VR feel more real and magical to use.
We will be sharing more in-depth information about the voice interaction update soon on the Aldin blog, offering greater insights into its many aspects and the parts involved in next-generation VR/AR content.
[previewyoutube][/previewyoutube]
The update adds over 200 new character voice lines and magic commands, introducing a broad range of innovative capabilities that haven’t been possible before in consumer software. Going beyond pure voice features, Aldin’s multimodal interaction systems unlock entirely new VR/AR capabilities that let you use voice, hands and gestures all together to perform actions.
Voice and extended multimodal interaction is an important part of Aldin’s vision for natural VR/AR interfaces and believable reality experiences, which the company has been exploring since 2013. Believable reality experiences in this sense refer to content that aims to feel like real-life experiences in alternate realities— where we act like we do in reality and the world reacts believably to our presence. Voice and multimodal interaction is an important part of making that possible, opening powerful new ways to make VR feel more real and magical to use.
We will be sharing more in-depth information about the voice interaction update soon on the Aldin blog, offering greater insights into its many aspects and the parts involved in next-generation VR/AR content.
[previewyoutube][/previewyoutube]