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Waltz of the Wizard News

Change the World free update available now!

Greetings! Change the World, is now live and available to all our existing users free of charge!



Change the World puts voice interaction at the center of the experience. At the heart of the update are new kinds of voice powers that give you abilities to change the virtual world to your liking, with a spoken word and wave of your hand. Hundreds of voice commands now let you control your magic particles, summon objects or even characters just by speaking their name; change sizes, your strength, your size, object physics properties like bounciness, weight or even pitch of audio to make characters sound squeaky. Voice magic is a groundbreaking feature that makes anyone able to make the experience their own, completely intuitively.

[h2]Release highlights
[/h2]
  • [h3]Powers to Change the World[/h3]Voice can be used everywhere, with hundreds of voice commands that let you summon objects, change physical properties like making anything huge or tiny, super bouncy, animate them and play with magic physics in any way you want.


  • [h3]SteamVR/PC Specific [/h3]Improved texture resolutions, post processing bloom effects and unleash the power of your PC with the ability to summon over a hundred things, enemies and weapons!

  • [h3]Fortress[/h3] Added much more variety to levels with new environments, ability to use all kinds of magic in the Fortress using voice such as Air Drawing to create your own weapons or making yourself a giant, to name a few.

  • [h3]Infinite Mode [/h3]The Fortress has a new mode that lets you generate an infinite number of new random levels.

  • [h3]Enemies[/h3] Tweaked enemy vision and hearing to take better into account what the user is doing. If you are sneaky enough you might just catch them unaware!

  • [h3]Voice Suggestions [/h3]Use "What can I say" for voice suggestions to learn all the huge variety of voice commands.


  • [h3]Tower Spells [/h3]All tower spells can be activated everywhere with voice.


  • [h3]Sticker Board[/h3] A new sticker-board keeps track of the many things you can experience.


  • [h3]Wards [/h3]Progress through four new magical wards to unlock all parts of the experience.


  • [h3]Teleport anywhere, anytime[/h3] Instantly teleport to all parts of the Waltz world using the voice command like "Take me to the Trainstop"


  • [h3]Courtyard[/h3] Expanded and redesigned with new activities and secrets.


  • … and lots and lots of bug fixes and improvements.


[h2]Big thanks to all of our users ❤️
[/h2]We hope you find Change the World continues to deliver our goal of making fantasy feel like reality. For more details on Change the World read our announcement blog post.
- The Aldin Team

Hotfix Update - (v2.2.2)

[h2]Waltz of the Wizard v2.2.2 - Bug fix patch[/h2]

[h3]Improvements[/h3]
• Added menu item for Aldin Newsletter

[h3]Fixes[/h3]
• Improved freeze/crash frequency when loading between scenes (PC)
• Fixed Aldin’s Reality ring showing success for specific invalid commands
• Fixed game sometimes crashing when trying to use Voice Interaction if internet connection was off
• Fixed Fortress cave lighting being too bright
• Fixed realtime light for some particle effects sometimes not showing
• Fixed projectile charge effect sometimes not showing for projectile based enemies (Blaster, Larvops)
• Fixed user sometimes spawning inside the table in the Tower
• Fixed Ring of Force being invisible when returning from The Cell
• Fixed Ring of Force targeting sometimes being buggy
• Fixed Grenades not orienting to fit users hand when grabbed
• Fixed enemies sometimes being incapacitated when returning back to them
• Fixed Skully not reacting when being turned into a butterfly/frog

Free voice interaction update now live!

Voice interaction is now available as an update for Waltz of the Wizard, the first VR app to use Meta’s new Voice SDK. This unique update makes it possible to speak to the beloved skull assistant character and use your voice and gestures to shape the world, as if by magic. Voice features are available on both Quest and PC VR headsets (SteamVR) and work internationally (English-only support for spoken language).

The update adds over 200 new character voice lines and magic commands, introducing a broad range of innovative capabilities that haven’t been possible before in consumer software. Going beyond pure voice features, Aldin’s multimodal interaction systems unlock entirely new VR/AR capabilities that let you use voice, hands and gestures all together to perform actions.

Voice and extended multimodal interaction is an important part of Aldin’s vision for natural VR/AR interfaces and believable reality experiences, which the company has been exploring since 2013. Believable reality experiences in this sense refer to content that aims to feel like real-life experiences in alternate realities— where we act like we do in reality and the world reacts believably to our presence. Voice and multimodal interaction is an important part of making that possible, opening powerful new ways to make VR feel more real and magical to use.

We will be sharing more in-depth information about the voice interaction update soon on the Aldin blog, offering greater insights into its many aspects and the parts involved in next-generation VR/AR content.

[previewyoutube][/previewyoutube]

POWERS - the first update for Natural Magic!

The first update for Waltz of the Wizard: Natural Magic is out — the POWERS update includes many new features that enrich the existing Natural Magic campaign!

This update includes many things from our own list of features combined with popular requests from the community (thank you for the feedback!), focused on increasing diversity of the experience. Natural Magic introduced key foundations that will let us keep building more advanced environments, characters and powers, faster. The initial release showcased the bare core of some things, and we’re very excited to start expanding!

Here are key additions, expanding magic and the Fortress.

[h3]Magical powers
[/h3]We are expanding the natural magic system, giving you seven new powers to control — in addition to the sonic scream, flexible casting and telekinesis system of natural magic—for a total of ten magical powers.



  • Lightning Bolt — Rubbing your hands together charges particles with electricity for a lightning cast.
  • Tornado — Swirls your hand in circles to form a tornado of particles.
  • Neutron Orb — This powerful attack condenses magic into a devastating neutron orb.
  • Neutron Explosion — If you’ve formed a neutron orb, you can make it explode to push enemies away.
  • Spectral Blade — A quick motion of closed fists spawns a blade. You can have one in each, and it leaves a satisfying streaks and realistic ectoplasm liquid dripping.
  • Spectral Orb —Bowling with magic is now possible. Simply do an underhanded bowling cast and see particles form into a ‘solid’ shape.
  • Spectral Shield — Quick crossing of your arms creates an instant block for incoming projectiles.

[h3]New and improved characters
[/h3]We are introducing two new enemies in this release and making extensions of character behaviors. They pay active attention to moving things in the environments, react to your hands during melee, avoid dangers like explosives and additionally perform dodging maneuvers instead of driving straight for you all the time.

  • Demolisher — This automaton is magically programmed to detonate its explosives as close to you as possible.
  • Larvops Droppers — These larger Larvops rain down explosives!


[h3]New items
[/h3]Behold, new creative types of grenades that are sure to make things feel like an explosive supersport. We also added nice little Obelisks to hold objects.



  • Regular Grenade (pink) — Simple enough, pull the pin and it beeps until it explodes.
  • Proximity Mine (yellow/gray) — Once activated, tentacles slither out of holes and can attach it to any surface. Once attached, it becomes a proximity mine that triggers when you or characters stand too close.
  • Sproingbomb (orb) — Like the timer version, but bounces like a rubber ball. Sprooooiiiinng.
  • Holy Hand Grenade (gold)— Bathe thine enemies in the holiest of forces.


[h3]New environments
[/h3]The main addition are colorful cave environments that are now present regularly throughout the whole campaign… Destructible stalagmites and stalactites included.

These new environments are occasional breakout areas that lead you into some of the many caves and tunnels that riddle the Fortress. Perhaps one day in the future you’ll get to see some of its native inhabitants that have evolved there throughout millions of years.



The other new area is a special occasion in level 3 — the first look at what the Observer Fortress actually looks like from the outside!

[h3]Other improvements
[/h3] Phew, is that it? No there's a bunch of others improvements too. For more technical details and images you can visit our blogpost or join our Discord!

We really hope you enjoy, - The Aldin Team

Hotfix Update - (v2.0.3)

  • Fixed bug that caused flickering lights/bloom for some PCVR users.
  • Reduced chance of crashes on Quest 1.
  • Added a 10% deadzone to the thumbstick to avoid drifting on some controllers.
  • Disabled picking up automaton pieces (for now), due to it sometimes leading to crashes.
  • Fixed -vrmode launch argument not working, not allowing you to force SteamVR or Oculus mode.
  • Removed Quest hand tracking posters on PC builds.
  • Added CowsGoMoo to experimenters list and fixed misspelling in Conktech_Gaming's name.