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Fisher Online News

Update 52.2

  • A series of ready-made SF ground bait has been returned to stores. It is expanded and supplemented with new recepts
  • A recipe for crafting groud bait for marine predatory fish - sharks, tuna, halibut, etc. - has been added to the bait crafting window.
  • Correction of detected errors

Update 52



[h3]The update is dedicated to restoring order in the inventory.[/h3]

  • A limit on the number of inventory cells has been introduced. By default, it is 350 cells.
  • Speed up inventory work - moving, replacing, and folding are accelerated
  • It is assumed that one stack of items is one cell. Items placed in the fishing rods as a separate cell are not counted.
  • If the inventory cells overflow, the player will not be able to buy new items
  • Premium now gives +100 cells to the warehouse and inventory. At the end of the VIP, the number of cells is reduced, the items remain in the inventory
  • For players of 30+ levels, the player's warehouse becomes available for free. You can move to the location of the warehouse through the "travel-angler's house" (lower right corner). You can also complete daily inventory expansion tasks there. When catching fish at the warehouse location, records are not set, experience is not given.
  • To move an item to the warehouse, open the inventory and click the "to warehouse"button. To pick up an item from the warehouse, open the warehouse, click the "pick up" button"


  • One crafting of the dough gives x20 bait, but the bags of dry dough are now reusable (for x5 uses)
  • Leaders are now sold for x15 pieces for the same price, however, the worn leader disappears when removed from the rod. Thus, you only have new leashes in your inventory
  • Boilies and imitations that have been in the water, when removed from the hook, disappear. Thus, you only have new boilies and simulations in your inventory. The number of boilies sold has been tripled, without changing the price
  • Technoplankton that has been in the water, when removed from the hook, disappears. The cost of technoplankton is reduced by three times.


[h3]Creating feeds:[/h3]
  • All store-bought complementary foods are transferred to the category of "dry complementary foods". To use it in fishing, you need to mix the feed. To do this, open the information of the pack with feed in the inventory and click "use", then follow the scheme. You can add odors and an animal or vegetable component to the feed. Experiment!
  • The feed packages are reusable and there are enough of them for two uses. Each use gives 10 ready-made balls of complementary feed of 100 grams each.


[h3]Also, in the update:[/h3]
  • When the line is hanging on a standing rod, it is possible to lose the caught fish, as well as when vyvazhivanii with hands, be careful, do not leave the fishing rod with the caught fish for a long time.
  • Changed the display of club trophies. Now the ones that are rated this month are displayed first and highlighted. Then there are the grayed-out rating ones. Then, the old trophies of the previous month that were caught.
  • Wild Carp (sazan)-increase experience and price, reduce the population of small and medium fish on all bases, changes in the diet, increase the resistance of fish. Trophy weight reduced to 15 kg
  • Ukraine - expansion of the base, added another channel




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Small patch 52.1


    [
  • ] Added the ability to wind the fishing line after installing rod on ground(K button)
    [
  • ] Sound alarms ring only for the first 5 seconds after the start of the bite, then only the light indication (if available)
    [
  • ] Fixed errors and inaccuracies







Changes in the crafting of dry dough

To prevent cluttering of the inventory, there were changes in the crafting of the dough :

1) Now the dough is made in portions of 20 pieces
2) The bag of dry dough is reusable and is designed for 5 uses

Patch 51.1

  • Fixed memory leaks in some locations
  • Fixed "hanging" of some fish species in the water column
  • Fixed the dup of test bags

Update 51



  • For owners of VIP accounts, you can put labels on the map, give them a name and description. Currently there are 5 markers available per base
  • The mechanics of creating a fishing dough with different smells have been discovered. To do this, in the stores there are sets of dry mixes and dip-sprays for crafting. The dip-spray bottles are reusable
  • Ready-made semolina dough and sweet dough are removed from the store, but players will still have it and will continue to work
  • Since the dough is a very soft bait, it can be lost when taken out of the water
  • Dorada Red - increased chances of the trophy
  • Balancing drilling mechanic and fish fights
  • Reducing the chance of breaking the leash on fly rods
  • The creation of the Salamo Rodpode 3S rodpode has been moved to the workbench that can be opened from the inventory
  • Implemented a system of odors. Now, many species in the game react to the smells of bait, which can both attract and scare away fish
  • A set of luminous waglers 10-8 has been added to the donat shop for equipping light match or Bologna rods.
  • Trophy fish for the quest is given only from the cage
  • All bases have added rare tasks for handing over the trophy for a large number of club boxes
  • On the bases of Ukraine and the Netherlands added rare tasks for the delivery of the trophy for a large number of rare bait
  • Other minor interface and game bug fixes