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Explore the Sea of Moving Ice!



The ice was here, the ice was there, the ice was all around…

The Sea of Moving Ice brings our story of Storm King’s Thunder to its epic culmination, finishing up the exciting adventures far up into the frozen north.

To recap on our story so far, Artus Cimber has pinpointed the location of the Ring of Winter. It's in Svardborg, the lair of Jarl Storvald in the far north oceans called the Sea of Moving Ice. It seems an impossible task, but with the fate of the world on the line, an attempt must be made to punch through the frost giants' defenses and recover the ancient artifact. This can’t be done alone. You need help. You need allies. You need an army!

Between helping their new allies by freeing them, arming and supplying them with food, you must also work with the arcane brotherhood and the Storm King's daughter, Princess Serissa, to forge an alliance against Storvald. The goal: track Jarl Storvold to his lair, breach his defenses, and launch an assault on the stronghold to take back the ring of winter.

Our new update has many exciting and new features: let’s take a look.

New Zone - The Sea of Moving Ice is a loose connection of 7 large and 10-12 smaller icebergs with the largest big enough to support a small army, or an entire tribe of Ice Hunters. Jarl Storvald has been using this vast floe to muster his forces and gather his resources to attack once he controls the Ring of Winter. Artus, Catti-brie and a hand full of other heroes have set up a secret camp on a small iceberg, magically hidden by the powerful mage known as Kavatos Stormeye. From there you will set about to take down Storvald and his army.

New Ways to Travel – Is that flail snail mount of yours afraid to go into the salt water? Fear not, as when you come into the Sea of Moving Ice, we give you a khyek outrigger boat for travel between the icebergs. Work hard and you’ll get a better one. Remember you don’t have to be faster than a dragon turtle, just faster than the guy in a khyek next to you.

Fishing Mini-game – We’ve revamped the old fishing and come up with an engaging mini game. Come try your luck and skill, and try not to become bait yourself. If you are really lucky, you may even catch a bottle with a treasure map.

Treasure Hunting - While adventuring in the Sea of Moving Ice you can come across bottles with bits of map in them. Match up the image on the map with a place in the zone and start digging.

New Trial - Assault on Svardborg. Join nine other adventurers on an epic assault against Jarl Storvald and his army, to take back the Ring of Winter.

Artifact Weapons - In your continued efforts to reclaim lost relics from the frost giants, you will earn powerful artifact weapons: weapons far stronger than any seen before. You are going to need them to take down the Jarl.

Extended Campaign - This expansion also sees an extension to the Storm King's Thunder campaign. As players conclude their search for the Ring of Winter, the story takes them to the Sea of Moving Ice. The campaign extends to cover this new zone and introduces new tasks as players meet and win favor with the Elk Tribe and explore the floating icebergs and frozen islands that drift in the region. The campaign screen tracks your standing with each ally and provides additional awards from each faction

Thanks for reading and I hope you enjoy adventuring in the Sea of Moving Ice. Remember, you don’t have to have the fastest khyek to outrun a dragon turtle, just faster than the guy fishing next to you!

Thomas “Mimic King” Foss

Lead Designer

Neverwinter: Storm King's Thunder is Live!



Greetings, adventurers!

Storm King’s Thunder calls heroes to Icewind Dale to solve a deadly mystery and recover an ancient artifact of immense power: the famed ring of winter. The ring has been seized by the fierce frost giant Jarl Storvald, who is attempting to control its powers and use it to freeze the oceans, blanketing the world with snow and ice. Orcs, goblins, barbarians, trolls, and other monsters are gathering in the north, ready to pledge fealty to Jarl Storvald should he succeed. This of course is causing havoc in the northern settlements of Ten-Towns.

https://www.youtube.com/watch?v=hTvSQL3qiBo

There are other reasons to venture into the cold. The frozen lands of the north, once the center of the ancient Ostorian Empire, is littered with relics from that long-forgotten time. Those Ostorian relics now lie in dangerous places. They are well worth the risk of acquiring, for they are infused with Voninblod, the ancient power of the giants of old.

This exciting expansion introduces a new campaign that has heroes adventuring in three new wilderness zones, Bryn Shander, Lonelywood and Cold Run, culminating in our most challenging dungeon yet, Fangbreaker Island.

In addition to the new content we’ve listening to you and have been working hard to make changes in Neverwinter, in particular this time around with Class Reviews for the Hunter Ranger, Scourge Warlock, and Guardian Fighter. We made quite a few changes before the Class Reviews went to the Preview server, and then had lots of back and forth discussions on the preview forums, making additional changes and bug fixes with the support and assistance of our awesome preview player base!

Here's a list of some of the major features:
Three new zones: Bryn Shander, Lonelywood, and Cold Run
Ostorian relics system
New Dungeon
Class Balance updates for three classes: Hunter Ranger, Guardian Fighter, and Scourge Warlock
Runic Lockbox


Thanks for reading, and I look forward to adventuring with you in the Storm King’s Thunder! I’ll be the one wearing a big scarf!

Thomas “Mimic King” Foss

Lead Designer

Storm King's Thunder Coming August 16



We’re proud to announce Neverwinter: Storm King’s Thunder is coming to PC on August 16! In just under one month, adventurers will be able to investigate the sudden return of giants to the Sword Coast in our tenth expansion, which coincides with Wizards of the Coast’s new adventure.

https://www.youtube.com/watch?v=sB9jgID3_-c

In order to fight off these colossal invaders, adventurers must return to Icewind Dale and team up with characters from Dungeons & Dragons lore, including Catti-brie and Wulfgar, characters created by acclaimed author, R.A. Salvatore.

Storm King’s Thunder introduces three new adventure zones for high-leveled players where the story missions will take place – Bryn Shander, The Lonelywood and Cold Run. After completion of the new campaign, a new dungeon by the name of Fangbreaker Island will be available to delve into, offering a challenge unlike any other.

Our first step into the much-anticipated class balance arrives with this expansion where the Hunter Ranger, Scourge Warlock, Guardian Fighter and Great Weapon Fighter will undergo overhauls to make different paths more viable. These changes are currently on Preview if you’d like to check them out.

We have more information coming soon in our series of developer blogs leading up to August 16. Keep an eye out on our social channels and news page to stay up to date on all things Storm King’s Thunder.

Will you brave the storm?

The Maze Engine: Guild Alliances is Live!



Gather your allies!

Hey folks! We’ve been listening to your feedback and working hard to improve the overall Neverwinter experience. With our new update, we’re doing a number of things to improve the quality of life. This ranges from giving guilds the tools they need to band and grow together, to helping guide players through their overall journey across the Sword Coast.

We’re also continuing to work on class balance (which is going through internal testing right now, but will be out on our preview shard in the near future) and general bug fixes.

For more info, check out these blogs:

Bringing Guilds Together Sword Coast Chronicled Firemane Lockbox


But that’s not all! We’re also working hard on a number of upcoming events, including Neverwinter’s third anniversary and our ever-popular summer event. We’ll have more on both of those soon, so be sure to check back regularly!

Thanks for reading and I can’t wait to see you in game!

Scott Shicoff

Lead Designer

Announcing Neverwinter: Storm King's Thunder



Giants will return to the Sword Coast when Neverwinter: Storm King’s Thunder strikes on to PC in August 2016! In Neverwinter’s tenth expansion, adventurers will experience an uprising of giants, which follows the upcoming tabletop expansion from Wizards of the Coast.

https://www.youtube.com/watch?v=sB9jgID3_-c

Adventurers will travel north to Bryn Shander - capital of Icewind Dale - to investigate the sudden presence of frost giants in the region. No visit to Icewind Dale would be complete without the help of Catti-brie and Wulfgar - characters from R.A. Salvatore’s novels - who will aid adventurers in their quest to stop the invading giants.

High-level adventurers will also experience a new campaign, which will take them across three new adventure zones and story content for Neverwinter: Storm King’s Thunder. In addition, our newest expansion will introduce a new tier of Dungeon for adventurers seeking a challenge.

We’ll reveal more detailed information in the future, so stay tuned. Make sure to follow us on Twitter, like us on Facebook and subscribe to our YouTube channel.

Neverwinter: Storm King’s Thunder will be available on Xbox One and PlayStation®4 at a later date.

Will you brave the storm?