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Circuit Superstars News

v0.0.2 Released

  • Fixed an issue where time trial data could become corrupted, resulting in a loss of ghosts.

Game Update v.0.0.1 is live!



Game Update v.0.0.1

Changes:
- The AI should no longer crash while entering the pit lane on Maple Ridge.
- Whistle Valley has been adjusted to prevent corner cutting.
- AI will now follow the correct path on Magdalena.
- Rumble settings should now have an effect. Setting rumble to 0 will turn off rumble entirely.
- Unused files have been removed from the game's install directory.

New Weekly Time Trials!

- 60s GP on Copperwood (Club Circuit)
- Muscle Car on Sugar Hill
- Eurotruck on Rennvoort

Lastly, new Online Events going up today. See you on the boards!

Welcome to Circuit Superstars Early Access!!!

Hello all,

We’re so happy to announce the release of Circuit Superstars into Early Access and we’re extra elated for you to accompany us on our journey to full release. It’s been a bumpy road to get to this point but we’re on the home stretch now. We would like to take this moment to thank all of you for joining us on this road so far.

Within the Early Access version of Circuit Superstars, you’ll be able to race within scintillating game modes that we can’t wait for you to discover and sink your teeth into. And, yes, we will be adding more tracks and vehicles throughout the Early Access period and beyond. If you were lucky enough to have played the Steam Games Festival demo you will notice a couple of changes here and there (such as markers for the track and an updated handling model).

As this is Early Access there will be bugs. We are very much looking for your feedback to help us crush them. As is the nature of game development, some bugs might be harder to tackle than others, but we’ll be taking them on as and when we can, you should still be able to have a ton of fun with Circuit Superstars regardless. We can’t wait to hear what you think!

We would like to thank you all again for your support and feedback and just because we’re entering Early Access doesn’t mean we’ll be taking our foot off the throttle, as we’ve mentioned Circuit Superstars will only continue to grow. With your help and feedback, we will be looking to make the best racing game we can.

See you on the grid,
Original Fire Games

Live Stream Q&A with Original Fire Games

What more do we need to say?
Do you have a burning question that you want to put forward to Original Fire Games, the developers of Circuit Superstars? Here's your chance to ask it!

Be sure to set a reminder so Steam can automatically notify you based on your preferences.

We'll be starting at 7pm BST (11am PDT) on the 10th of October.

Circuit Superstars demo is available for a limited time only! (IS NOW OVER)

Hello race fans! It's been a while since we last spoke to you properly, and for that we're sorry, but we didn't want to announce anything until we could share solid plans. The Steam Game Festival: Autumn Edition is a chance to do that, and it also gives us the perfect opportunity to share the event build of Circuit Superstars that we would have brought to various events around the world if, you know, the virus…

The first thing we want to say is – this demo was created specifically to take to game events, so while you’ll get a great feel for the game, there’s a pretty limited set of options that were designed for sample sessions of around 20 minutes or so. Obviously, there’s no actual time limit to how long you can play the demo for (although fair warning, it will only be available for download during the Steam Game Festival: Autumn Edition and while you will be able to play it beyond that time if you’ve already got it, we will likely remove it in an update later on).

More details on what the demo does include, as well as a list of known issues, are posted below.



BUT - this is also a great chance to reveal what our wider plans are. When we announced Circuit Superstars as part of the Square Enix E3 show in 2019, we were working to a full, multi-platform release in 2020. Unfortunately, this isn’t possible, and we’ve come to the realization that there are key parts of the game which need wider testing before we can commit to locking them in. There were a few different paths for us to take in this direction, but ultimately we thought… who better to get that feedback from than our own community? So, to that end:

Circuit Superstars will be coming to Early Access in Q1 2021. We will announce a more specific date in the next few months along with more details on what to expect, but this allows us to really check what we’re releasing is up to everybody’s expectations – because, full transparency, this is the first game we’ve made as a team at Original Fire Games, and while at times that’s been quite scary, we also don’t want to compromise on quality. With that in mind, we’re very confident that the full, multi-platform release of the game will happen later in 2021.



So what are you waiting for? Grab the demo, start setting some lap times, and post them to the Discord channel to see how you compare with the rest of the community.
The Charming World of Motorsport is now close at hand, and we can’t wait to share it with you!

Demo details:

*DISCLAIMER* The event demo was created some time ago from game builds that have now been superseded. All areas of the game have evolved since then, so while the demo is representative of how the finished game plays, you’ll notice quite a bit of polish once Early Access launches!

The event demo will feature two types of vehicle – the Vost and the Panther – for you to try out on the lovely Whistle Valley track. The primary game mode available is Time Trial, and you’ll be able to configure options around lap count, and if you wish to have tire degradation, fuel consumption and damage switched on. And yes, you will be able to make pit stops, should you choose! Additionally, if you have family members who’d also like to play, there’s up to 4-player local multiplayer available as well (with the option to use Steam Remote Play, more info here).



If you’re using keyboard rather than a controller, the key bindings are as follows:

Comma and period: change number of laps/degradation
Arrows, Enter, Backspace: Player 1 controls
WASD, Space, Esc: Player 2 controls

Known issues:

- Options - Audio SFX volume level does not change when lowering or disabling
- Options – Some settings changes do not persist through application reboot
- UI – All control UI displays as Xbox controller UI (this is a side-effect of this build being designed for live events that only use Xbox controllers)
- Gameplay - Respawning while getting repaired in the PIT causes the player to lose gas / reverse functionality until end of race