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Circuit Superstars News

Early Access Update v.0.1.0

Ah, the sweet smell of spring:
Fresh air,
flowers,
new leaves on trees,
bees buzzing around,
and A HUGE PILE OF DUST
wait...what?!


That's right! Circuit Superstars Patch v.0.1.0 is here! We did some spring cleaning and then brought our first dirt track into the mix. We can’t wait to see you spin wheels and literally leave everyone in the dust… not to mention competing in the improved Time Trials, plus testing yourselves against our next iteration of AI in our NPC drivers!

[h2]CONTENT[/h2]
[h3]New track: Interstate[/h3]
Fiery rocks, orange sand and turquoise blue rivers frame Interstate! A fast and technical track located in the Grand Canyon packed with sections to master. Will you dare to dominate the Loose Cannon across the sandy roads? Will you cross the finish line driving as fast as a train? We sure hope you will!

Get ready for your suit, helmet and cars to get dusty… Off-road has come to Circuit Superstars!


[h3]New car: Agitator[/h3]
What better companion to our new Interstate track than a true beast of the desert? The AGITATOR has landed in the paddock! While we can’t wait to see what you can do with this beast in its natural habitat, we are excited to see all of you racers travel the world in your new Supertruck.



[h3]New Helmet and Car Designs[/h3]
Several new car and helmet livery designs have been added to the pool of content!

[h2]

GAMEPLAY CHANGES & BUG FIXES[/h2]

[h3]Time Trials[/h3]
  • Leaderboards now immediately display updated times.
  • "Next ahead" and "Friend ahead" ghosts now generally update immediately upon completing a lap.
  • Times shown on leaderboards should now match the actual time of a ghost.
  • The name and time of the chosen ghost are now shown in the "fastest lap" display in the HUD.
  • The friends leaderboard no longer displays leaderboard positions.

[h3]AI Improvements[/h3]
  • During race starts, AI incorporates into the racing line less abruptly.
  • Improvements to AI performance on all cars. The amount of improvement varies depending on each car.
  • Changed the way AI difficulty gets tuned to increase the consistency of AI performance between car categories.
  • Remapped difficulties for AI and expanded their performance range per difficulty level. This change creates a wider variety of performance, so players can progress through a difficulty rather than beat every AI or be beaten by all AI in a binary way.
  • Implemented AI Strategy. With this new strategy layer, AI drivers judge the race duration and their degradation to try and find an optimal pitting strategy. This change makes it easier to find an appropriate challenge when racing against AI with degradation enabled.
  • Degradation Adjustments
  • Lowered the influence that wheelspin has on tire degradation and fuel. This change was introduced to bring keyboard and gamepad competitiveness closer during races. Consequently, this change makes it less effective to modulate the throttle during a race to save fuel, but lifting and coasting should still yield the same results as it used to.
  • Tuned fuel and tire degradation values.
  • Improved tire degradation calculations to better reflect load on the tires. This change will reduce the degradation cars would get when wheelspin was a result of an unloaded suspension.

[h3]Other fixes: [/h3]
  • Rumble not switching off after a race .
  • Online - Standings no longer flip when two cars cross a checkpoint with a small distance between them.
  • Added Bloom Settings to Video Settings.

[h3]Developer Note[/h3]
Fellow racers, thank you so much for your support over the past month! Your feedback, experiences and reviews have been crucial to our ability to continue to build and improve Circuit Superstars. We love hearing about your experience, your ideas and seeing the content you create. We also love so much seeing a good community being built over on Discord. Infinite gratitude from OFG.

We are on to the next priorities, which we will share later today on a NOW / NEXT post on Discord, but for those who have been experiencing the ! Mark Crash/Unable to Start Game Error, please know that, while this is a Unity crash that we have little control over, we are keeping up with their versions and testing them as they come. As soon as we have a successful test, we will let you know. We hope that you get to try Circuit Superstars soon.

What do you think? Be sure to join the community and share your thoughts on the official Circuit Superstars Discord server via this link

v0.0.2 Released

  • Fixed an issue where time trial data could become corrupted, resulting in a loss of ghosts.

Game Update v.0.0.1 is live!



Game Update v.0.0.1

Changes:
- The AI should no longer crash while entering the pit lane on Maple Ridge.
- Whistle Valley has been adjusted to prevent corner cutting.
- AI will now follow the correct path on Magdalena.
- Rumble settings should now have an effect. Setting rumble to 0 will turn off rumble entirely.
- Unused files have been removed from the game's install directory.

New Weekly Time Trials!

- 60s GP on Copperwood (Club Circuit)
- Muscle Car on Sugar Hill
- Eurotruck on Rennvoort

Lastly, new Online Events going up today. See you on the boards!

Welcome to Circuit Superstars Early Access!!!

Hello all,

We’re so happy to announce the release of Circuit Superstars into Early Access and we’re extra elated for you to accompany us on our journey to full release. It’s been a bumpy road to get to this point but we’re on the home stretch now. We would like to take this moment to thank all of you for joining us on this road so far.

Within the Early Access version of Circuit Superstars, you’ll be able to race within scintillating game modes that we can’t wait for you to discover and sink your teeth into. And, yes, we will be adding more tracks and vehicles throughout the Early Access period and beyond. If you were lucky enough to have played the Steam Games Festival demo you will notice a couple of changes here and there (such as markers for the track and an updated handling model).

As this is Early Access there will be bugs. We are very much looking for your feedback to help us crush them. As is the nature of game development, some bugs might be harder to tackle than others, but we’ll be taking them on as and when we can, you should still be able to have a ton of fun with Circuit Superstars regardless. We can’t wait to hear what you think!

We would like to thank you all again for your support and feedback and just because we’re entering Early Access doesn’t mean we’ll be taking our foot off the throttle, as we’ve mentioned Circuit Superstars will only continue to grow. With your help and feedback, we will be looking to make the best racing game we can.

See you on the grid,
Original Fire Games

Live Stream Q&A with Original Fire Games

What more do we need to say?
Do you have a burning question that you want to put forward to Original Fire Games, the developers of Circuit Superstars? Here's your chance to ask it!

Be sure to set a reminder so Steam can automatically notify you based on your preferences.

We'll be starting at 7pm BST (11am PDT) on the 10th of October.