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Circuit Superstars News

Early Access v.0.4.0 is HERE!

“Racing is life, anything before or after is just waiting.”
Steve McQueen


From Blingwolf: I remember the ride home after weekends of racing. Going over the events of the weekend, telling stories from the track, simulating cars with our hands to illustrate takeovers, crashes, lap strategies. I loved hearing my family create a story of the weekend. There was always something memorable, something learned, regardless of whether my dad or one of my brothers had won or not.
These are the stories that weaved a love for racing deep into our souls.

These are the stories that inspired Circuit Superstars.

It's time for you to tell your own stories, and we can’t wait to hear them, because:

Early Access Patch v.0.4.0 is here!


We have been eager and excited to get this into your hands. With upgrades across the board, this patch brings us closer to release and to the very exciting future of Circuit Superstars. Read on to learn what you can experience TODAY!

Introducing: Prototype – Conquest




Fast, pure and endless amounts of track time await you as you take control of the powerful Conquest prototype! 99 lap races won’t be dull with this distance conquering machine. Race online or vs AI to unlock all the stunning designs available for the new car in your collection.





Replays

Had an amazing race online or vs AI and want to remember a great moment? Want to review your driving? Learn from your rivals? Anything is possible with our updates to the Replays system! Use a range of camera options to relive the race track action.With cameras that showcase the close-up race track action and stunning track views, we can't wait to see what you will create!





Main Menu Upgrades

Several upgrades were done to the Main Menu experience, from usability to aesthetics! The game will now welcome you with a new space, decorated with sculptures representing the timeless flow of cars and memories around race tracks.



[h2]
Grand Prix
[/h2]
Patch v.0.4.0 features 3 Grand Prix tournaments of the 12 that will be available at launch. Compete vs different difficulties to find the AI that challenges your skills the most!

[h2]Online Rotations[/h2]
Today we introduce a new system of events rotations that allows you to race online on a variety of events, no longer needing to wait a week for a refreshed pool of events! Simply race solo or in a lobby and you will see events rotate randomly.

[h2]Car Tuning [/h2]
Our team (Alberto and Carlos) have been testing all the cars and balancing them to improve their feel and gameplay experience. All categories will feel a little or a lot different. Let us know what you think!



[h2]Other features and improvements:[/h2]
  • Controller rebinding (Beta)
  • We are keen to hear your feedback on this feature! Let us know if you are able to accomplish what you need.
  • Updated tracks with performance improvements!
  • New liveries for several cars!
  • Polished animations! No more weird hands! :p
  • Faster game flows, skippable cut-scenes!
  • New Podium Scene
  • Graphics and Sound optimizations




Sign up to the official Circuit Superstars Discord Server. Join our community of passionate and competitive racers!

THANK YOU for reading this update and for accompanying us on this journey. We hope you enjoy this next step of the Circuit Superstars experience!

SEE YOU ON THE RACE TRACK!

OFG Team

Early Access Dev Update!

Hello, fellow racers!

Have you ever felt so excited to share something with someone that you really just want to spoil it? Well, that is how we feel right now! Ahead of our weekly update, we wanted to let you know that Early Access Patch v.0.4.0 is coming to you on Tuesday, August 17th!

We know you have been eagerly waiting for this update, and we are so excited for you to get your hands on all the improvements and additions we have made across the board. This is a big update and we want to make sure we are able to react to anything that might come up, which is why we decided to ship this next Tuesday!

For those of you who haven't seen the list of some of what you can anticipate next week, here it is:

  • Controller Rebinding
  • Grand Prix Mode - Selected Tournaments
  • Updated Car Tuning
  • Polish on tracks and environments across the board.
  • Performance improvements.
  • New liveries for several cars.
  • Polished + new animations
  • New Menus
  • Auto Online Race pool
  • Faster game flows, skippable cut-scenes
  • NEW CAR!


We are VERY excited about this update and can't wait to get it to your hands.

Thank you for reading this dev diary! Excited to play this update with a community of racers? Sign up to the official Circuit Superstars Discord Server. There you can meet other fans and find racers in your region.

See you very soon on the race track!

OFG Team


Weekly Rotation and Dev Diary - July 29th

Hello, racers!

Caro (Blingwolf) from the development team here. :)

First things first! Weekly rotations are live!



[h2]Weekly Rotation[/h2]
[h3]Online events[/h3]
  • Super Truck - Copperwood
  • GTs - Magdalena Full
  • Euro Trucks - Mini Tournament

[h3]Time Trials[/h3]
  • 80s GP - Tilksport Full
  • Rally - Magdalena Full
  • Piccino - Renvoort

[h2]Dev Update[/h2]
We have now been on the Early Access road since March 5th. Before we hit August, I want to do a recap of everything that has happened throughout Early Access:
  • On the tracks front, we released Interstate, Tilksport and Buffalo Hill.
  • On the cars front, we released the Agitator, Vost and the Piccino.
  • On the systems front, we addressed multiple bugs, fixed exploits, improved AI gameplay, and have continuously looked for improvements to online networking and the experience of connecting to other players.

The game and its content have continued to grow, and I am happy to let you know that we are in the process of making the gold version of Circuit Superstars! As I mentioned in the post from last Thursday, we have a planned update to the Early Access on or around August 12th. This update will bring to Early Access almost everything we have been working on: bug fixes, gameplay tuning, polish across the board, and additional content.

Some of you have asked why we have put such a strong focus on console porting. Our goal is to reach a wide audience in order to build a strong and engaged community for Circuit Superstars. In other words: more platforms = a bigger and better community!

So, all of that said, I want to give you a sneak peek of some of what you can look forward to for the next patch:
- Grand Prix mode, which replaced the previous single player experience known as Arcade.
- Replays system upgrades, including broadcast cameras for all tracks.
- A new system of online events rotations (no longer weekly).
- Controller rebinding.
- More!

Thank you for reading this dev diary! As always to get the most up to date information, sign up to the official Circuit Superstars Discord Server. There you can meet other fans, find racers in your region.

Thank you for reading!
Caro & OFG Team.

Weekly Update & Dev Diary - July 22nd

Hello fellow racers!

I hope that you all have been well. Welcome to everyone that has joined since we last posted our dev update when we welcomed the little Piccino! We have loved seeing this little guy turn into a community favorite.

[h2]First, our weekly update details:[/h2]

Online Events:
  • Copperwood - 80s GP
  • Whistle Valley - Superlights
  • Rally Mini Tournament


Time Trials:
  • Maple Ridge - 60s GP
  • Buffalo Hill (Club Circuit) - Super Truck
  • Copperwood (Club Circuit) - Muscle Car


[h2]Dev update - Lets catch up to what has been going on![/h2]

We have continued to be deeply focused on the console porting efforts. This has been a huge amount of work for our team, but we are so excited for you to be able to play Circuit Superstars from the comfort of your couch! We have been learning a lot as we go, it feels like we are levelling up as a team but it has not been easy. We are also grateful for great QA folks who are helping us find everything we need to fix. Whenever I take a bit of a step back and take a look at the game, I'm so proud of what we are making. The new cars and new tracks are absolutely stunning, the Main Menu has gone through an *artisanal *pass (believe me, its the right word to describe it), and Alberto finished the Replays system, with cameras that will empower content creators beyond what we had originally imagined. As we move through those efforts, we are also preparing to bring you the biggest update to our Early Access yet.

The Now / Next format that we used throughout Early Access doesn't make much sense in this moment, since you will not see much difference between weeks. We are currently strongly focused on console porting and QA / bug fixing. We are tightening the seams of Circuit Superstars, and we eagerly look forward to sharing with you what we have build over the past months.

Thank you for continuing to support us!

We hope you enjoy the weekly events as well as these screenshots that tease a little bit what you'll be seeing as part of the replays system. They show you Circuit Superstars like you have not seen it before. Let us know what you think!

Piccini on the racetrack:
Team work action shot:

As always to get the most up to date information, sign up to the official Circuit Superstars Discord Server. There you can meet other fans, find racers in your region.

Thank you for reading!
OFG Team.

P.s: There has been a lot of inquiry over the control rebinding system. This has been built though it still needs to be thoroughly tested. Its coming.

Benvenuto, Piccino!



Welcome home, Piccino!


With Circuit Superstars, we have always wanted to create a charming portrait of motorsport. That is why we are super happy to introduce the most adorable yet furiously competitive, Piccino! This little guy is ready to race against all piccini who stand in their way.



With a roster of liveries for you to unlock, the Piccino will never lack attitude. Here is a little preview of what we have included:



We can't wait to see all of your replays and videos of Piccini running around! Enjoy.

Additionally, we have added new liveries for the Panther, here's a preview of what you might unlock:



Development Update

If you keep up with our weekly updates, you will know that we have been working on a variety of features and upgrades for Circuit Superstars. In this moment, we are very strongly focused on console porting efforts and game polish, which means 2 things for the most part:
  • Our development build continues to feel and look better every day
  • This unfortunately means that the build is not very stable, since multiple features are introduced or modified as we polish, fix bugs, or build systems for the consoles.

What this means for you is that for this update we wanted to keep the Early Access build stable and reliable, so we decided to do a content only update. The good news is that we are working towards bringing you an incredible Patch v.0.4.0 at the beginning of August. As always with game development, we have intentions that fuel our direction, but things come up that may change plans. This update will include things we have been working on that we haven't been able to ship to Early Access, such as control rebinding, polished animations, trophies on the podium, better replays and oh so much more that we CAN'T WAIT for you to see.

THANK YOU! Infinite thanks to everyone who has been playing and reading our updates. This means the world to us and we hope you know the massive impact you have had in Circuit Superstars being the best game it can be.

[h2]Lastly, the weekly events![/h2]
[h3]Online events[/h3]
  • -Rally - Buffalo mini
  • -GT- Rennvoort
  • -Piccino - Mini Tournament

[h3]Time Trials[/h3]
  • Piccino - Sugar Hill
  • Super Truck - Buffalo full
  • 60s GP - Tilksport full


See you on the racetrack!

Thank you for reading. OFG Team