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Iragon 18+ News

New Build for the Prologue!

[h2]New Build![/h2]

Click here to watch the new update video

Elemental Interactions

Welcome back to another Iragon changelog. The work on the elemental interactions continues. We now have oil that can be set aflame, stones that are vulnerable to lightning, water that can be electrocuted, and a new large mushroom that crumbles when frozen.

Collectible Weapons

In addition, we’ve added a new collectible system. Chests can now earn you loot other than just currency. You can find different weapons that you can equip and use in combat.


[h2]Do the devs or the players decide the meaning of games?[/h2]

This is a bit like the age old art question. Once a game is released and finished, do the developers still have a say in what it's meaning is? Or is that entirely up to player interpretation?


New Build for the Prologue!

[h2]New Build![/h2]

Click here to watch the new update video

Whip Enemy

Welcome back to another Iragon changelog. We've been working on a new enemy that uses a whip in combat. You can fight her in the Experimental Hall.

New Elemental Interaction

We’ve also been improving on the elemental interactions. In addition to small visual and mechanical changes to the existing ones, we’ve added new ice mushrooms that explode into spikes when magic is used on them.

Level Improvements

Finally, we’ve had a number of art and gameplay improvements in the Winter, Forest and Desert levels. They include new enemies, combat scenarios, more collectibles and destructibles, and more.


[h2]What do you think about comic relief characters?[/h2]

Do you like characters that are there to release the tension with a joke or a funny story line?


New Build for the Prologue!

[h2]New Build![/h2]


More levels!

Welcome back to another Iragon changelog. We’ve got some exciting news for you this week. The second part of the new levels are now testable. You can find them in the WIP Content corridor in the Experimental Hall. You just need to go through the portals labeled Winter Level 2, Forest Level 2, or Desert Level 2.


Improvements to gameplay systems

We’ve also been further improving the elemental interactions. Now the ice spell partially freezes the body of water it hits, instead of the whole thing. Enemies within said area will be visually marked as frozen. You can test it through the New Spell System portal in the Experimental Hall.


[h2]Do peripherals matter?[/h2]

All gamers love having the lightest mouse, the fanciest mechanical keyboard, the best headset, but do they really matter? Are they impacting your performance in the game? Are they making it a more enjoyable experience? Or are they just nice to have and look at?


New Build for the Prologue!

[h2]New Build![/h2]
Click here to watch the new Update Video!

New Environmental Interaction

Welcome back to another Iragon changelog. We’re expanding on the environmental interactions from last week. You can now freeze water with the ice spell, rendering all enemies within it immobile. You can test this in the Experimental Hall.

New Spell System

Also in the experimental hall, there’s a New Spell System portal. You’ll be able to test the new channeling, projectile and AOE spells there.

Cutscene Improvements

Finally, we’ve continued working on the cutscene in the Lexi route. It is still WIP, lacking face animations and music.


[h2]What's your take on minigames?[/h2]

It seems like opinions on minigames vary from "they're a waste of time" to "I love them" and everything in between. Fishing minigames are a staple, Gwent was so loved that they made it a standalone game, but there are also countless hated and forgotten minigames. Do you like minigames and what do you think makes one good?


New Build for the Prologue!

[h2]New Build![/h2]
Click here to watch the new Update Video!

Changelog

Welcome back to another Iragon changelog. Work continues on the new Winter, Desert, and Forest levels. All three are testable through the Experimental Hall and we’re looking forward to your feedback.


We’ve also been working on environmental reactions with different spells. For instance, charging clouds with lightning magic and causing gas to explode with fire magic. You can test them in the Experimental Hall.


Lastly, we’ve been working on a new cutscene that will play at the end of the Winter level. It’s still not complete, lacking face animations and music, but we’re making steady progress.

[h2]Do you like blank main characters?[/h2]

Do you like main characters that are a bit of a blank slate so you can imagine yourself in their place? Or do you prefer protagonists with a strong personality that you enjoy watching, but don't necessarily relate to?