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Iragon 18+ News

New Build for the Prologue!

[h2]New Build![/h2]
Click here to watch the new Update Video!

Elf destructible clothing

Welcome back to another Iragon changelog. This week we’ve got some short, but exciting news. The elf girls now have destructible clothing. You can see the different damage stages if you go into the Destructible Clothing room in the Experimental Hall.

Thick girls as enemies

That’s not the only reason to visit the Experimental Hall. We’ve also been working on a new thick girl enemy model. You can find her in the WIP Models and Animations room.

[h2]Anime multiplayer games?[/h2]

Would you like to play a multiplayer anime game? Do you think Iragon would translate well to a multiplayer setting and what do you think would have to change?


New Build for the Prologue!

[h2]New Build![/h2]
Click here to watch the new Update Video!

New Enemies!

Welcome back to another Iragon changelog. We’ve been working on a variety of enemies, which include new spiders, wolves, and the new dragon girl enemy with a completed texture. You can find all of them in the Experimental Hall.

Spider Boss Improvements

We’ve improved on the fight with the Spider Boss. She now has a new grab mechanic and animation. You can experience it by going through the Spider Bossfight gate. If you instead choose to pass through the neighboring portal, you’ll find the new Spider Boss outro scene, which plays after you defeat her.

Spider Boss added to Gallery

If you go to the Monster Girl Gallery, you can find and interact with the Spider Boss after you’ve seen her in the scene. You can also switch between her regular form and a more humanoid one.

[h2]Do you like complex RPG systems?[/h2]

Do you prefer it when RPG games have a very in depth character building system where you can control every stat or do you prefer a simpler, more straight forward system?

New Build for the Prologue!

[h2]New Build![/h2]
Click here to watch the new Update Video!

Arachna in Human Form

Welcome back to another Iragon changelog. We've got some exciting news to share with you this week. Arachna, the Spider Boss, now has new face animations for you to see. Additionally, you can find an alternative humanoid model of her, located in the Models and Animations room in the Experimental Hall.

Dragon Girl

That’s not the only new thing you can find there. You can also find a preview of the new Dragon Girl enemy that we’ve been working on.

[h2]Music in video games?[/h2]

What's your take on music in video games? Do you usually listen to the music from the game or play your own music and mute the one from the game?


New Build for the Prologue!

[h2]New Build![/h2]
Click here to watch the new Update Video!

Destructible Spider Boss Clothes

Welcome back to another Iragon changelog. We’re excited to share with you the new features this week. The Spider Boss now has destructible clothes that break off the more you damage her. You can see this by entering the “Experimental Spider Bossfight” portal in the Experimental Hall.

Environmental Destructibles

It’s not just the clothes that you can break. We’ve been working on a number of new environmental destructibles. These include wheels, carts, chairs, planks, plants and more. You can find them in the Destructibles Room in the Experimental Hall.

[h2]Happy vs. Sad endings?[/h2]

Obviously how a story ends is in the hands of the writer and both happy and sad endings can have a great impact. And yet some people prefer one over the other. Do you have a preference? Is one more impactful than the other for you?


New Build for the Prologue!

[h2]New Build![/h2]
Sadly, no update video this week. But check out our New Trailer if you missed it.

New Destructibles

We have some new and relatively large new destructibles for you to smash in the experimental hall. Including a wall that falls apart in a cloud of dust and bricks.

Spider Woman

Also in the experimental hall, you will find a humanoid version of the Spider Woman that you can expect to have some interesting interactions with in the future.

Behind The Scenes

Sorry for the short changelog. Many team members took some days off this week to spend some time with families, so we don't have much to show in terms of things that you can test in the build. We are working on new levels, enemies, story, cutscenes, spells and more. But we don't want to spoil anything by talking too much about it before it's ready to be seen by the players. Thank you for understanding.


[h2]Do you try to 100% games?[/h2]

Many games are very big and open that it's hard to be sure that you've done and seen everything. Yet many people love the completion aspect of games and try to complete every game to its absolute fullest. Do you make sure you complete games at 100% or are you happy with going through the game at your own pace and leaving some mystery it what you may have missed?