1. Iragon 18+
  2. News

Iragon 18+ News

New Prologue Build!

[h2]New Build![/h2]

Click here to see our new update video.


New Scenes
Welcome back to another Iragon changelog. This week, Darick finds himself accompanied by Mindee or Esme (depending on your choices in the beginning) as they explore Swordbreak together. They stumble upon a mysterious establishment where temptation and seduction intertwine. With a playful suggestion and a seductive allure, the scene takes an unexpected turn. What will Darick's response be? Tune in to find out!

Scene Improvements
We’ve also been perfecting the Jenna Enter Swordbreak sequence. We're delighted to inform you that the scene is now available for testing in the Experimental Hall, featuring complete facial animations for both Brianna and Lexi.

New Difficulty System
Lastly, we are releasing the new difficulty system. At the start of the game, you will be prompted to select a difficulty. You can later change it at any time in the gameplay section of the options menu.


[h2]What character traits do you like the most?[/h2]

Character traits in video games greatly enhance the fun and immersion of the gameplay. Heroic characters, with their courage and sense of justice, make us feel empowered, while villainous characters, with their cunning and malevolence, provide thrilling challenges. Comedic characters inject humor and lightheartedness, adding lighter moments to the game. Mysterious characters keep us intrigued and eager to uncover their secrets. These traits bring depth and richness to the narrative, making the gaming experience more enjoyable. Which are your favorite character traits?


New Prologue Build!

[h2]New Build![/h2]

Click here to see our new update video.


New Scene
Welcome back to another Iragon changelog. This week we’ve been working on the Jenna Enter Swordbreak sequence. The scene is available for testing in the Experimental Hall. It's important to note that, although the scene is nearly complete, we are still fine-tuning the facial animations for both Brianna and Lexi We appreciate your patience and assure you that next week, we will unveil the fully polished scene.

Spells and Elemental Interactions Demo
In addition, we’ve also been working on a new Spell Demo, which is available through the Experimental Hall. There, players will be able to test the new spells and elemental interactions that are in the actual levels.


[h2]What is your favorite AFK spot in video games?[/h2]

When it comes to finding the perfect AFK spot, players have different preferences. Some like leaving their character near their creations, while others prefer spots with easy access to action, so they can quickly jump back into the game. It could also be a place where you can be alone or a popular spot with other players. What is your favorite AFK spot?


New Prologue Build!

[h2]New Build![/h2]

Click here to see our new update video.


New Scene
Welcome back to another Iragon changelog. As promised before, we have a finished scene. Lexi entering Swordbreak is now fully polished with all the facial animations and physics in place. It is testable in the Experimental Hall through the "Lexi Enter Swordbreak Scene" portal. We hope you guys enjoy.

Level Improvements
We’ve also gone back and made many improvements to the earlier levels, namely Grasspoint and the Farmlands. You can test them by playing through the game as normal.


[h2]What is your favorite game mechanic you have seen?[/h2]

One captivating game mechanic is the grappling hook in Just Cause 3, enabling players to traverse the world with freedom and creativity. The Nemesis system in Middle-earth: Shadow of Mordor generates unique enemies with personal vendettas, leading to memorable encounters. Another intriguing mechanic is the moral decision-making in the Mass Effect series, influencing the narrative and relationships. What is your favorite game mechanic you have seen?


New Prologue Build!

[h2]New Build![/h2]

We have a bigger monthly update for you this month. Click here to watch it!


New Scenes
Welcome back to another Iragon changelog. As promised, we have a ready scene for you. Erika Entering Swordbreak is available for testing in the Experimental Hall in both TP and VR. As for Lexi Entering Swordbreak, it is also available for testing, but some characters still don't have face animations and physics. Next week, we will have that scene fully finished for you guys. Thank you for your support and for your patience with this project.


[h2]What's the best fighting game?[/h2]

Most games nowadays have some form of fighting, but none focus on it as much as dedicated fighting games. From Street Fighter to Tekken and Mortal Kombat, and many others, there's a lot to choose from. Each has its own thing, but which do you think is the best?


New Prologue Build!

[h2]New Build![/h2]

Click here to see our new update video.


Two New Scenes To Come
Hello again traveler, you have once more stumbled upon cutscenes that are work in progress. Fear not, for next week we will release one of them fully finished and the other one the week after. Both scenes are how the party enters the beautiful but icy town of Swordbreak and they meet some familiar faces. Reunited again, the Black Lotus decides to have a girls night for the good old times.Both scenes are not yet testable, but please stay tuned to see them fully finished.

Respawn Button
Something you can test is the new respawn option in the pause menu, which can get you out of sticky situations if you ever get stuck somewhere while exploring.

Enemy Health Bar Changes
You will no longer be able to see an enemy’s health bar when it’s far away and out of combat. This should make ambushes a bit more interesting since you won’t be able to see the big red health bar of a skeleton who thinks he’s hiding from a mile away.

Optimization
Lastly, we’ve been working on optimizing the game so that it runs well on as many machines as possible. There is still more that needs to be done, but hopefully you’ll be able to feel the difference while playing. Especially in VR.


[h2]What game has the coolest character movement?[/h2]

Assassin's creed has climbing, so does Mirror's Edge, Elden Ring has Torrent, the double jumping spirit steed, GTA has cars, bikes and planes, other games have dashes and teleportation. But what game do you think has the most interesting way to explore the world?