Fresh Blood DLC has been released! & Base game updated to 1.7!
I am very happy to announce that the Fresh Blood DLC has now been released and it's available for purchase here:
https://store.steampowered.com/app/1324470/Mortal_Glory__Fresh_Blood_DLC/
The DLC introduces a new game mode, 5 new races, bows, 40+ skills and more!

In addition, the base game has been updated to 1.7 with the following changes:
[h2]1.7.[/h2]
[h3]New stuff:[/h3]
-DLC Released
-Added a spot for luck, debuff chance and knocback resistance stats to character tooltip. They can be seen by clicking the gear icon on the character tooltip.
[h3]Adjustments:[/h3]
-Shop & Recruitment will now have more lower quality options available at lower ranks and increasingly more higher quality options available as you reach higher ranks.
-Improved AI skill use priorization + small improvement to AI target selection
-Adjusted how gold gains are shown at the end of the battle.
-Dodge debuff ("Off balance") now lasts 2 turns instead of 1 (like before, additional dodges will increase the debuff effect, but won't add to the duration)
-UI adjustments for DLC
-Beast-type characters from events can no longer be the same race as other characters in the team.
-Adjusted the scaling of beast chance & enemy bonus stats for additional glory levels. The first tournament levels will now be easier for higher glory levels and the later tournament levels will be harder.
-Adjusted healing in town to be cheaper
-Reduced damage for Javelin throw, Trident throw & Magic javelin skills.
-Reduced range for Mace throw skill.
-Slight tweaking to race stat spreads (mostly buff to less used races)
-"Carnage" desire now required 14 blood piles instead of 20
-Updated tutorial for DLC content + small adjustments to old pages
-Reduced visibility of Skip button in rewards screen to reduce the chance of accidentally clicking it
-Slightly lowered Crit chance & Dodge chance availability in equipment
-Slightly reduced chance for armor items to have damage bonus to 2 different damage types
[h3]Fixes:[/h3]
-Fixed an issue where some completed desires were not properly rewarded if completed on last turn
-Removed mention of challenges or additional glory affecting score if Endless mode is selected
-Added mention of some challenges having no effect if Endless mode is selected
-Unforeseen Bash now shows up as a red book (instead of blue)
-Fixed an issue where piercing damage was not doing as much damage as it should to units with negative armor or magic resistance
-Fixed an issue where knocking out your active unit (f.ex. with Soul Purge) caused some weirdness in UI.
-Localization fixes
-Few typo fixes
https://store.steampowered.com/app/1324470/Mortal_Glory__Fresh_Blood_DLC/
The DLC introduces a new game mode, 5 new races, bows, 40+ skills and more!

In addition, the base game has been updated to 1.7 with the following changes:
[h2]1.7.[/h2]
[h3]New stuff:[/h3]
-DLC Released
-Added a spot for luck, debuff chance and knocback resistance stats to character tooltip. They can be seen by clicking the gear icon on the character tooltip.
[h3]Adjustments:[/h3]
-Shop & Recruitment will now have more lower quality options available at lower ranks and increasingly more higher quality options available as you reach higher ranks.
-Improved AI skill use priorization + small improvement to AI target selection
-Adjusted how gold gains are shown at the end of the battle.
-Dodge debuff ("Off balance") now lasts 2 turns instead of 1 (like before, additional dodges will increase the debuff effect, but won't add to the duration)
-UI adjustments for DLC
-Beast-type characters from events can no longer be the same race as other characters in the team.
-Adjusted the scaling of beast chance & enemy bonus stats for additional glory levels. The first tournament levels will now be easier for higher glory levels and the later tournament levels will be harder.
-Adjusted healing in town to be cheaper
-Reduced damage for Javelin throw, Trident throw & Magic javelin skills.
-Reduced range for Mace throw skill.
-Slight tweaking to race stat spreads (mostly buff to less used races)
-"Carnage" desire now required 14 blood piles instead of 20
-Updated tutorial for DLC content + small adjustments to old pages
-Reduced visibility of Skip button in rewards screen to reduce the chance of accidentally clicking it
-Slightly lowered Crit chance & Dodge chance availability in equipment
-Slightly reduced chance for armor items to have damage bonus to 2 different damage types
[h3]Fixes:[/h3]
-Fixed an issue where some completed desires were not properly rewarded if completed on last turn
-Removed mention of challenges or additional glory affecting score if Endless mode is selected
-Added mention of some challenges having no effect if Endless mode is selected
-Unforeseen Bash now shows up as a red book (instead of blue)
-Fixed an issue where piercing damage was not doing as much damage as it should to units with negative armor or magic resistance
-Fixed an issue where knocking out your active unit (f.ex. with Soul Purge) caused some weirdness in UI.
-Localization fixes
-Few typo fixes