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Mortal Glory News

Updated to 1.4.1

1.4.1

Fixes:
-Localized "Emperor desire fulfilled" text
-Fixed issue with non-english team names being shown as "□" symbols in Hall of Fame (switching languages might still cause this, but restarting game should fix it. Custom symbols in names or names with other language's symbols will still be shown as "□").
-Adjusted some Chinese translations

Updated to version 1.4

Mortal Glory is now available in following languages:

English
Русский
日本語
Español (España)
Français
Deutsch
한국어
Italiano
Português (Brasil)
简体中文
Suomi

If you notice any issues with the translations or want to help bring Mortal Glory to your own language, please contact [email protected].

[h3]New stuff:[/h3]
-Localization for 10 new languages (Polish also under work and coming at a later date)

[h3]Adjustments:[/h3]


-Skill tooltip visuals revamped
-Battle AP counter visuals revamped
-Some changes to texts to prepare for localizations
-Other small adjustments for localizations

[h3]Fixes:[/h3]
-Boss/beast character will now have all of their perks properly add to their stats
-Additional Glory level 16 and above will now properly increase difficulty (additional difficulty will only be applied after reaching 2nd level of tournament)

Updated to version 1.3

Update 1.3


[h2]New stuff:[/h2]
  • You can now heal gladiators in town (price depends on tournament level)
  • Turn Tracker
  • Toggleable grid outline in battle (default keybinding: T)


[h2]Adjustments:[/h2]
  • Perk adjustments:
  • Zealous - Reduced bonus critical chance from 25% to 15% and instead of guaranteed injuries, it will now cause 2 additional injury counters if knocked out in battle.
  • Heroic - Reduced bonus dodge chance from 25% to 15%
  • Amnesiac - No longer possible to get from title gains
  • Demand/Desire adjustments:
  • Reduced Long match requirement from 14 to 10 turns.
  • Event adjustments:
  • Reworked 'Yearning For Rest' event to have a more balanced choice instead of purely negative.
  • Reduced injury counter punishments in following events: Diving In Deep, Special Prices, A Lucky Find?, An Original Coctail, A Perilous Sleepover, An Abandoned Chest, Grim Awakening, Practice Makes Perfect, Raise The Pitchforks! & Fan Encounter.
  • Difficulty:
  • Enemy gladiators are now increasingly more likely to have equipment & skills matching their strengths as you go up the tournament ladders.
  • Gear:
  • Slightly reduced dodge & crit chance amounts in equipment


[h2]Fixes:[/h2]
  • Perks on special characters will now have their bonuses added correctly.
  • Fixed a bug that caused the game to soft-freeze if all your units died in a match.
  • Fixed an uncommon bug that enabled gladiators to take endless turns after using skills that don't consume a turn.
  • Partial fix to rare saving issues. Earlier the game could freeze if the save file was in use (f.ex. by cloud drive syncing or some editor) - now the game will continue and display an error message.
  • Partial fix to an uncommon bug where units would slightly step off the grid (enabling them to move within pillars or outside of arena). Root cause for this is still unknown, but now the game will try to prevent the situation and correct itself if it happens. Let me know if this is still causing issues!
  • Fixed a rare bug where the battle could continue after it was already over.
  • Fixed a bug that prevented achievement for 10 & 50 wins from being given. You can gain these retroactively by winning a match.
  • Luck will now be calculated properly immediately after loading.
  • Fixed a bug where difficulty was incorrectly displayed immediately after loading.
  • Typo fixed in Fiendling's description.
  • Slightly decreased Endless win number font so 3 digit values don't look funny.
  • Slightly adjusted unit stat numbers so 3 digit values don't look funny.
  • Soul Purge's damage description fixed to match actual type.
  • Potions' damage descriptions fixed to be uniform with other skills.

Updated to version 1.2

Update 1.2


[h2]Fixes:[/h2]
-Game won't try to give achievements if there are problems with Steam connection. This hopefully fixes a rare bug that caused soft-freezes after fights or after winning the tournament.
-Impaling Advance will now properly deal piercing damage

Updated to version 1.1

Thanks for all your feedback so far! I have now pushed live the first batch of changes after the release. Work on fixing issues and requested changes will continue.

Update 1.1

[h2]New stuff:[/h2]
-You can now rename your gladiators!
-Added mention of gladiator settings (gear icon) to tutorial.

[h2]Adjustments:[/h2]
-Dodge now caps at 80%.
-Endless mode now stays toggled on between runs.
-Slight adjustments to enemy skill gain values (enemies will overall have slightly fewer skills and slightly less rare skills - this is most noticable in Endless mode compared to before).
-Removed Yearning For Rest & Grim Awakening events from Endless mode.
-Clarified "Supercharge skills" wording in an event + lowered the cost of that option.
-Slowed debuff now also reduces dodge chance by 10.
-Exhausted debuff now also reduces dodge change by 20.
-Slightly increased mana costs for Exhaust, Debilitating Bolt, Breath of Frost and Freezing Winds.
-Lowered damage slightly on Crippling Slash.

[h2]Fixes:[/h2]
-Fixed bug in trainer where cost didn't update when switching characters.
-Fixed bug where dragging with middle mouse and right mouse button was causing characters to duplicate or disappear. Dragging is now only possible with left mouse button.
-Fixed bug where additional glory levels kept adding lots of fights to the tournament instead of just adding 1.
-Fixed debuff resist not updating properly from gear changes
-Special knockouts demand won't fail from melee skills anymore.
-Fair fight & Honest fight demands won't fail anymore if enemy unit is causing the buffs/debuffs.
-Typo fixed in beggar events.
-Fixed victory screen showing wrong difficulty level