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Mortal Glory News

Release date set: 4th of March!

Hey all! Just a quick announcement that I have now locked in the release date for 4th of March 2024, 8 AM PST, 17.00 CET. I hope you are as excited as I am!

Mortal Glory 2 Prologue available now!

As Mortal Glory 2 is getting closer to release, I am excited to announce that I have just released a free prologue for the game. Click below to play now!

https://store.steampowered.com/app/2728910/Mortal_Glory_2_Prologue/

Mortal Glory 2 Steam page now up!

I am happy to share that the Steam page for Mortal Glory 2 is now public!

Wishlist now to be notified when the game is out (& follow if you want all updates)!

https://store.steampowered.com/app/2216660?utm_source=mg1steampage

I wrote a quick post about what you can expect in MG2:
https://steamcommunity.com/app/2216660/discussions/1/3709307511569290553/

To get the latest news, you can follow me here:
Steam Dev Page YouTube Mailing List Twitter

Mortal Glory 2 announced!

I am excited to reveal that I have recently started working on Mortal Glory 2!

If you want to follow the development and get sneak peeks of the game, I will be posting weekly devlogs on YouTube. The first one is already available, where I discuss my plans for the game!



To get the latest news, you can follow me here:
Steam Dev Page Mailing List YouTube Twitter

Patch 1.8 + New Game Available!

I just released my new game, Chambers of Devious Design, a tactical turn-based game, where you need to build a lair for an evil mastermind. If you enjoy turn-based games, there's a good chance you will like this one also! :)

https://store.steampowered.com/app/1650860/Chambers_of_Devious_Design

To celebrate the occasion, I also added two cool new challenges to Mortal Glory and updated it to version 1.8.

[h2]Patch 1.8[/h2]
  • [New challenge] Beast Mode: Start with a beast & encounter more beasts
  • [New challenge] Lone Survivor: Team size limited to 1 unit
  • Added a counter to show how many challenges are active
  • The game will now remember last active challenges between play sessions