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Project Wasteland News

1.160

Changed Death Mechanics
-You no longer drop items on death
-Items that reach 0% durability will un-equip themselves (excluding belt and backpack)
-If inventory is full when items unequip themselves, the items are dropped to the floor.

Beginning Steam Inventory service integrations for upcoming changes to how cosmetics are saved to your account.

1.159

Changed some backend code with items to improve performance. Keep an eye out for bugs and report them as you find them Thank You!
Items now show their Rarity when you hover over them and a loot beam will spawn on them when dropped.
Increased High Priest Wraiths health
Fixed chest carts not saving when dying in single player.
Moved some floating objects in Sandstone City back to ground level

1.158

Updated all houses in Mythiclands(except Hermit and Master Blacksmith, they are due for an update at a later time)
Moved some loot around the houses to inside the houses.
Moved some shops into the new houses
Created Dynamic Shops out of the old Static Shops(Equipment Shop,Magical Goods Shop, Fireworks Shop)
Added permanent Bed Respawns in certain towns INNs
Reworked Sandstone City
Minor quest flow improvements

Mini Boss Buffs(These bosses now actually pose a threat)
Captain Cold Cap
Orc Chieftain
High Priest
Elder Ent
Corrupted Tome Guardian

Please remember to report any new found bugs using "/report [whatever you find]"

1.157

Weapon Balance Changes
2 handed weapons will now have harder hitting criticals.
1 handed weapons will now critical hit more often.

Moved ammo indicators over.
Added Mini quest indicator in top right.
Slight changes to quest tracking between old end and new ending.
Press F prompt returns to screen sooner after combat ends now.

1.156

Fixed bug with that occurs server side for Survival Dungeon.
Fixed lockpicking, it can no longer be bugged out.
Changed Choppable Willow Tree
Changed Berry Bush
Changed some signs in Home Dimension
Changed some Press F to interact messages

Search Container = You've never looked in the container
Open Container = You've opened this container before and it has items
Open Container(Empty) = You've opened this container before and it is empty

Ranged Weapon Reticle is now white and turns red when looking at an entity with health or green when looking at an interactable.