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Jack Move News

1.0.4 Patch Notes

Hi everyone,

Another quick patch today:

  • Fix Riot Enforcer failing to select a grenade which could softlock.
  • Fix issue with poison. Removing the poison debuff will no longer cause a softlock.
  • Fix issue where force quitting after a cutscene would not save your position.
  • Minor cosmetic fixes


We will be working through the rest of the reported issues in the next few days. If you come across an issue, please report it in the forums or email us with details, instructions can be found here https://steamcommunity.com/app/1099640/discussions/0/2948125678370537979/

Cheers,
Edd and the Jack Move team!

1.0.3 Patch Notes

Hi all,

Thank you very much for the warm response to the game and all the bug reports over the weekend.

We've just rolled out some fixes for out of bounds/softlock issues people have been experiencing as well as a couple of smaller bits.

  • Fixed issue where you could drop underneath the east and west elevators in Abner's Labs. If you are stuck, this should pop you out to somewhere sensible when you load your save. If not then run to the back of the area under the lift and you will get teleported out.
  • Fixed issue with missing colliders on the moving platforms in the Monomind Warehouse. If you dropped down the back and got stuck/softlocked, you will be teleported out automatically when you load your save.
  • Fixed some collisions issues in the Scrapyard Maze.
  • Teffs chest remains open when returning to the start of the Bright Town River.
  • Bright Town River Bunker door is now correctly marked when it is accessible.
  • Fix one of Zut's cutscene being available whilst Zut is not visible.


We will be working through the rest of the reported issues in the next few days. If you come across an issue, please report it in the forums or email us with details, instructions can be found here https://steamcommunity.com/app/1099640/discussions/0/2948125678370537979/

Cheers,
Edd and the Jack Move team!

A Huge Thank You!

Hey everyone, Edd the game director here.

I just wanted to write a quick post to say a HUGE thank you to everyone that has played and supported the game over the last day! I'm happy to say that we have had an excellent launch which has been better than I could ever have dreamed of. So from me and the whole team THANK YOU!

Please don't hesitate to help spread the word and let all your friends and family how griddin' cool Jack Move is!

https://store.steampowered.com/app/1099640/Jack_Move/

We'll be working on some minor bug fixes over the coming days, in the meantime please report any issues you are hitting in the forum and we'll get to them as soon as possible.

Don't forget that the Hypetrain Digital Mega Sale is on all weekend, so be sure to check that out and grab a few bargains and play some cool demos!

Thanks again!
Edd
X

Jack Move is Out – Play Now!



We’re super excited to announce that Jack Move is finally out on Steam, yay! Hurry up and grab it with a 10% launch discount – your cyberspace journey begins here and now!

https://store.steampowered.com/app/1099640/Jack_Move/

Don’t forget that you can get extra 15% off Jack Move if you purchase it as a part of our bundle with CrossCode, another 2D retro RPG – you’ll actually get an additional discount anyway, even if you already have a copy of CrossCode in your library. Kind of a win-win offer, huh?

And if you’re in the mood for even more active game shopping, make sure to check our publisher’s mega sale held from 8 to 12 September: they’ve got some great discounts, free demos, new releases, and a lot of other interesting stuff going on.

Many thanks to everyone who has been awaiting Jack Move – we truly hope you enjoy the game! And, of course, you reviews are very, very much appreciated – this way we’ll be able to get your feedback, plus Steam algorithms will know that players are interested in the game and thus show it to more people. So yeah, reviews are indeed super important.


Stretch your fingers, check your hardware, and get ready for departure – a great hacker adventure in Bright Town awaits!

Jack Move review: a bite-sized JRPG that blends Neuromancer with Final Fantasy VII


It cannot be a coincidence that 1997 is a pivotal year in the world of Jack Move. In the game, it's the year everything went dark in this turn-based Japanese-style RPG, with a solar storm biffing the world's electronics. It threw the world into chaos, giving rise to the megacorps that now control the dystopian cyberpunk society where our heroine Noa is trying to make a living. In the real world, of course, 1997 was the year Final Fantasy VII came out, the seminal JRPG that Jack Move owes a great deal to (right down to its menu plink plink sound). Developers So Romantic have said outright that it's been one of the main inspirations for Jack Move, and its shady corporate powers and grungy urban landscape certainly feel of a piece with ShinRa's grip on the city of Midgar.


But the bigwigs at MonoMind aren't out to poison the world and suck the life from it in Jack Move. Instead, they're more concerned with using their newfound technological powers to find eternal life – a classic 'upload your mind to the metaverse' kind of tale you'll probably recognise if you've read any of the cyberpunk 101 novels such as William Gibson's Neuromancer or Permutation City by Greg Egan. Jack Move's story doesn't tread any new ground in this respect, but Noa and her hacker pal Ryder are a fiery spirited pair that make this six-hour tale of espionage and rebellion against its cartoonish villain well worth dipping into. Yes, you read that correctly. A JRPG you can polish off in a single day of play. Bliss.


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