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Legioncraft News

《军团 LEGIONCRAFT》is officially launched!

Legion v1.0.0 update notes
1. Updated the content of the sixth chapter of the campaign, including several new levels, four new heroes, three new lords and a large number of new creatures, skills, holy relics and guards. Chapter 6 is the final chapter of the campaign.
2. Added achievement system.
3. Added the function of spacebar to pause the game. When paused, you can't do battle, but you can check the properties and skills of each creature.
4. Added the function of removing the runes of neutral creatures and recycling skill points when recruiting them.
5. Added several player avatars and added different ability effects to all player avatars.
5. Added complete English text to the game.
6. Optimized the creature values and fixed some bugs.

Developer's description.
Hello, I'm Way, the producer of Legion, and I'm very happy to have finally gotten the game to the point where I think it's basically complete and released. This is my first officially released and largely finished game, and I hope it will be enjoyed by some players. For some players who haven't come across "Legion" yet, here's some talk about the game itself and the development experience.
About the game being too hard and whether it's fun or not
There is a general consensus in the game development field that it is easier to make a difficult game, but harder to make a simple and fun game. As my first officially released game, and my tenth personal project that must be completed after nine bad projects, it is most important for me to seek stability as much as possible to ensure the completion and guaranteed income of the project, so I chose such a relatively hardcore game play and very unique painting style - which determines the game It is difficult to have a wider audience, but players who like the gameplay and style are likely to buy it. So I'm sorry that this game may not be fun enough for many players. But if you like to study new game play and skill sets, this game is likely to be quite good.
As for the difficulty part, the current difficulty tuning basically ensures that players can beat all normal difficulty levels after getting started and understanding the effects of most skills and runes, but the hardest difficulty, Nightmare, is quite challenging for myself and requires a good amount of playing experience and a bit of luck to get through.

Regarding the progress of previous updates.
Since the "Legion" project has been close to four years, the first and middle by me and the programmer two people online cooperation development, relatively inefficient; the last year studio staff gradually expanded, and now the number of developers have seven people.
In advance: there is no intention to sell misery oh. The legion" in 19 years released in the domestic independent game is considered a fair result, but even so only let me and the programmer two people get a certain improvement in life, renting space to recruit people is still relatively difficult. So for a long time, we had to plan future projects and contact all kinds of investment while updating the game, hoping to find investors with relatively consistent ideas and goals. After the financing was basically finalized at the end of the year 21, we borrowed some money to rent a space and started to recruit new people to join us, and entered the update state with full power.
Two years ago there have been complaints about our slow update, I am sorry for those who want to play to the new content but can not wait for the update, I hope that the current update can make everyone satisfied.

About future updates.
The current Legion content as a whole has reached what I consider to be a relatively complete level, in terms of the main campaign levels should not be updated with new content, but there are still some content lacking, such as a serious lack of BGM, after which we will find time to write a few songs to enrich it. In addition, there are also some small ideas that can add more fun to the game, and will try to achieve if conditions allow.
In terms of the game system, the relative simplicity and weakness of the underlying logic of the game makes it difficult for us to make major adjustments to the gameplay, and it is relatively easy to adjust and improve the original gameplay.
If I could, I would like to keep updating Legion until the content of the world of Loslan is fully presented to the players who like Legion, and the gameplay and values are polished enough to be perfect - but this is not a game of continuous operation after all, in the case of the game's low popularity and lack of subsequent income, from the perspective of business and survival From the point of view of business and survival, it is probably the best choice to make the game worthy of its price, and at the same time to satisfy the majority of players who have already purchased it.

The official version of LEGIONCRAFT will be released in August!

With the gradual update of "LEGIONCRAFT", the content of the game has become more and more complete. After years of development, "LEGIONCRAFT" will finally complete all the planned content in August, ending EA and ushering in the official version! Thank you all very much for your continued support!

Compared to the original, LEGIONCRAFT improved the flow experience and expanded the game by about four times. The game currently contains five major chapters, 20 heroes, over 300 unique creatures, and a lot of unlockable content like relics and mercenaries. The official version will feature a full English language localization, as well as further expansion of the game's content and gameplay system.

Update description of Legioncraft v0.9.2

  1. Fixed the bug that normal level can not unlock the next chapter properly in Adventures.
  2. Add new portraits for lords in Tavern.
  3. Fixed some display bugs of the tutorial and adjusted the difficulty curve in tutorials.
  4. Fixed the bug that Charged Slash could not take effect precisely.
  5. Adjusted the effect of skill: Refraction.

Update description of Legioncraft v0.9.0

For those who played the English version:

I am sorry for the poor quality and incomplete localization of the previous English version. The original plan was to have the game fully translated into English by the publisher at launch, but since the development team has recently expanded its staff, we are currently translating and optimizing the display of texts from the first chapter of the game content by ourselves. Although there is still a lot of untranslated content, I hope you can believe and understand our desire to let more overseas players play and enjoy our game.

The following are the main contents of this update:

  1. Improved the text display in English version. Texts from the first chapter had been fully translated ( still lots of translation work undone. Sorry! Please wait for the 1.0version ).
  2. Updated the content of Chapter 5 of the campaign, including several new levels, four new heroes, dozens of new creatures and new skills.
  3. Reworked all random events, including new events that may be paired with other heroes.
  4. Optimized the resource operation scheme, now you can quickly place a lot of resources. Check our new quick guide for the operation.
  5. Reworked the creature browsing interface in encyclopedia.
  6. Fixed several bugs of the old version.

Enter the Dragon is Live!

Our livestream as part of Enter the Dragon is about to begin! We'll be streaming LEGIONCRAFT for one hour over on the Enter the Dragon Steam event page, and we would love for you to join us. See you there!