Patch Notes #1.7.0.9
Hello strategists!
You have already had a small glimpse on our YouTube channel of what this new Patch #1.7.0.9 was going to contain but today it's time to discover everything in details!
Enjoy your reading!
We added 4 new playable Adalar units for free! They are not with their final 3D models but it will allow you to test new strategies and deck compositions! Let's introduce them:
[h2]Barada[/h2]
Passive - Sadism: Barada is healed every time he deals effects damage (like poison) to a visible unit.
Q - Toxic arrows: Inflicts elemental damage as well as poison to the affected unit.
E - Tranquilizing arrow:
On himself:
Barada becomes immune to crowd control effects.
On ennemies:
If thrown at a target, it puts it to sleep which prevents it from performing actions. The unit wakes up if it takes damage.
R - Lethal Gas: Sends a gas bomb into the area that ignite all effects of the affected units and they instantly take damage.
[h2]Trixie[/h2]
Passive - Revenge: When Trixie dies, her mount avenges her and deals damage to the unit that killed her.
Q - Bloody whip: Inflicts elemental damage as well as bleeding to the affected unit.
If the unit is bleeding, Trixie jumps on it and inflicts damage and bleeding to the adjacent units.
E - Strangulation: Inflicts elemental damage, immobilizes the target, and reduces the damage dealt.
R - Wild Charm: Charms the targeted unit. The target unit follows Trixie for the duration of the charm, or until it takes damage.
[h2]Maoro[/h2]
Passive - Webbed prey: Maoro deals additional damage to units affected by a control effect.
Q - Sledgehammer blow: Inflicts physical damage and pushes the unit 3 tiles back.
E - Caught: Throws his web in one direction and brings back the first unit hit. It can send the unit back to a tile and inflict physical damage.
R - Weaving spider: Place an invisible weaving spider. When a unit steps on it, it is trapped and suffers elemental damage.
[h2]Adnar[/h2]
Passive - Striking speed: Adnar's damage is increased by his extra velocity.
Q - Ambidextrous strike: Strikes the target twice, dealing physical damage and reducing his healing. If Adnar is invisible, it also applies bleeding.
E - Infectious Poison: Inflicts physical damage and poison for each bleed on the target. If Adnar is invisible, he can charge at the target or at an empty tile.
R - Perfect camouflage:
Passive:
If Adnar is invisible, he retains his camouflage even if he leaves the square where he became invisible. When he is not invisible, he gains velocity.
Active:
Sends a smoke to the area around him, All affected units become invisible and incapacitated as long as they remain in the smoke.
New boosters have also been added to allow you to explore new strategies and thus diversify your games. There are :
Item Horn - The cooldown of your items is reduced to 0 and you gain a charge on each consumable.
Investor - When you have less Khinas than your opponent, the chests give you extra Khinas.
Bloodthirster - When one of your units kills an opponent unit, it recovers health points.
Preparation - When you have less Khinas than your opponent, you get a consumable item each offensive turn.
Protected opening - When one of your units captures a chest, it gets a shielded.
Maxmimum Health III - Your units gain extra life. They regain a small number of health points each turn.
Shield of Prince Lothys - You get the mythical item, the Shield of Prince Lothys. It reduces the damage taken by units around the wearer. If you use the item, the wearer gets a shield that can block heavy damage.
Sword of Amanaka - You get the mythical item, the Sword of Amanaka. Grants physical mastery, hit points and piercing resistance to the wearer. When used, inflicts damage to affected units. If these units die from the blow, the wearer obtains permanent physical mastery.

Some gameplay features have been changed as well. We hope you will like this upgrades, do not hesitate to give us your feedback about those on our Discord server.
Unlimited inventory - The loot window has been removed in favor of an unlimited inventory that you can expand when you want to see and equip your extra items.
Blocking - Chest channeling can no longer be interrupted if damage is absorbed by a block. If the damage exceeds the remaining shield, the unit will still be interrupted.
Duration effect calculations - The calculation of duration effect control ratios has been revised to be more accurate.
Interface window status - The "Bonus/Malus" and "Statistics" blocks of the units during a game will keep their open or closed status between games.
Sentinel Luxiole (Adalar) - The Sentinel Passive Luxiole has a new 3D model.
Draft - Unit Tooltip on Hover: Hovering over units during the draft phase will now display their skill details.
And finally, as always, we have fixed various bugs you may have reported to us via on our Discord server.
Traps - Ground objects such as Luxiole (Sentinel) or Chests will destroy the traps they are placed on.
Blocking - Shields will no longer absorb damage from effects over time on the turn after the blocking ends.
Tile Conflicts - Units now suffer the strength of the unit that pushed them, not their own strength, in case of a tile conflict.
Akuyandi E - "Heave Ho!" Now inflicts the intended damage of the skill, not the strength of the unit being pushed.
Mastok E - Mighty Slow: Now deals the intended damage of the skill, not Mastok's strength.
Chaksa R - A Lothys Retaliation: Rooting can now be purged.
Irisha E - Toxic Surprise: Landing on an anemone after a jump or push will no longer send the unit into slide past the battlefield.
Kaya E - Glue: Fixed a bug that prevented the "Flammable" state from spreading burns properly on targets that were wet.
Sinna R - Barf: Fixed a visual bug that constantly displayed the R "Herb Feed" icon even when R "Fish Feed" was active.
Movement - Fixed several bugs with move skills and moves that could result in units not being playable or being saved on the wrong tile.
Options - Closing options on a tab other than "Graphics" no longer displays an empty page when the options are reopened.
Thanks again for your support and feedback, we hope you like what you've just read!
In the meantime, we'll see you on Noara's land.
The Atypique Studio team
You have already had a small glimpse on our YouTube channel of what this new Patch #1.7.0.9 was going to contain but today it's time to discover everything in details!
Enjoy your reading!
New Adalar Units!
We added 4 new playable Adalar units for free! They are not with their final 3D models but it will allow you to test new strategies and deck compositions! Let's introduce them:
[h2]Barada[/h2]
Passive - Sadism: Barada is healed every time he deals effects damage (like poison) to a visible unit.
Q - Toxic arrows: Inflicts elemental damage as well as poison to the affected unit.
E - Tranquilizing arrow:
On himself:
Barada becomes immune to crowd control effects.
On ennemies:
If thrown at a target, it puts it to sleep which prevents it from performing actions. The unit wakes up if it takes damage.
R - Lethal Gas: Sends a gas bomb into the area that ignite all effects of the affected units and they instantly take damage.
[h2]Trixie[/h2]
Passive - Revenge: When Trixie dies, her mount avenges her and deals damage to the unit that killed her.
Q - Bloody whip: Inflicts elemental damage as well as bleeding to the affected unit.
If the unit is bleeding, Trixie jumps on it and inflicts damage and bleeding to the adjacent units.
E - Strangulation: Inflicts elemental damage, immobilizes the target, and reduces the damage dealt.
R - Wild Charm: Charms the targeted unit. The target unit follows Trixie for the duration of the charm, or until it takes damage.
[h2]Maoro[/h2]
Passive - Webbed prey: Maoro deals additional damage to units affected by a control effect.
Q - Sledgehammer blow: Inflicts physical damage and pushes the unit 3 tiles back.
E - Caught: Throws his web in one direction and brings back the first unit hit. It can send the unit back to a tile and inflict physical damage.
R - Weaving spider: Place an invisible weaving spider. When a unit steps on it, it is trapped and suffers elemental damage.
[h2]Adnar[/h2]
Passive - Striking speed: Adnar's damage is increased by his extra velocity.
Q - Ambidextrous strike: Strikes the target twice, dealing physical damage and reducing his healing. If Adnar is invisible, it also applies bleeding.
E - Infectious Poison: Inflicts physical damage and poison for each bleed on the target. If Adnar is invisible, he can charge at the target or at an empty tile.
R - Perfect camouflage:
Passive:
If Adnar is invisible, he retains his camouflage even if he leaves the square where he became invisible. When he is not invisible, he gains velocity.
Active:
Sends a smoke to the area around him, All affected units become invisible and incapacitated as long as they remain in the smoke.
New assets
New boosters have also been added to allow you to explore new strategies and thus diversify your games. There are :
Item Horn - The cooldown of your items is reduced to 0 and you gain a charge on each consumable.
Investor - When you have less Khinas than your opponent, the chests give you extra Khinas.
Bloodthirster - When one of your units kills an opponent unit, it recovers health points.
Preparation - When you have less Khinas than your opponent, you get a consumable item each offensive turn.
Protected opening - When one of your units captures a chest, it gets a shielded.
Maxmimum Health III - Your units gain extra life. They regain a small number of health points each turn.
Shield of Prince Lothys - You get the mythical item, the Shield of Prince Lothys. It reduces the damage taken by units around the wearer. If you use the item, the wearer gets a shield that can block heavy damage.
Sword of Amanaka - You get the mythical item, the Sword of Amanaka. Grants physical mastery, hit points and piercing resistance to the wearer. When used, inflicts damage to affected units. If these units die from the blow, the wearer obtains permanent physical mastery.

New features
Some gameplay features have been changed as well. We hope you will like this upgrades, do not hesitate to give us your feedback about those on our Discord server.
Unlimited inventory - The loot window has been removed in favor of an unlimited inventory that you can expand when you want to see and equip your extra items.
Blocking - Chest channeling can no longer be interrupted if damage is absorbed by a block. If the damage exceeds the remaining shield, the unit will still be interrupted.
Duration effect calculations - The calculation of duration effect control ratios has been revised to be more accurate.
Interface window status - The "Bonus/Malus" and "Statistics" blocks of the units during a game will keep their open or closed status between games.
Sentinel Luxiole (Adalar) - The Sentinel Passive Luxiole has a new 3D model.
Draft - Unit Tooltip on Hover: Hovering over units during the draft phase will now display their skill details.
Bugfixes
And finally, as always, we have fixed various bugs you may have reported to us via on our Discord server.
Traps - Ground objects such as Luxiole (Sentinel) or Chests will destroy the traps they are placed on.
Blocking - Shields will no longer absorb damage from effects over time on the turn after the blocking ends.
Tile Conflicts - Units now suffer the strength of the unit that pushed them, not their own strength, in case of a tile conflict.
Akuyandi E - "Heave Ho!" Now inflicts the intended damage of the skill, not the strength of the unit being pushed.
Mastok E - Mighty Slow: Now deals the intended damage of the skill, not Mastok's strength.
Chaksa R - A Lothys Retaliation: Rooting can now be purged.
Irisha E - Toxic Surprise: Landing on an anemone after a jump or push will no longer send the unit into slide past the battlefield.
Kaya E - Glue: Fixed a bug that prevented the "Flammable" state from spreading burns properly on targets that were wet.
Sinna R - Barf: Fixed a visual bug that constantly displayed the R "Herb Feed" icon even when R "Fish Feed" was active.
Movement - Fixed several bugs with move skills and moves that could result in units not being playable or being saved on the wrong tile.
Options - Closing options on a tab other than "Graphics" no longer displays an empty page when the options are reopened.
Thanks again for your support and feedback, we hope you like what you've just read!
In the meantime, we'll see you on Noara's land.
The Atypique Studio team