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Gunsmith Simulator News

Your gun is implemented!



Hello, Gunsmiths!

Some time ago, we announced the results of an online survey in which we asked you what weapons you'd like to see in our game. Let us remind you: the following weapons received the most of your votes:
1. M4 Carbine,
2. Colt M1911,
3. Mossberg 590A1.

We're glad to inform you that the first of the models you selected in the questionnaire online is already in our game. Here it is:

[previewyoutube][/previewyoutube]

It’s Mossberg 590A1 – an American-made shotgun. How do you rate this weapon?

We hope that we will soon be able to present you the other weapon models that we're working hard to introduce! Remember that we inform about everything on Steam, as well as our social media, to which you can find a link HERE.

See you soon!

Changelog - 30 April 2021



Hello, Gunsmiths!

Another month is ending, so it's time for another changelog. Take a look at what we've been able to do in the last weeks of our game. More below.

30 April 2021

Mechanics:
1. External logging and some tools for better testing and debugging.
2. Systems for localization and audio.
3. Tutorial broken up in parts. Now the initial tutorial just goes over basics, other parts will be used when the user gets access to more machines/work stations.

Content:
1. In-game computer:
- Implemented a shopping list helper,
- Implemented auction house buying.
2. A bunch of contracts with newly added guns.

Graphics:
1. User interface:
- UI for work on machines and with tools,
- UI for paint mixing (picking colors, patterns),
- UI for painting (paint, remove, stickers, weathering, etc).
2. Guns added: 3.

Another piece of news from the progress of work in the next month.

Stay tuned!

Changelog - 31 March 2021



Hi there!

Here's another changelog from Gunsmith Simulator.

31 March 2021

Mechanics:
1. Woodworking:
- Manual marking shape for cuts,
- Manual cutting blanks on a bandsaw,
- Better wood deformation while shaping.
2. New swipe interaction for appropriate actions.
3. Particles control for machines.

Content:
1. Implemented animations for gun cases:
- Presentation for first time opening a new gun,
- Packing guns for storage/shipping back to client/auctioning it off.

Graphics:
1. User interface for basic functionality.
2. Guns added: 1

More information about the progress of work on the game in April.

Cheers!

Gunsmiths! Check your guns!



Hello, Gunsmiths!

We come to you with something that you have been waiting for a long time. Some time ago, we presented you an online questionnaire, in which from among the presented weapons, you could choose the ones you would like to see in our game. This or those weapons that received the most votes will be placed in Gunsmith Simulator.

Well... We have to admit that, as usual, you didn't fail and took a large part in our vote. Your commitment has exceeded our expectations, for which we thank you very much.

We would like to emphasize that the differences in the results between the various weapons were small, sometimes only two or three votes, but according to our assumption, we chose the ones that received the most of your votes.

Below we present the results:
1. M4 Carbine
2. Colt M1911
3. Moseberg 590A1

We hope you enjoy the results!

We also remind you of the possibility of tracking our social media. You will find there, among others screenshots from the game that aren't on Steam. You can find all the links HERE.

Hear you soon!

Changelog - 28 February 2021



Hello, Gunsmiths!

We present the latest work progress in our game. You can find the new changelog below.

28 February 2021

Mechanics:
1. Making parts from material:
- Woodworking,
a. Manual shaping with a file after roughing with a bandsaw.
- CNC milling.

Content:
1. Implemented functionality for 4/5 in-game “websites”:
- RedFox browser,
- Gunsmith Services,
- Stock & Barrel shop,
- Retrofit shop.

Graphics:
1. Guns added: 2.

Next material in a month!

Keep watching!