1. Rune Knights
  2. News

Rune Knights News

Arena Fix

Fixed (non-Infinite) Arena always spawning level 1 enemies.

Runestone Drop Increase, Infinite Arena Fix

BALANCE

Enemies now have a chance to drop additional Runestones in Captain and Commander difficulties. (Most drops in Commander)
Last Word price reduced from 1500 to 1000.
Free respecs are no longer available from Binder.
IMPROVED

Hemorrhage SFX volume reduced by 50%.
FIXED

Fixed Infinite Arena enemies being stuck at level 30.
Fixed an item duplication bug.

Focus Tank Update, Megara's Embrace Rework

SKILLS
Block
While a Focus is equipped, blocking will cause damage to be taken from Mana before Health, and slow Mana Regeneration to 30% while blocking.

ITEMS

[h2]Megara's Embrace Rework[/h2]
Shouts provide a shield to allies which reduces damage taken by 10% for 4 seconds.

Stamina Regeneration Nerf

Stamina Regeneration Mods: Reduced scaling from .25 per level to .1 per level

Verndari - Dash: Additional Stamina Cost increased from 20 to 40.

Seeker Barrage: Fixed Stamina Regeneration not being halted on use.

New Feature: Scalable Raids

NEW

[h2]Scalable Raids[/h2]
Archives Exterior can now be run at 4 different levels of difficulty. Level 1 pits you against the raid bosses at roughly 35% of their full strength and drops raid-exclusive legendaries with no enhancement level. Each level up increases enemy health and damage, the enhancement level of raid-exclusive legendary drops by 1, the total amount of loot dropped on completion, and the quality of this loot. The amount of loot dropped at Level 4 is 4 times greater than the original raid. Level 4 raids guarantee a minimum of one Legendary +3 drop for each player.
FIXED

Fixed a bug where loot would not spawn after completing the raid.