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Rune Knights News

Localization Update

Updated translations

Bow Crescendo Fix

Fixed a bug where Crescendo rolls on bows would reset once upon being equipped.

2H Buff, Bow Variants, Bow Re-balance, Grasping Vines Fixes + Nerf, Meteor Forge

Two-Handed weapons now roll all mods at double strength and consume 2x crafting mats (crafting items that don't affect mods, such as Course Correction, are unaffected).

Bow Variants: Bows now drop as either High-Damage or High-Attack Speed. High-Damage bows will have an attack speed rating around 0.6, and High-Attack speed bows around 0.9. Existing bows will automatically adopt High-Damage values.

Bow Re-balance: Bow base damage reduced by 12.5%.
Dev note: Bows were already in a good spot (maybe too good) and didn't need the additional buff of double mod strength. Bows should deal slightly less damage overall.

Grasping Vines
-Root duration decreased from 4 to 3 seconds
-Cooldown increased from 8 to 9 seconds
-Mana cost increased from 75 to 100
-Increased the speed that enemies are pulled.
Dev note: Old values allowed this skill to have 100% uptime with CDR and trivialize content.

FIXED
Fixed meteors spawned by Meteor Forge not dealing the intended amount of AoE damage.
Fixed a bug with items changing price after being moved in inventory
Potential fix for minions spawning under geometry
Potential fix for Grasping Vines crashes

Inventory hotfix

Fixed a bug with items changing price after being moved in inventory

New Starting Gear Options

Added starting gear options at the character creation screen