Important Info - Changelist 41417
INFO REGARDING PRIOR SAVES:
As you've requested, we've added a new public branch named 'previous_game_version' for War Mongrels, which allows you to play the last game version, pre-patched. If you want to continue the game from a saved game state, please switch over to that branch, finish your current chapter, switch back to the 'default' branch and continue the journey with the latest fixes.
Changelist 41417:
As you've requested, we've added a new public branch named 'previous_game_version' for War Mongrels, which allows you to play the last game version, pre-patched. If you want to continue the game from a saved game state, please switch over to that branch, finish your current chapter, switch back to the 'default' branch and continue the journey with the latest fixes.
Changelist 41417:
- [Tweak] Improvements to patrolling behavior after loading a saved game state.
- [Tweak] General improvements to character movement.
- [Tweak] Barrel and gasoline spill can be used only by one character at the same time.
- [Tweak] Mines can be disarmed only by one character at the same time.
- [Tweak] Combat Mode cannot be entered while carrying a body.
- [Tweak] Tweaks to how AI alerts each other of suspicious behavior around them.
- [Tweak] Tweaks to how AI discovers bodies.
- [Tweak] Greta shooting with silenced pistol now draws more attention from enemies.
- [Tweak] Improvements to pick up logic, mainly how it reacts to body vs ammo situations.
- [Tweak] Autosaves will delay additional time after a manual or quick save requested by the player. This avoids the reported issue of too many saves made in almost identical moments.
- [Bugfix] Fixed issue with AI turning the Gramophone on, when it was supposed to turn it off.
- [Bugfix] Bunch of fixes to Rubble's firecracker.
- [Bugfix] Several bugs related to ladders, their behavior on client, targeting logic were resolved.
- [Bugfix] AI has incorrectly searched for players hiding in bushes in some cases. Those cases now behave as designed.
- [Bugfix] Enemies didn’t always react to decoys fast enough. They've improved their senses.
- [Bugfix] Shooting received numerous fixes.
- [Bugfix] Enemies now properly hide weapons after loading a saved game state.
- [Bugfix] Localization improvements for Spanish, Turkish and Brazilian-Portuguese locales.
- [Bugfix] Log stack now behave properly after loading a game
- [Bugfix] Close combat and targeting animations are now properly resetting when loading a saved game state.
- [Bugfix] Formations now properly restore their relative locations after loading a saved game state.
- [Bugfix] Solved issue with some orders improperly restoring after loading a saved game state.
- [Bugfix] Solved issues with clients not receiving credit for finishing chapters as well as not receiving the relevant achievements.
- [Bugfix] Chapter II - Fixed a case where a bridge could explode again after loading the game.
- [Bugfix] Chapter II - Fixed ledge on warehouse area - so Lukas can climb it now properly.
- [Bugfix] Chapter III - Added some missing textures to some 3d objects.
- [Bugfix] Chapter III - Fixed visibility of additional collectibles widgets after loading the game.
- [Bugfix] Chapter III - Fixes to navmesh near the fence of the tank repairing facility.
- [Bugfix] Chapter IV - Added additional collision to the building to block projectiles and visibility.
- [Bugfix] Chapter IV - Eagle figure environmental kill now behaves properly after loading the game.
- [Bugfix] Chapter IV - The Place mine subquest now fails when it’s supposed to.
- [Bugfix] Chapter IV - Properly showing quests after loading the save that was made after talking to Greta.
- [Bugfix] Chapter IV - Tramway will now properly block projectiles.
- [Bugfix] Chapter IV - Collision on rooftops tweaked.
- [Bugfix] Chapter V - Tweaked position of a soldier in the last arena so the guy stands next to his spotlight.
- [Bugfix] Chapter V - Guys manning the spotlight now bear arms.
- [Bugfix] Chapter V - Camera now cannot collide with the second jail block.
- [Bugfix] Chapter VI - Fixed the soldier that was trying to shoot up Ewald at the cutscene ending the level.
- [Bugfix] Chapter VI - The path to the collectible is now more visible.
- [Bugfix] Chapter VI - Fixed the exploit when you could lure the officer with the documents by shooting near the starting point of the level.
- [Bugfix] Chapter VII - Fixed case where some players were blocked if they gathered keys to the gates twice with the same hero.
- [Bugfix] Chapter VII - Joachim cannot die before you add him to the team.
- [Bugfix] Chapter VII - Fixed an issue where the game misinformed the player about failing the challenge after loading the game.
- [Bugfix] Chapter VII - Fixed visibility of additional collectibles widgets after loading the game.
- [Bugfix] Chapter VII - Fixed updating open gate quest even if gates have been opened before activating that quest.
- [Bugfix] Chapter VII - Fixed issue when player was able to crawl inside crates near the garrison building.
- [Bugfix] Chapter VII - Fixed displaying lines showing fuse on electric fences hover.
- [Bugfix] Chapter VII - Fixed navmesh under the stairs.
- [Bugfix] Chapter VIII - Some enviro objects now properly block the enemy vision.
- [Bugfix] Chapter VIII - Enemies near the road sign are now properly grouped.
- [Bugfix] Chapter VIII - Fixed an issue when you skipped the intro in the right circumstances our heroes constantly were aiming weapons at Michelle.
- [Bugfix] Chapter VIII - Fixes to the "Free prisoners" challenge.
- [Bugfix] Chapter VIII - Gameplay bushes that were placed outside the gameplay area were removed.
- [Bugfix] Chapter IX - Fixed an issue where the roof of the mansion did not hide after quick load and intro.
- [Bugfix] Chapter X - Navmesh tweaked and smoothed.
- [Bugfix] Chapter X - Collision near the bunker tweaked.
- [Bugfix] Chapter X - Ledge that could block Lead and Ewald fixed.
- [Bugfix] Chapter X - Fixed rare case where Ewald could kill himself while trying to shoot up the machine gun nest.
- [Bugfix] Chapter X - Fixed Ewald stuck in the area with three drinking soldiers at the table.
- [Bugfix] Chapter XI - Ledge that could block Lead and Ewald fixed.
- [Bugfix] Chapter XI - Fixed issues with barricades not behaving properly after loading the game.
- [Bugfix] Chapter XI - Roof of the church now hides properly for the join in progress client.
- [Bugfix] Chapter XI - Non-gameplay mines don’t get highlighted anymore.
- [Bugfix] Chapter XI - You cannot pick up sniper ammo if you have max ammo.
- [Bugfix] Chapter XII - Some navmesh fixes.
- [Bugfix] Chapter XII - Enemies gathered near the Burning Barrels should now properly return to their places after being alarmed.
- [Bugfix] Chapter XII - Lukas won't automatically go prone when overlaps a trigger near the prisoner wagon.
- [Bugfix] Chapter XII - Fixed case when a join in progress client could crash when he was joining when the server carried Lead.
- [Bugfix] Chapter XII - Fixes to navmesh near the Joachim office and storage room in the jail area.
- [Crashfix] Fixed the game occasionally crashing when there was no one to listen to Titel.