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Monster Train News

We are happy to share with you some news for our Chinese players!

We are happy to share with you some news for our Chinese players.
Together with Conscience Studio we are creating a special adaptation of Monster Train for the Chinese mobile market. Check out more here: https://www.3839.com/a/141233.htm
More info soon!

Nominate us for the Steam Labor of Love award!

Hi,

Thank you for being a warm and dedicated community and sharing each day with us your love for Monster Train. 2021 was a great year for Monster Train. We released The Last Divinity DLC and made the jump to other platforms.
For us it is still an exciting road ahead and the train will continue on its track. We let you decide if we have been doing a good job! Please support your favorite train here on Steam and vote for us in the illustrious Steam Award category: “The labor of Love”!

Thank You!





Monster Train Patch 2.2

October 7, 2021
2.2 (12905)

  1. BUG FIX - addressed a case where the second of two Concealed Caverns follow-up events triggering at the same time could be skipped if the player clicked the mouse quickly as the second event starts.
  2. BUG FIX - Mark of a Champion now ignores Sap when it calculates its bonus. One place that came up is while facing Seraph the Temperant.
  3. BUG FIX - fixed incorrect spawn locations sometimes being chosen for Remnant Host, Legion of Wax, Bog Chrysalis, etc. The incorrect situations came up when 2 or more units in the room died on the same turn.
  4. BUG FIX - For The Greater Good can no longer be cast in the Pyre room.
  5. BUG FIX - fixed Cheater's Hand softlock when zero cards are drawn. This is an extremely rare situation.
  6. BUG FIX - fixed a rare softlock with Bog Chrysalis' synthesis effect in certain situations.
  7. BUG FIX - cards no longer get stuck on the screen when going back to the main menu during card animations like Rector Flicker's reform ability.
  8. BUG FIX - fixed rare issue where visual effect particles were bright pink.
  9. BUG FIX - fixed keyboard/controller input issues when you resume straight into post-battle victory from the main menu.
  10. TEXT - changed The Last Divinity's Purify text to say: "Removes all damaging debuffs from this unit at the end of turn." This more accurately describes how it works.
  11. TEXT - fixed two cards with the same name in German - Fortify / Reinforce. Fortify became "Rüsten."
  12. TEXT - fixed German mistranslation of "imp" on description text for Imp-in-a-box. Now "kobold."
  13. ENGINE - fixed a variety of memory leaks when going in and out of battle.
  14. ENGINE - changed how certain types of data load so that there isn't a long load time if you resume a run on the map and then immediately open a unit banner. Or when you resume a run into the victory UI at the end of battle and then open a unit card pack. Now this data loads during the black load screen instead of just before it's needed.


This update will be coming to our other platforms in the future. As soon as we are able to get builds tested and certified.

Edit - Oct 18, 2021 - the change to fix spawn locations sometimes being incorrect for Bog Chrysalis caused other unexpected problems and was reverted in version 12912.

We need your help! And we are celebrating!

Hello Community, have you missed us?
Here’s a short update on what the Monster Train team is up to right now below:

Last week, we had a livestream announcing that we have something secret that’s coming soon but we can’t really share many details. More vagueness here from our own mouths:
LINK :wink:

However, we’re planning another stream on August 5th to expand on this a bit more. If you’re curious, tune in here at 10am PT/ 1pm ET/ 7pm CET.

We need your help with this!
We’re also gathering information to help us shape the future of Monster Train and we’d like you to continue this journey with us by sharing your input. Please fill out this short survey and let us know!

We are collecting entries until next Thursday July 29th.

We’re thrilled to announce that Monster Train is nominated for a GIGA award in 2D character design! The Global Industry Game Awards (GIGA) are peer determined awards in celebration of the contributions of discipline teams and individuals. Game industry award shows do not focus on the achievements of the individuals and discipline teams within our industry, so GIGA is an opportunity to turn the spotlight on them instead and we’re so fortunate to be a part of that! Huge thanks to the IGDA (International Game Developer Association) for the nomination. Vote if you're a member!

Monster Train Patch 2.1

May 19, 2021
2.1 (12838)

This is a large balance and bug fix patch.

Champions
  1. The Decayer Spine Chief health progression increased 35/70/110 to 45/90/140.
  2. The Infector Spine Chief attack progression increased 20/20/20 to 25/25/25.
  3. Fire Light Little Fade Extinguish attack progression reduced 5/15/25 to 5/12/20.
  4. Eternal Flame Little Fade Extinguish attack progression reduced 20/40/60 to 15/30/60.

Spells
  1. For The Greater Good card modified substantially. It now randomly summons one of six 1-capacity angelic units to the front of the floor. We know this will disappoint some folks, but there were simply too many complicated bugs in the other version and no clear path to fixing some of them.
  2. For The Greater Good event no longer available as early in a run (no longer available in the Ring 3 cavern).
  3. Soul Siphon is no longer eligible for the Stackstone upgrade.

Units
  1. "Mini bosses" in The Last Divinity battle no longer benefit from the Ninja Training mutator.
  2. Thorned Hollow max health gain increased 40 -> 60 and Spike gain increased 2 -> 3.
  3. Legion of Wax essence extinguish trigger changed to a revenge trigger and “Twin of Wax” changed to “Mote of Wax” (so, basically, every time the unit takes damage from any source, it pops out a 1-capacity chump blocker).
  4. Lodestone Totem essence now Saps all enemy units but has a +2E cost associated with it.
  5. Transcendimp cost increased 1 -> 2.

Artifacts
  1. Votive Key now only triggers when cards are played from hand. The primary goal is to eliminate anti-synergy with Commemorative Spike.

Events
  1. The “Malicka Purge” event now heals the pyre instead of purging cards. Within the context of the DLC, purging is more common than before due to the Dark Temple, so this provides an alternative benefit that should prove more compelling.
  2. Olde Magic event rate reduced by ~25% of previous rate.
  3. Rail of the Covenant (empower and add Purge) event rate reduced by ~40% of previous rate.
  4. Glowing Brands event now less common in ring 3 but is now also available in ring 5’s cavern.
  5. The two endgame events (Shard of Divinity and Blank Pages) have more than doubled in occurrence if the player has the requisite number of shards to trigger them.

Text
  1. Adjusted text on Coldcaelia’s unit essence for consistency.
  2. Outdated "Room" unit limit message changed to "Floor" unit limit message.
  3. Charged Echoes tooltip background color corrected for consistency on Forced Contamination.
  4. Charged Echoes tooltip added to Glareminder, Symphony of the Soul, and Accelerated Incubation.
  5. Status Effect tooltip added to Eel Gorgon.
  6. Localized the "view" button for DLC call to action.
  7. Fixed Chinese translation of "Reap" so it isn't the same as "Harvest".
  8. Fixed "Pyre Shards" typo in a UI tooltip -> should have been "Pact Shards".

Bug Fixes
  1. When two Concealed Caverns follow up events trigger at the same time, the second event could be completely aborted if the user clicked to skip the intro animation. This made it so the player could miss rewards from the second event. Now if you try to skip the animation in the second event it should skip to reward selection like normal.
  2. Fixed Divine Hoard not showing consistent artifacts between the left or the right path. Now the artifacts offered are the same on either path. This fixes the reported bug about being offered the same artifact twice in a run from a Divine Hoard reward.
  3. Fixed an artifact selection bug for people who don't own the DLC that could lead to two of the same artifact available at the same shop or DLC artifacts showing up even if you don't own the DLC.
  4. When Wurmkin cards add Consume to a card with Eternalstone, the Consume tag should now always show up on the card.
  5. Fixed Apex Imp and Morsel-Made attack animations.
  6. Fixed a controller/keyboard issue where you could buy more upgrades than intended.
  7. Fixed a situation when, in Run Summary, a card could show a replacement parameter name instead of the correct numeric value.
  8. Added Shard of Divinity to the Logbook.
  9. Edge Prior's cost reduction now works on Olde Magic if it has a healing effect on it.
  10. Fixed Vapor Funnel not triggering on TLD when he enters the Pyre room.
  11. Fixed Worn Grindstone not working on Cardless units.
  12. Hammered Chestplates and Commemorative Spike interaction fixed.
  13. Fixed Commemorative Spike neutralizing the Cov10 Emberdrain effect erroneously. Now the first unit played by the player in the top floor gets Emberdrain. The Morsel Miner does not count for it.
  14. Fixed Bone Rattler and Bone Shine not triggering Etch.
  15. Fixed incorrect tooltip rules information on Steelsinger Rejuvenate.
  16. Fixed Sacrificial Resurrection ember cost incorrect when copied by Twinstone.