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Monster Train News

Monster Train Patch 1.3.2

October 30, 2020
1.3.2 (10996)

1. BUG FIX - fixed a bug where save game progress could reset if you quit the game in a small window of time after the game starts up but before anything is rendered.

Happy Halloween!

Monster Train Patch 1.3.1

October 28, 2020
1.3.1 (10939)

This is a small bug fix patch that addresses some issues from the Herzal's Workshop update.

  1. BUG FIX - fixed emoji reactions not working in multiplayer.
  2. BUG FIX - Hell Rush - fixed timer UI getting stuck permanently saying "out of time" if you ran out of time during a round.
  3. BUG FIX - the card mastery screen in the Logbook now shows the crossed swords attack icon as intended.

Monster Train Halloween

Happy (Almost) Halloween!

The Boneshaker train is even darker and spookier for a limited time as creepy decorations litter the train cars and agitated bats populate Hell, which makes our monsters feel right at home. The Train Stewards have their pumpkin heads lit with menace, the morsels are holding candy corn and Primordium is dressed...well we won't talk about him.

We even have treats just for you! We’ve slightly increased the appearance rate of the rare Bone Dog's Favor event permanently AND Bone Dog gets his own standalone event. BUT during this limited and special time of year, he's looking for a new master and your chances are much higher to pick up your own Good Boy.

In other news, hopefully, you've seen the Herzal's Workshop mod support update go live. Don't forget to visit the Steam Workshop in-game and get your mods today. There's a guide here for those who want to get creative and add to the options.

We want to wrap up with a special thank you to the community for all your support, good wishes and kind words. We're having so much fun watching you play! If you have a friend who hasn't played it, Monster Train is on sale for 25% off until October 26th so please spread the word!

Have a great weekend all.

Herzal's Workshop Update - Available Now!

Welcome to Herzal's Workshop and official mod support! Check out the new "mod settings" button on the main menu to get started with player-made mods. Visit the official Steam Workshop to browse available mods.

NOTE: player-made mods can cause bugs in the game, including crashes/hangs, and are not supported by the Monster Train development team. Please report bugs to mod authors via Workshop.

Just in time for October 31st we've added some temporary Halloween decorations. Also, for a limited time, the Bone Dog card is significantly more common. If you haven't mastered it yet, now is the time to do so during this limited time Halloween event!

[h2]New features[/h2]
  1. MODS - added official mod support. Enable mods on the main menu and then check out the Steam Workshop.
  2. HALLOWEEN - for a limited time you'll see some holiday themed graphics in the game. Also, Bone Dog is now in his own Concealed Caverns event and is much more common for the duration of the Halloween celebrations.
  3. SETTINGS - added a new color blind accessibility option. It changes the color of some floating text and status effect icons. There is a preset for red/green color blind. You can also set the option to "custom" and then change the colors to whatever you want in the game preferences file.
Here is a small sample of the mods available at launch:



As you can see there is a variety of mods with varying function and production quality. ːsteamhappyː

[h2]Launch day stream[/h2]

Join us for a series of launch day streams on October 22nd, 2020! You can view them right here on Steam or on Twitch.

[h2]Join the community discussion[/h2]

You can find us on our official Discord, official subreddit, and on Twitch.

[h2]Other changes[/h2]
  1. GAMEPLAY - moved Bone Dog to his own event and removed him from the potions event. Made Bone Dog more common.
  2. GAMEPLAY - Rector Flicker's Dark Calling path buffed. Stats increased at all levels. Bonus attack on reform increased at level 1 (0->5) and level 2 (5->10).
  3. GAMEPLAY - changed Razorsharp Edge yet again to try to prevent confusion. Went back to saying "-2 " on the card but now it also always lowers current health and max health. Hopefully this will be the end of the confusion.
  4. GAMEPLAY - Emberstone can now be applied to X cost cards.
  5. GAMEPLAY - using a reform card when there is only one possible target in your Consume pile will skip the deck screen and immediately reform that unit.
  6. GAMEPLAY - increased Gorge stat gain for Penumbra's Glutton path.
  7. GAMEPLAY - increased stats of Solgard's Titanchannel path at level 1. Decreased shard requirement at level 2.
  8. GAMEPLAY - Hallowed Drippings Burnout increased 3 -> 5.
  9. GAMEPLAY - Purifying Cleanse healing increased 10 -> 15, Burnout increased 2 -> 3.
  10. GAMEPLAY - Wicklash attack buff increased 5 -> 10.
  11. GAMEPLAY - Perils of Production Rage increased 2 -> 3.
  12. GAMEPLAY - Railbeater Armor bonus increased 25 -> 30.
  13. GAMEPLAY - Molluscmage stats changed to 5/3 with +8 Magic Power.
  14. GAMEPLAY - Cuttlehex stats changed to 5/3.
  15. GAMEPLAY - Preserved Thorns Ember cost increased 0 -> 1.
  16. GAMEPLAY - removed Rage bonus from Furnace Tap.
  17. ENGINE - various changes that improve load time and reduce peak memory consumption.
  18. TEXT - removed erroneous Enhance tooltip from Bone Rattler.
  19. TEXT - clarified that Endless works on Eaten units too.
  20. BUG FIX - the Moth Magic mutator now ascends even when there is armor.
  21. BUG FIX - fixed a softlock that was introduced a few months ago for brand new players if they followed a rare sequence of actions in the initial tutorial.

Herzal's Workshop - Public Test Train

The public test for official mod support is here! We're looking for feedback on mods and on the other changes listed below.

You are welcome to join us for feedback and discussion on the official Monster Train Discord server in the #public-test-train channel.

How to join:
  1. Make sure Monster Train is not running
  2. Right click on the game in your Steam Library
  3. Click "properties"
  4. Click the "BETAS" tab
  5. In the dropdown menu, choose "public-test-server"
  6. Press close and wait for the game to update

Major new features:
  1. MODS - added official mod support. Enable mods on the main menu and then check out the Steam Workshop.
  2. HALLOWEEN - for a limited time you'll see some holiday themed graphics in the game. Also, Bone Dog is now in his own Concealed Caverns event and is much more common for the duration of the Halloween celebrations.
  3. SETTINGS - added a new color blind accessibility option. It changes the color of some floating text, status effect icons, and tooltips. There is a preset for red/green color blind. You can also set the option to "custom" and then change the colors to whatever you want in the game preferences file.

Other changes:
  1. GAMEPLAY - moved Bone Dog to his own event and removed him from the potions event. Made Bone Dog slightly more common.
  2. GAMEPLAY - changed Razorsharp edge yet again to try to prevent confusion. Went back to "-2 " but now it also always lowers current health in addition to max health. Hopefully this will be the end of the confusion.
  3. GAMEPLAY - Emberstone can now be applied to X cost cards.
  4. GAMEPLAY - using a reform card when there is only one possible target in your Consume pile will skip the deck screen and immediately reform that unit.
  5. GAMEPLAY - increased Gorge stat gain for Penumbra's Glutton path.
  6. GAMEPLAY - increased stats of Solgard's Titanchannel path at level 1. Decreased shard requirement at level 2.
  7. GAMEPLAY - Hallowed Drippings Burnout increased from 3 -> 5.
  8. GAMEPLAY - Purifying Cleanse healing increased 10 -> 20.
  9. GAMEPLAY - Wicklash attack buff increased 5 -> 10.
  10. GAMEPLAY - Perils of Production Rage increased 2 -> 3.
  11. GAMEPLAY - Railbeater Armor bonus increased 25 -> 30.
  12. GAMEPLAY - Molluscmage stats changed to 5/3 with +8 Magic Power.
  13. GAMEPLAY - Cuttlehex stats changed to 5/3.
  14. GAMEPLAY - Preserved Thorns Ember cost increased 0 -> 1.
  15. ENGINE - various changes that improve load time and reduce peak memory consumption.
  16. TEXT - removed erroneous Enhance tooltip from Bone Rattler.
  17. TEXT - clarify that Endless works on Eaten units too.