ViewID's now match through saves, changed load order to load all objects before serialization. Should fix load order issues for more complex saves.
Fishes now spawn again. (Regression from updating splines).
Patch B6EFA00C
Just a hotfix for yesterdays patch.
Penetrators no longer get clip when they are scaled to be longer.
Patch FA136776
Temporary animation replacement to prevent mods breaking idle animations.
Version display now includes the date rather than the build number.
Fixed issue where Unity Licensing failed to disable the splash screen.
Patch 94FE2CCB
Fluid streams no longer spam hitcallbacks, this makes milk and cum no longer lag mobile hardware like the Steam Deck.
Upgraded penetration tech. Splines are smoother, various bugfixes and improvements. This might break a few things though.
Upgraded Jiggle Physics, this is to pave way for future collision support. It does slightly change how existing jiggle settings act. Namely we added back-propagated motion, so the simulation is a bit more accurate.
Added a Thai font so the language is properly supported now.
Added collision to inner barn walls.
Facial animation works again for kobolds.
Chat now has a string limit of 10000 characters. This should prevent very long sessions from getting a laggy chat box.
Modded characters without procedural deformation are no longer invisible with the Vulkan renderer.
Kobold ownership is given back only when a kobold is not ragdolled. This prevents pinned kobolds from unintentionally getting popped out of their constraints.
Modded characters now have a customizable "Leg length" that allows them to hover the correct amount of the floor.
Patch CC56938B
Tapping SwitchGrabMode toggles multi-grab functionality now. (Thank you ppaawwll!)
Added script that triggers UnityEvents when kobolds use it (Thank you LuxIsBored!)
Clouds no longer pool infinitely over scene changes.
Removed some confusing menu items from Tools/KoboldKare
Fixed condom from causing error spam due to missing a bounce curve.