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Diablo 4 and Path of Exile 2 have a fresh rival as pixel-art ARPG soars on Steam

Diablo 4 Season 8 is perfectly fine, but feels safe and more of the same. Path of Exile 2's Dawn of the Hunt has improved dramatically since its rocky release, but the early-access ARPG still has a long way to go. Last Epoch Season 2 is strong, but by now you may be looking for something fresh. Enter The Slormancer, a pixel-art indie ARPG from Slormite Studios that was launched out of early access at the start of this week, and has since built up impressive momentum with very positive Steam reviews and an ever-growing player count.


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The Slormancer v1.0 is now available!



[h2]The Slormancer is now out of Early Access[/h2]
The Slormancer is the result of countless hours of work but it was made possible thanks to the incredible support, feedback, and passion of our player community throughout its development. From the bottom of our hearts, thank you for being part of this adventure!

[h2]The Slormancer: From 0.1 To 1.0[/h2]
[previewyoutube][/previewyoutube]

[h2]We need your help![/h2]
As a small indie team, your support means the world to us. If you’ve enjoyed your time with The Slormancer, there are a few simple things you can do to help us make this release a success:
  • Tell your friends about the game, or share the news on social media!
  • Leave a positive review on Steam if you haven’t already, it really helps more than you might think.
  • Come say hi on Discord, X or Bluesky and help spread the word!


[h2]Supporter Pack[/h2]
Our wonderful Supporter Pack has been available for a few days now, along with the Original Soundtrack!

Buying either is a great way to support the ongoing development of The Slormancer, and every bit of support means the world to us. Whether you’ve been with us since the beginning or are just now joining the adventure, thank you so much for being part of this journey!

https://store.steampowered.com/app/3625910/The_Slormancer__Supporter_Pack
https://store.steampowered.com/app/1110800/The_Slormancer__Original_Soundtrack

[h2]Patch Notes[/h2]
The Patch Notes for v1.0.0 can be found here.

[h2]The End of the Beginning[/h2]
Even though this update marks the end of The Slormancer's Early Access, it’s far from the end of the road. We will continue to develop and improve the game through future updates, balancing changes, and new content, and your feedback will remain as valuable as ever.

So please, keep sharing your thoughts, ideas, and bug reports with us.

This is only the beginning.



[h2]Migrating a Save File from Experimental to Live[/h2]
If you've been playing the Experimental Branch and would like to carry your progress over to the Live Branch, there is a small extra step that needs to be done:
  1. Head over to C:/Users//AppData/Local/The_Slormancer and find the save_exp_cbeta_1 file, copy it and rename it to save_1 (and copy or erase the previous file).
  2. When you launch The Slormancer, if Steam asks you to choose between the Local and the Cloud file, choose Local.
  3. Profit!
This assumes that you are playing on the Save Slot 1.
if not, simply change the numbers accordingly (e.g: Rename save_exp_cbeta_2 -> save_2 etc...)


Have fun!
Cheers!

The Slormancer: Supporter Pack, Achievements, Cards & Badges



Hello everyone!

[h2]The Slormancer leaves Early Access tomorrow[/h2]
-sweating intensifies-

Here's a count down timer to the release.

[h2]Supporter Pack[/h2]
Our wonderful Supporter Pack is now available!

However, please note that its content will only be accessible with the 1.0 version of the game, which will be released tomorrow unless you’re participating in the Experimental Branch, in which case you’ll have immediate access to its content.



https://store.steampowered.com/app/3625910/The_Slormancer__Supporter_Pack

Slorm of Gold
In The Slormancer, Bryan didn’t have the best fate… but that doesn’t mean he can’t shine! With this DLC, give him a second (and much more radiant) chance with the "Slorm of Gold" alternative skin.

Say goodbye to the spectral blue: Bryan now reincarnates as a glowing yellow orb and gains ethereal wings. More celestial than ever, he now floats with divine grace (or almost).

But that’s not all! When Bryan transforms into a door, he is no longer just any door… he becomes a golden door. With Wings!

A simple cosmetic change? Maybe. A glorious new aura for Bryan? Absolutely!

This Supporter Pack includes:

A Golden Skin for Bryan, the little ghostly orb following the player.

A Golden Skin for the teleportation doors created by Bryan and used throughout the game.

Supporting the Team
By purchasing this Supporter Pack, you’re not just giving Bryan a fresh new look—you’re also supporting two independent developers who put all their passion into The Slormancer.

Creating and evolving a game is a challenging adventure, and every bit of support helps us continue improving the experience, adding more content, and pouring even more love into the game’s universe.

If you love The Slormancer, if you love Bryan, or if you just think there aren’t enough wings in the base game, then this pack is for you!

[h2]Steam Achievements[/h2]
Steam Achievements should now also be available for everyone.

There are currently 83 achievements, each tied to some of the most significant milestones available in The Slormancer. Your achievements should update the next time you launch the game.



[h2]Community Items[/h2]
Steam Trading Cards should now also be available, along with Steam Badges and Community Items.
You will now be able to get animated profile pictures, avatar frames, background and emoticons.

























Happy hunting!
Cheers!

Slormite Chronicles #49



Hello everyone!
Welcome to Slormite Chronicles #49!

Not much to announce this week.


Oh wait... Our game is leaving Early Access in 7 days.
Other than that, everything’s pretty chill.

We're cool.

[h2]The Slormancer: From 0.1 To 1.0[/h2]
Have you seen those beautiful videos we made?
They're 100% homemade and crafted with love. So, I'm dropping them here again, for no real reason, other than the fact that they're just nice. (Please share them)
[previewyoutube][/previewyoutube]

[h2]The Slormancer: Trailer[/h2]
[previewyoutube][/previewyoutube]

[h2]Leaving Early Access![/h2]
This will be the last Slormite Chronicle we publish while in Early Access. With this entry, I've written 49 Chronicles in total, meaning we'll start our 1.0 journey with Slormite Chronicle #50, which is pretty nice.

Our Early Access journey didn’t always go as planned, and it ended up taking twice as long as we initially expected. But those expectations were based on zero prior experience, so in hindsight… it kind of makes sense.

The Slormancer is far from perfect. It’s a bit odd in places, not always well-balanced, and still rough around some edges, but making a solid ARPG is a real challenge, especially for two amateur devs trying to find their way.

We didn’t set out to make the ultimate ARPG. At first, we just wanted to build something we’d enjoy playing ourselves. But things grew, and suddenly we were trying to make a game that could speak to a much wider audience, from casual players to hardcore fans, which isn’t easy at all.

That said, we truly hope that the love and effort we put into this project is visible. If The Slormancer manages to offer a fun, slightly quirky experience that resonates with some ARPG fans out there then we’ll consider that a big win.

[h2]About the future[/h2]
The 1.0 release is not the end of the journey. We still have plenty of ideas and plans to keep expanding The Slormancer. Even though the game is leaving Early Access, our commitment to it, and to our community, remains intact.

We've decided to leave Early Access because the game is now feature-complete and relatively bug-free. That said, our day-to-day work won't change much, we'll still be fixing bugs, reworking systems, and adding new content.

I still genuinely enjoy coding new features, coming up with fresh mechanics, and even writing these Slormite Chronicles. As long as that passion lasts (and as long as it remains financially sustainable) we’ll keep developing new content with the same enthusiasm.

I’m not going to make any promises or give any exact details, because if everything goes smoothly, we might take a little break over the summer. That said, in the near (or not-so-near) future, we’ll be sharing a roadmap with upcoming features we'd like to add to The Slormancer.

[h2]Thank you![/h2]
The Slormancer is the result of countless hours of work but it was made possible thanks to the incredible support, feedback, and passion of our player community throughout its development. From the bottom of our hearts, thank you for being part of this adventure!

I want to personally thank a few members of the community who have been absolutely amazing throughout Early Access. We truly have a great community.

Peredur, for being with us since 2019, proofreading 49 Slormite Chronicles and numerous announcement posts. Also, thank you for suggesting the Steam Games Festival, I believe that’s where we found our first taste of success.

Cayrac, for creating the fantastic and incredibly useful tool: The Slorm Planner.

Legrems, for providing valuable feedback, beta testing, writing helpful guides, and moderating our Discord community since 2021.

Ninakoru, for taking the time to dive into my code, offering suggestions for fixes, and providing a wealth of constructive feedback.

Alarack, for asking insightful questions and for single-handedly keeping our Discord active for a full year prior to Early Access. We still have the document with all your questions. I haven’t revisited it in a while, so I wonder how relevant our answers are now!

To our entire Discord community, who’ve followed us for the past 5 years with incredible passion.

I also want to extend a huge thank you to everyone who contributed feedback, reported bugs, playtested broken versions of The Slormancer, helped others, and/or actively participated in the community, among which: Akezhar, Al_3x, Blacksad, Blitzy, Bodeln, Calavontis, DaddyDeGrand, Darkvoras, DenOwl, DevilsAdvocate, Doghouse, Dylan, Entity, faraddox, kechop3000, llli1liliill, MrPoirot, MuffinRichter, Nightxwolf, Ninakoru, NxHunter, Sawyer, Setharial, Silversicer, TasakaSama, Tengu, TheConcepteur, TheHobomice, Torinux, Twing, Vil, Wiffle, Yeljerolis.

To all the amazing content creators who helped spread the word about The Slormancer, like Wanderbots and SplatterCatGaming, Pohx, ZiggyD, Dr3adful as well as our beloved Frenchies, Best In Slot, Bestio, and Hopure, thank you for your support and enthusiasm.

To Abiding Bridge, for handling the legal and administrative side of things, and for helping us form meaningful partnerships that made our journey easier and more focused.


Since The Slormancer wouldn’t be what it is today without your help, it only felt right to include all of you in the credits of the game. It’s not much, but it’s the least we can do.

I truly apologize if I've missed anyone, I did my best to include everyone I could think of.

And finally, to Aurélien Poudat, the composer behind The Slormancer’s soundtrack, thank you for creating what I truly believe is one of the best video game OSTs I’ve ever heard. Your music has helped shape the soul of our universe.

That's about it.
See you all in a week!

The Slormancer 1.0 available in Experimental



The Final Update (v1.0.0) is now available on the Experimental Branch!
[h2]The Patch Notes for the v1.0.0 can be found here![/h2]

[h2]Experimental Branch[/h2]
This final update adds a number of new features and changes many others. Our goal is to deliver a clean, stable game that runs smoothly on a wide range of systems, without any major bugs.

We're still in Early Access and in an Experimental Branch on top of that, so bugs are to be expected.

If you encounter any bugs or would like to share your feedback, feel free to post on the Steam forums, join us on Discord, or press "Contact Support" directly from within the game.

If you’d like to try the Experimental version, please note that you’ll still be able to transfer your save from the Experimental Branch to the Live Branch once the Experimental period is over.

Also, we have no intention of resetting any player progress so it is safe to farm!

[h2]New Languages[/h2]
In addition to all the new changes, The Slormancer is now available in four new languages: German, Spanish, Japanese, and (partially) Russian.
If you speak any of these languages, feel free to switch your in-game language settings to enjoy the new translations, and don’t hesitate to share your feedback on their quality!

[h2]How to play[/h2]
To get access to the Experimental Branch, right click on The Slormancer, then:
Properties -> Betas -> Beta Participation -> Experimental - Testing Branch.

Once you start The Slormancer, it will make a copy of your save so your progress will carry over to the Experimental Branch. A few changes on The Final Update (1.0) are not compatible with the current 0.9 version of The Slormancer, so if you want to go back to the Live Branch, your progress from the Experimental Branch will NOT carry back to the Live Branch.

That being said, once The Balance Update moves from the Experimental Branch to the Live Branch, your save from the Experimental Branch will be elligible to be carried over.

Have fun!
Cheers!