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The Slormancer News

The Slormancer: Hotfix 0.3.015

Hello everyone!

This patch mostly focuses on bugs but we've sneaked in a couple of changes and Quality of Life additions:

The Slorm Temple:
- 'Fixed not being able to max Slorm Temple upgrades before the heat death of the universe':
- The price of Upgrades has been drastically reduced.
- Slorm Temple Upgrades have been reset and fully refunded.

Treasure Chests:
- Doubled the chance of Treasure Chests.
- Increased the Gold Loot from Gold Chests by about 2500%.

Quality of Life:
- Items with Highlighted stats are now highlighted even when equipped.

- You can no longer reroll the same Legendary, Attribute, Mastery or Reaper effect on an item.
- You can no longer reroll the same stat if it is the only one being rerolled.

- When clicking on a Reforge option, the selected button will remain on the same reforge option if possible. This should prevent quite a bit of accidental reforges.
- Added a confirmation warning when Extracting a Slormite to prevent accidental Extactions.

The Mighty Knight:
- Banner of Sluggishness should work properly with enemies affected by the Tenacious Cataclysm.

The Fierce Huntress:
- You are now properly immune to Suffering Soul's DoT when Untangible (like during Mist-Walker's Fairy Dust) or when Invulnerable.
- Wandering Arrow should now move much more smoothly.
- Finesse's Climax should no longer be inconsistant.

The Mischievous Mage:
- Book Smash should now properly drop Remnants Residue when applicable.
- The animation speed of Arcane Clones is no longer affected by their Attack Speed.
- Glassier Cannon should not affect other heroes when switching classes.
- You should no longer be able to time-lock bosses.

Slorm Reapers:
- Power Crystals from the Ancestral Legacy Reaper now properly deal 100% Elemental Damage (from 30%).
- Reaper of Ferocious Affinity now properly grants you 8% of your Max Mana as Raw Damage (instead of 5%).
- Reaper of the Trainee now deals the correct amount of Additional Damage.
- Reaper of Vindictive Slam and Holy Ground should now display correct values after being modified by Area Increased Effect, and deal the correct amount of damage.

Legendaries:
- Stacks granted by Ahbrasil's Verdict are now correctly removed when unequipping Cadence.

Attributes:
- You can no longer add Attribute Points above the 75 Limit.

Elements:
- Cold Snap should no longer trigger because Ardent Strike is equipped.

Legendaries:
- Young Phoenix Feathers' Cooldown can no longer be removed by Ascension's The Flying Man upgrade
- Young Phoenix Feathers now grant you a 2 seconds invulnerability when triggered.
- Inextricable Torment should now properly remain active between rooms.

Enemies:
- Suffering Souls are now properly Immune to Knockback and Crowd Control effects. This means they can no longer be pulled.

Other:
- Slormandrite of True Potential should now work properly with % Stats (Max Rolls should be maintained when leveling up)
- Enemies like Grotagrom should no longer randomly freeze up and shake when jumping down on you.
- Fixed a few typos and translation errors.

Performance:
- Lightning Effects especially when using Rain of Arrows should no longer tank your FPS (hopefully).

FPS Issue:
As for the FPS issue that's been reported a couple of times, I'm still trying to figure it out.

I believe that multiple users are affected by different things such as High Goldus Droprate, AoE-Intense Builds or other skills that are too demanding in resources. So it does not help to narrow the problem down.

Either way, please be patient, I'm still working on fixing the core FPS issue and will keep improving performance overall during Early Access.

A couple of tips that may help you:
- Try enabling of disabling V-Sync.
- Try changing the display to either windowed, borderless or full screen.
- If your FPS tanks during combat, try disabling damage number, status texts or lifebars.
- There's also a "Low FX" option that you can tick that will disable a couple of effects that might also help out in that regard.

Thanks for your patience!
Have fun!

The Slormancer: Hotfix 0.3.014

Hello everyone!

This patch hopefully fixes all bugs that were found during Act II and/or that were preventing players from progressing.

- Fixed a bug preventing you to properly loot Grotagrom's belt and give it to Adam Nostrus to get the 3rd Ancestral Stone. If it happened to you, Adam Nostrus should have a new dialogue for you.

- Fixed an issue preventing players from unlocking The Slorm Temple. If it happened to you, Olorin should have a new dialogue. Simply talk to him to trigger the proper events.

- Fixed an issue preventing players from completing some missions such as Act II's Mission 5.

Grotagrom's Fight:
- Grotagrom can no longer be stunned by your own skills.
- Grotagrom should no longer freeze and remain stuck if you deal damage to him while he comes down.
- We added hints before and during the fight so the mechanic is easier to figure out.

The Slorm Temple:
- The Floor Cap has been increased.
- You can no longer start the Slorm Temple if you don't have enough Elder Slorm using a controller.

Regarding the Slorm Temple, we are aware that Upgrades currently get way too expansive and we plan to address that in an upcoming patch.

That should be it for today.
More to come later!

The Prison Update is out

Hello everyone!

This is it!
The Prison update is now live!

You can read the full Patch Notes here.
And get more informations about changes that were made to The Slorm Temple there.

Bugs are to be expected. If you find one, please let us know either on Steam forums or on our Discord. We'll work on a fix as soon as possible.

Have fun!

Slormite Chronicles #7

Hello everyone!

As you may have heard, the Prison Update will be available on Monday (November 8th) so you will be able get your hands on what we've been working on really soon.

We've talked about almost everything that's coming in previous Slormite Chronicles so we will use this one as a Patch Notes / Recap of what's coming instead.


The Slorm Temple

- The Slorm Temple no longer has to be reset to collect Pure Slorm (and can no longer be reset anyway).
- You can complete the same Floor multiple times and still get Pure Slorm.
- The Slorm Temple now contains deadly traps and will defend itself.
- The Slorm Temple has a timer based on the number of rooms you have to explore and your current floor.
- As the timer progresses, the floor will get more challenging.
- There is now a boss in The Slorm Temple called the Temple Keeper.
- Olorin is now always available in town.
- You can also purchase Upgrades from Olorin from inside the Temple.
- Both "Flat Pure Slorm Reward" and "% Pure Slorm Reward" upgrades have been removed and replaced by new upgrades.
- Visions and their Upgrades have been removed.
- You can now find "Ultimatums" in The Slorm Temple. A new type of Item.
- Ultimatums can be upgraded at Olorin's Shop using Pure Slorm.
- You can now find Pure Slorm randomly inside the Slorm Temple.
- Salvaging Items with Pure Stat will now grant you a bit of Pure Slorm.
- Olorin's Panels are now unlocked much faster: Instead of being unlocked at Floor 50 and 100, they are unlocked at Floor 10, 15 and 20.

- Elder Slorm now takes a physical form that you have to pick up when you kill an Elite. It is automatically picked up once you walk close to it (like a Shield Globe).

If you have played the previous version of The Slorm Temple:
- You will be refunded of all Pure Slorm spent on Upgrades that have been removed.
- You will be awarded of all Pure Slorm currently locked.
- Your progress will resume at the Highest Floor you've ever achieved.
- HOWEVER, since there are a few new things to unlock along the way, the game will cap you to the lowest level in which you have new things to find. Example: If you were at Floor 201 in the old Slorm Temple, you will be capped at Level 10, where there is something of importance to find. Once, you've completed Level 10, you will be capped to the next lowest level, until you've found everything you had to. Once you do, you will be able to resume your progress at Floor 201.

If you want to know more about these changes, please read Slormite Chronicles #6.


Act II

- 12 New Missions
- 2 New Bosses
- Ancestral Stone n°3 can be found during Act II.
- There is now a new category of Elites, stronger than regular Elites, that can only be found during the Story for now. Plus, they have a Name, so they must be important.

Miscellaneous

- Level cap is now 50.
- 20+ new Skills and Upgrades available in the Ancestral Tree.
- You now have an option to scale missions to your current Level if it is above the recommanded Level +5.
- Auras will now remain active in the village between Expeditions.
- The name of Bosses now appear on their Lifebar.
- You can now randomly find Treasure Chests in Expedition containing either Goldus, Equipment, Slormites, Slormandrites or Slormelines and Fragments.

Changes

- Class Skills are now unlocked at Level 1, 3, 5, 7, 13, 16, 20, 24 instead of 1, 3, 7, 13, 17, 23, 27, 31.
- Support Skills are still unlocked at Level 10.

Quality of Life Changes

- You can easily split Slormites and Fragments by Right-clicking on a stack.
(Hold Shift to add 10 and Alt to add 100)
- Ctrl+Right Click now throws away items.
- You can easily display Item Level, Reinforcement, Pure Item and Attributes/Reapers/Masteries stats on your Inventory.
- There is now a Loot Filter. It is available as soon as you unlock Friedrich (The Blacksmith) and can be opened from your Inventory.
- The Loot Filter can automatically turn hidden items into Fragments or Goldus.

Balance
Enemies
- The Cooldown Reduction Elite bonus of Elite Fallen Knight, Elite Wizard, Elite Suffering Soul and Elite Executioner have been reduced from 60% to 30%.
- Bonus Elite Damage of Elite Fallen Knight and Elite Wizard have been reduced from 30 to 15%.
- Elite Wizard can no longer immediately cast after teleporting.
- Fallen Knight's base damage has been reduced from 92 to 64.
- Executioner's Movement Speed has be reduced from 2.8 to 2.5,
- Executioner's Attack Range has been slightly reduced and its precast animation is slightly longer.
- Elite Executioner's Buff strength has been reduced from 150% to 100%.
- Prisoner's Area of Effect has been increased by 25%.
- Eggs from Elite Spiders now have -33% less Life, Armor and Elemental Resistance.
- Elite Suffering Soul's Movement Speed has been reduced.
- You can now only be affected by Suffering Soul's Decaying Soul once every 15 frames.
- You can now remove Decaying Soul by killing the Suffering Soul that applied it to you.

Exaltations
- Killing an Elite now increases the duration of Exaltations by 2 seconds instead of 5
- Closing a Breach now increases the duration of Exaltations by 1 instead of 2.
- The Movement Speed from Exaltation of Speed has been reduced from 5 to 4.

Cataclysms
- Cataclysm: Explosive: The Radius has been increased by 50%.
- Cataclysm: Regeneration: Non-Elites enemies now regenerate 10% of their Max Life per second instead of 2%. Elites enemies still regenerate 2% of their Max Life per second.
- Cataclysm: Floor is Lava: The duration has been reduced to 7 seconds.
- Cataclysm: Ice Bomb: You can no longer be Frozen by an Ice Bomb if you are already Frozen.


I think that's about it but I may have forgotten a thing or two.

We've also fixed a good amount of bugs that we've encountered during our playtests but we were not particularly focused on bug hunting for this update. We'll get to it later. :)


What's Next?

We have our next update planned and we are ready to work on new exciting things as soon as we know that this update is stable and that everything is running smoothly.

New Reapers would be nice, don't you think?


Have a nice day everyone!
See you on Monday!

The Prison Update Release Date

Hello everyone!

We've been trying to get the update out before Halloween but it just wasn't enough time to get everything done. That being said, everything is now ready and the last touches are being added so we can safely give you a release date.

[h2]The Prison Update will go live on November 8th![/h2]
So in about a week, depending on when you read this announcement. ːsteamhappyː



We'll post the full patch note a couple of days before in the upcoming Slormite Chronicle.

This is our largest update to this day and we sincerely hope to have created a fresh and fun experience for everyone, so we're both nervous and excited to get it out and get your feedback!

In the meantime, Happy Halloween everyone!