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The Slormancer: Hotfix 0.1.9735

MAJOR BUGS:
- Freezes should no longer occur
- Breaches should always close when all enemies have been defeated

Since these were top priority bugs, we did not had that much time to work on other things.

Generals:
- Projectile Knockback is no longer applied to Melee Skills :x
- Critical/Ancestral Damages reduced to 0 should no longer count in the Expedition Recap
- Result Menu should now properly display the time

The Mighty Knight
- Training Dummy should now properly work
- You should now be able to properly cast Banners even when close to a wall

The Fierce Huntress
- Light Ballista should now be able to find a target when cast near walls

The Mischievous Mage:
- Improved Performance when channeling Ray of Obliteration (clones included), with more to come
- Arcane Clones channeling should change their target less often (to prevent the Disco Night Club effect)
- Arcane Clones should now be able to find a target when cast near walls
- Remnant's Vulnerability now applies the debuff with the proper icon

The Slormancer: Hotfix 0.1.9734

Hello everyone!

Another patch to fix bugs, and hopefully black screen issues and/or freezes.

Performances:
Hoverall, the game should be much friendlier to low-specs Graphic Cards.
If you had Black Screen problems and freezes since last patch, they should be resolved.
If not, let me know.

I mostly spent time working on these issues, so not a lot of other changes today.

Generals:
- Damages to Elites should now be displayed properly

The Mighty Knight:
- Vengeance is best served cold should now work properly (and should work fine with Mastering Retaliation)
- Elder Armor should now display changes without having to reequip your armor

The Fierce Huntress:
- Auto-Aim System should now properly work with multiple projectiles

Legendaries:
- Soul Eating Mantle now works with Whirlwind
- Soul Eating Mantle no longer works with Arcane Breach (Not a Channeled or Damage over Time skill)
- Aestia's Ring of Life's Cooldown should now only start when the effect is over
- Aestia's Ring of Mana's Cooldown should now only start when the effect is over
- Bulwark's Resolve should now display the correct value

Reapers:
- Reaper of the Manabender should now trigger Mana Detonation only with its Primordial form
- Manabender's Cooldown should now only start when the effect is over
- Vindictive Slam should now be properly triggered be split or forked Projectiles
- Reaper of the Vindictive Slam's Holy Ground should now deal the proper damage (from 10% to 30%)
- Reaper of the Nimble Warrior should now work properly when 0 damage is dealt

Elements:
- Burning Trail's debuff icon should no longer blink

Attributes:
- Zeal 15: now properly refers to "Skills" instead of "spells"
- Willpower 45: now properly counts Wandering Arrow as a Minion
- Bravery 30: You should no longer gain Greed stack when unequipping gear

The Slormancer: Hotfix 0.1.9730

New Patch! Mostly Bug Fixes.

Crashes:
- Fixed a crash when dying while using Book Smash

Generals:
- Projectiles should no longer pass through Wall when FPS gets low or when their speed is too damn high!
- Elite Damage Reduction wasn't actually working at all (it does now)
- Enemies with a Movement Speed reduced by 100% or more should not moonwalk out of the fight anymore
- You should no longer be perma-stun when your Tenacity is above 100%
- Elite Fallen Knights should no longer be knockbacked toward you
- Skeleton Wizards should no longer teleport out of their Breach area
- Mastery Notifications should no longer take your Mastery Modifiers from gear into account
- Combo & DPS Counter should now pause when a menu is open
- In the Expedition Result screen, Total Damage should now be displayed properly, even if it's above GAZILLIONS DAMAGE

- If your Inventory is full while picking an item from a Random Pack, it will be dropped on the ground instead of being destroyed
- Same if you buy it from the Sales Tab

- Small QoL: Items with Highlighted Stats will also be highlighted in your Inventory
- Small QoL: Potential Progress is now displayed with decimals

Attributes:
- Willpower: Rank 30 should now add the correct Elemental Damage (based on Points AND Gear)
- Determination: Rank 15 - same as above - Points AND Gear should be taken into account
- Fury: Rank 45 should now properly increase Attack Speed even if the CD has started
- Bravery: Rank 15 should now properly trigger when picking up Materials and Slormites

Knight:
- Deflect should no longer work on Area of Effect Damages
- Deflect's Safety Bubble should now properly work
- Deflect's Avenging Wrath should now only work when Fortunate or Perfect
- Living Blood should now properly move to the closest enemy
- Grapplink Hook's Commandeer should now properly work all the time
- Grappling Hook's Commandeer should now properly give Attack Speed to minions under your command
- Bleeding Overdrive's Trail FX should be of the correct color
- Mastering Retaliation should now work properly
- Luck should no longer go above 100
- Changing floor with 100 Luck should now properly trigger Perfect Cast effects on your next cast

Huntress:
- Volatile Hurricane should now properly spread
- When near a top Wall, Arrows should no longer move through the wall.
- Evolving Wilds should now properly move to the closest enemy
- Legacy of Pain from Turret Syndrom should now properly work
- Heavy Explosive Projectile's Auto-Aim System should now properly aim toward target area
- Smoke Screen: The game should no longer think you closed a Breach when losing aggro while going Invisible
- Hunting Net should now pull enemies to the center before doing damage
- Immortal Arrow's Instructions Points should now properly disappear all the time

Mage:
- Wall of Omen should stop indefinitely expand on rare occasions anymore (or maybe it won't. This one's a rebel.)
- Lost-in-Time should now properly end even if enemies are out of sight (also true for other DoTs)
- Time Warp should no longer teleport outside the map on rare occasions
- Arcane Sovereign should now properly Fork or split upon hitting Wall of Omen's Temporal Split
- Book Smash's Remnants no longer display Heavy Encyclopedia's AoE
- Ray of Obliteration should now properly stop when you change its upgrades while casting it
- Ray of Obliteration's Armor of Obliteration now properly adds Elemental Resistance
- Ray of Obliteration's Armor of Obliteration now also works when Arcane Clones are casting Ray
- Against The Necromancer, Remnants should no longer show Damage Numbers when he is shielded and invulnerable
- Arcane Breach's Gravitational Force should now only attract enemies within the range of the Breach
- Attunement Pulse's Relay Point should now work properly on Arcane Breaches
- Two AoEs dealing their damage at the same time such as Temporal Friction triggered by Rift Nova or 2 Arcane Breaches in the same area, should now both properly deal their damage
- Remnants of Orb of the Arcane Master should no longer trigger Temporal Friction
- School Orbs rotating around the Mage should no longer disappear after Time Warp

Elements:
- Burning Trail should no longer slow your FPS down

Legendaries:
- Aegis Justice now only triggers when Crest Shield is equipped
- Aegis Justice is now fired in the right direction
- Sahrusiel's Pact (when used with Reaper of Primordial Affinity) should now properly deal its damage over time and not Afflict you
- Inextricable Waistguard now benefits from AoE Increased Effect
- Inextricable Waistguard can no longer benefit from more than 100% Aura & AoE Increased Effect

Reapers:
- Primordial Reaper of Ferocious Affinity now properly adds 20% Max Mana to Elemental Damage (instead of 100%)
- Idle-based Reapers should now properly add or remove their effect when using Click to Move
- Primordial Kah Veer can now trigger Thunderstruck with any kind of Critical Strike (except from Thunderstruck)
- Primordial Reaper of the Nimble Warrior is no longer removed when received 0 or less Damage
- Primordial Reaper of the Nimble Warrior's Critical Strike Chance is now correctly multiplied with Nimble Champion Stacks
- Thornbite Reaper should now properly add its Thorns Multiplier when Idle

- If you unlocked Adam Nostrus' Primordial Bow by reaching level 100 with a Primordial Reaper in an older patch, you should now be able to evolve it

UI
- UI no longer says "+- XXX" Goldus when purchasing an item
- Skills in your Action bar should no longer be erased upon loading
- You can now properly select Reapers with a Controller

Performances:
- Improved Performances for a couple of upgrades in the Bravery Trait (Rank 15 & 30)
- Minor Improvements made to performance (might be a 10-15% FPS Improvement. But hey, that's a start)

The Slormancer: Hotfix 0.1.9727

Hi everyone!
For today's patch, we've worked on the last crashes that we've found and most importantly, on Performance. It's quite far from over but that's a start.
We've also been working on Out of Memory issues. It was a complex matter that took me a bit of time, so I didn't had the time to work/fix on a lot of other things.

Crashes:
- Fixed a crash occuring when a Boulder would fall while dying
- Fixed a crash occuring when casting Ray of Obliteration for too long
- Fixed a crash when looking at Ancestral Skills with Swift Wings of Hermesal Equipped
- Fixed a crash when closing the Blacksmith with an item being crafted
- Fixed a crash when throwing an item away at the Blacksmith

Perfomances:
- Drastically Improved FPS on Orb of the Temporal Master.
- Drastically Improved FPS on Floating Damage Numbers / XP Numbers / Gold Numbers.
- I used the word Drastically twice, so it has to be better.
-> Much more to come later on.

Out of Memory Issues:
- Fixed Memory Leaks here and there that should greatly reduce the number of "Out of Memory" crashes.
- The game should no longer slow down during extended periods of gametime (or at least much less).

Attributes:
- Dexterity: Rank 60 should now properly work.

Huntress:
- Sharpened Blades now create Ravenous Daggers when hitting a wall.
- Ravenous Daggers coming back at you also trigger Ravenous Swirl.
- You should no longer get stuck in environment while using Tumble.

Mage:
- Clones casting Orb of the Arcane Master will now be casted at the correct place when using a controller.
- When using Rapidcast, you can no longer cast Ray of Obliteration while casting the clone (same for Arcane Barrier).
- Arcane Clones should now keep casting when their target is out of screen range.
- Arcane Clones should now properly attack when close to walls.
- Wall of Omen should now stop expanding indefinitely.

Balance:
- "Shadow Repercussion" now starts its Cooldown once its effect is over.
- Rebound no longer resets the duration of the Projectile after the first Rebound.
- Some Auras, such as "Air Conditioner" are now capped to no longer benefit more than 100% Aura/Area Increased Effect (Air Conditioner being the only one right now).

Extras:
- You can now take a screenshot via Steam.
- You can move up and down Friedrich's store with Mouse-Wheel.

The Slormancer: Hotfix 0.1.97

Hi there! Today's patch includes the first Quality of Life changes since we've finally had the time to implement some. If you still experience bugs, or have reported a bug that is yet to be fixed, no worries, we still have a long list to clear. We're just taking it one step at a time.

Bugs & Crashes
Crashs:
- Fixed 2 crashes occuring with Astral Retribution.
- Fixed a crash when receiving too much damage, also causing FPS drops.

General:
- Fixed a bug where some Legendary items would show a £ instead of their actual stat.
- Fixed a bug where you could not purchase Skills with Slorm if you had the exact number of Slorm required.
- You should no longer be stuck by environment when trying to reach Bryan's Portal.
- Slormites Found are now properly shown at the end of an Expedition.
- Fragments now display the proper icon on the Minimap.
- Debuffs on enemies should no longer be cut on high resolution screens (untested, let me know)
- Upgrades and Passives should no longer be active if you no longer have the requirement due to unequiping gear.
- Thorns should now properly hit all enemies even when multiple enemies are all hitting at once.
- You can no longer unlock Adam Nostrus' Primordial Reaper by reaching level 100 with any Primordial Reaper.

Controller:
- Your Character should no longer keep moving when Click to Move is enabled.
- Menus should now be accessible on any sort of screen resolution.

The Mighty Knight:
- Whirlwind now triggers Astral Retribution and Astral Meteor from Elder Retribution.

The Mischievous Mage:
- Arcane Breach's Violent Contact now properly deals Increased Damage to every enemy hit.
- Arcane Breach's Evergrowing Portal can no longer occur more than 10 times (Individually).
- Polyvalent Caster should now properly work.
- Diversify should now properly work (and stop giving you tons of projectiles).

The Fierce Huntress:
- Wandering Arrow should no longer prevent you from losing Bryan's Circle of Protection.
- You can no longer be unkillable while using Life Regeneration and Totems of Renewal.
- Void Arrow's charge now properly ends when being stunned.
- Endless Quiver should now properly work on Void Arrow.
- Endless Quiver should no longer increase Rain of Arrow's Mana cost.
- UI: The Delighted Mechanic should no longer be offseted.

Reapers:
- Primordial Vindictive Slam's Holy Ground no longer benefit from Vindictive Slam's Increased Area Size.
- Goldscourge should now properly count and add Goldus.
- Reaper of the Sleepy-Butterfly should now display correct informations in the tooltip.
- The Primal Ancient Ancestral Legacy's Elemental Fervor should no longer stack.

Attributes:
- Bravery Rank 30: should no longer work when equipping/unequipping gear.

Extras
- Typos... Typos everywhere!
- A bunch of other bugs should be fixed based on some general changes made to the game.
- I also probably broke a few things.

Quality of Life Changes:

- You can now activate Area of Effect & Totems Rapidcast (and no longer have the option to Aim - toggled off by default).
- You now have an option to auto-pick up Crafting Materials (toggled off by default).
- (Also added an animation when you pick up Equipment or Materials).

- You can now see the Level of your Item on your Item!
- If you're at max level, the XP of your Reaper is displayed at the bottom of your screen.

- You can no longer right-click to Salvage an Item (will result in less accidental salvages).
- You can now right click on an Item at Friedrich's or Rick's menu to equip it back to its slot.
- Equipment is now automatically reequipped (or put back in your inventory) upon leaving Rick or Friedrich's Menus.
- You can now UNLOCK stats you've previously locked to your equipment, at Friedrich's.