1. The Slormancer
  2. News

The Slormancer News

The Slormancer v1.0.1: Patch Notes



Hello everyone!

Now that the release is behind us and that I have a bit more time to work on The Slormancer, here's the first round of additions and fixes.

To avoid breaking anything that will prevent lots of players from enjoying the game, we will be deploying (almost) every single patch in the Experimental Branch for a short period of time, until we're sure that the new version is stable.

Patch 1.0.1 is now available on the Experimental Branch and should hit the Default Branch soon. So if you want to give it a try, right click The Slormancer, choose Properties then Beta and select Experimental.

Important: The Experimental Branch will use the same save as the Default Branch so you can move back and forth between branches and your progress will follow through.

Important: If you've been playing on the Experimental Branch since the end of Early Access, you will need to rename your save files since they are no longer valid save files. To do so: simply go to: C:\Users\\AppData\Local\The_Slormancer, and change the name of save_exp_cbeta_1 to save_1.

[h2]Additions and Quality of Lifes[/h2]
  • Added a few QoLs to Rick Manalan's Reinforcement:
    • Right-Clicking on an Item to send it to The Slormitizer will now always re-equip the previous Item.
    • Adding an Equipment to The Slormitizer will now immediately add the proper Slormite to The Slormitizer.
    • Pressing SHIFT will now send 10 Slormelines / Slormandrites to the Slormitizer, and pressing ALT will send 100.
    • In Rick Manalan's Merge Menu, you can now select 1, 3, 10, 100 and Max as Craft values.
  • Pure Stats will now display !, !! and !!! based on the Max possible Pure Score instead of the current possible Pure Score, to prevent !!! turning into !!.
  • Added a few QoLs to The Blacksmith:
    • Right-Clicking on an Item to send it to Friedrich's Forge will now always re-equip the previous Item.
    • In the Blacksmith's Salvage Menu, you can now press SHIFT + Right Click to Salvage unequipped Equipment.
    • Choosing a Reforge Recipe at the Blacksmith should now snap the tooltip to the associated stat.
    • In the Blacksmith's Merge Menu, you can now select 1, 3, 10, 100 and Max as Craft values.
  • Added a "Sort" button in Storage Stashes.
  • Added a Search function to:
    • Inventory Equipment
    • Storage Stashes
    • Legendary Stashes
  • Class Skills: Added a visual cue to better display the fact that only a single upgrade can be active per tier.
  • Added a function to fully Upgrade or fully Downgrade a Skill / Ancestral Skill when holding SHIFT while upgrading or downgrading a Skill.
  • Added a "Automatically Start Next Wave" toggle in The Great Forge.
  • Influence can now be gained in The Netherworld.
  • Fire Rage and AoEs from The Dreadful Colossus should be less noisy.
  • Material Tabs:
    • Stacks of Materials will now only be displayed up to 99 999 to not clutter the screen with useless informations (the actual stack value is still properly displayed in the tooltip).
    • Stack values are now being displayed with a XX XXX format (it's not much, but it looks nicer).
    • Goldus, Slorm, Pure and Elder Slorm values are not properly displayed and the font should adjust accordingly to the value.

[h2]Changes[/h2]
  • Fire Rage Cataclysm is now a single "donut-shaped" attack instead of 3 areas.
  • The following Damage over Time effects can now deal Critical Strike Damage by default:
    • Skewer
    • Retaliation over Time
    • Arcane Bond
    • Afflict (from Reaper of Ferocious Affinity)
    • Exhaustion (from Reaper of Sleepy Butterfly)
    • Trauma (from Reaper of Deadly Accuracy)
    • Resonating Force (from Reaper of Upheaval)
  • Ancestral Firefingers now reads: Damage over Time can now deal Ancestral Strike Damage.


[h2]Bugs Fixes[/h2]
General
  • In The Slorm Temple and The Netherworld, the proper Wrath level should now be applied when calculating resistances.
  • Skills Imbued with multiple elements should now have the proper Mana Cost.
  • Equipping Skills right after opening the Skills menu should now properly work.
  • The Search function should now work properly with The Netherworld map and no longer return positive for Raw Damage.
  • Slormites tooltips should now be properly displayed when using a 4k resolution.
  • Loots on the Minimap should no longer randomly disappear.
  • Fixed an issue preventing the possibility to Graft some Legendary Effects.
  • Fixed a crash occuring when opening Jemma's store.
  • Fixed a few other crashes.
Ancestral Legacy
  • Waste Not's Overkill Damage should no longer be modified by damage modifiers.
  • Melting Ice should now reduce the Cooldown of all relevant Skills.
  • Burning Rage should no longer appear twice.
The Mighty Knight
  • Skewered should now display the amount of stacks.
The Fierce Huntress
  • Void Arrow should now charge at the proper speed regardless of FPS.
The Mischievous Mage
  • Remnants of Overdrive should now trigger Remnant Clouds.
Slorm Reapers
  • Reaper of Necromancy should no longer prevent Bryan's Seal of Protection to be removed.
  • Reaper of Support should now properly grant additional damage to Turret Syndrom.
  • Primordial Malediction of Reaper of the Goldship should now work properly.
  • Primordial Benediction of Reaper of Upheaval should now only apply to you.
Legendaries
  • Ironclad Retaliation should now work properly with Cataclysm Damage.
  • Gloves of the Unleashed Surge should no longer trigger with Support Skills.
  • Jewel of Odhor should now properly reduce the Cooldown of all relevant Skills.
  • Jewel of Istrahsil should now properly reduce the Mana Cost of all relevant Skills.
  • Abrasihl's Verdict should now only trigger when casting Cadence.
  • Fulgurorn's Elemental Snare should no longer be applied to you.




I still have quite a list of bugs to fix, including very problematic ones that I still can't seem to figure out. So don't worry, I'm still working on those!

Cheers!

Special Slormite Chronicles



Hello everyone!
Welcome to a very special edition of the Slormite Chronicles!

Since a lot of new players have joined us recently, here’s a quick reminder: the Slormite Chronicles is what we call our devlogs. We publish one on the 6th of every month to celebrate the day The Slormancer launched in Early Access.

But hey, we didn’t want to wait until the 6th this time. So here’s a little bonus Chronicles to give you a quick recap of how launch week went, and what’s coming up next!

[h2]What a Week![/h2]
Launch week officially ends on Tuesday, May 20th at 7pm (which is just a few hours from the time I’m writing this). And overall… it went pretty well!

We sold 75,000 copies during launch week, bringing us to a grand total of 250,000 units sold! Thank you so much for your support!



Our only previous experience with a game launch was when The Slormancer hit Early Access, and let’s just say, that was a bit more of a wild ride.

We’ve seen dozens of bugs reported daily on Discord, but players are still able to launch the game and enjoy the full content without major crashes. The #1 issue seems to be the game starting in windowed mode, mildly annoying, but fixable on the player's end.

We also hit an all-time peak of 10,989 concurrent players!
That’s not quite at the level of the genre’s biggest titles, but considering where we started, and the fact that our team has a grand total of two people, we think that’s pretty awesome.



Once again, a massive thank you to everyone who gave the game a shot this week, whether you loved it or bounced off, we appreciate every single one of you.

Unlike our Early Access launch, we’re also seeing a lot more players sticking around this time, which is super encouraging. There’s content, and players seem to be enjoying it.

Thanks to many streamers who jumped in and gave The Slormancer a try, we’ve regularly had between 1,000 and 4,000 viewers on Twitch. Big thanks to all the streamers and viewers, it's always fun watching new builds being discovered live.

Here’s a handful of cool videos we'd like to share:
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

[h2]Handling Feedback[/h2]
We’ve had an avalanche of feedback to process: from Discord, Steam, emails, and beyond. Whether it’s bug reports or gameplay suggestions, we’re actually spending more time reading and sorting through it all than fixing things!

So we’ve got to optimize how we work. Aside from two quick hotfixes to address crashes, I only just got back into the code yesterday, and I’ve been working full steam ahead to squash bugs and add a few goodies.

That said, as mentioned, we’re a tiny team, and I’m actually the only developer. This whole adventure started with the two of us, and we’d really like it to end the same way, just us, doing our best to build something we care about. It’s just… a bit slower.

More feedback!
We’re also reading a ton of feedback all over the place, Reddit threads, Twitch chat, Steam discussions, and we’ve been feeling a lot of love lately.

The Slormancer was made with passion, but let’s be honest, it’s a bit clumsy in places so we totally understand the negative reviews and that it might not click for everyone.

That said, we’re really happy to see that some of the core ideas we had from the start, like instantly swapping builds or offering deterministic crafting, are being recognized and appreciated. That means a lot to us.

Speaking of feedback...
If you’re enjoying The Slormancer, please consider leaving a positive review! It really helps. ːbryan_mcrippedː

[h2]Patch When?[/h2]
Post-release is a bit different from Early Access. My plan is to release regular patches with fixes and updates until everything’s stable and polished. The first patch should drop next week, and we’ll test it on the Experimental Branch for a few days to make sure it doesn’t break anything.

Here’s a tiny sneak peek:

Added a visual cue to make it super clear you can only have one upgrade per tier.

Added a shiny new button in the Forge.

We’ve also got a bunch of quality-of-life tweaks and loads of bug fixes coming.


[h2]What’s Next?[/h2]
To be fully transparent, we’ve just wrapped up 8 years of development, with some very intense final months. I want to focus hard on fixing as many issues as I can during these early weeks, so everyone can enjoy the game under the best conditions.

After that, we’ll take a bit of a breather and figure out the next steps. There are a lot of things we’d love to add, but until we’re 100% sure what’s feasible, we don’t want to make any promises.

What I can promise, though, is this:
The Slormancer is coming to consoles, Switch, PlayStation, and Xbox, when it’s ready. While adapting the UI for consoles, we’ll also be polishing up controller support and working toward getting that sweet “Verified” badge for the Steam Deck.

That’s all for now!
Thanks again to everyone playing, supporting, and slorm hunting with us!

(Alright, back to code.)

Diablo 4 and Path of Exile 2 have a fresh rival as pixel-art ARPG soars on Steam

Diablo 4 Season 8 is perfectly fine, but feels safe and more of the same. Path of Exile 2's Dawn of the Hunt has improved dramatically since its rocky release, but the early-access ARPG still has a long way to go. Last Epoch Season 2 is strong, but by now you may be looking for something fresh. Enter The Slormancer, a pixel-art indie ARPG from Slormite Studios that was launched out of early access at the start of this week, and has since built up impressive momentum with very positive Steam reviews and an ever-growing player count.


Read the rest of the story...


RELATED LINKS:

Valorborn is an ambitious medieval RPG made by just three developers

Halfway between Manor Lords and Minecraft, gorgeous Steam city builder hits 1.0

After Blue Prince, Strange Antiquities might be the next great detective puzzler

The Slormancer v1.0 is now available!



[h2]The Slormancer is now out of Early Access[/h2]
The Slormancer is the result of countless hours of work but it was made possible thanks to the incredible support, feedback, and passion of our player community throughout its development. From the bottom of our hearts, thank you for being part of this adventure!

[h2]The Slormancer: From 0.1 To 1.0[/h2]
[previewyoutube][/previewyoutube]

[h2]We need your help![/h2]
As a small indie team, your support means the world to us. If you’ve enjoyed your time with The Slormancer, there are a few simple things you can do to help us make this release a success:
  • Tell your friends about the game, or share the news on social media!
  • Leave a positive review on Steam if you haven’t already, it really helps more than you might think.
  • Come say hi on Discord, X or Bluesky and help spread the word!


[h2]Supporter Pack[/h2]
Our wonderful Supporter Pack has been available for a few days now, along with the Original Soundtrack!

Buying either is a great way to support the ongoing development of The Slormancer, and every bit of support means the world to us. Whether you’ve been with us since the beginning or are just now joining the adventure, thank you so much for being part of this journey!

https://store.steampowered.com/app/3625910/The_Slormancer__Supporter_Pack
https://store.steampowered.com/app/1110800/The_Slormancer__Original_Soundtrack

[h2]Patch Notes[/h2]
The Patch Notes for v1.0.0 can be found here.

[h2]The End of the Beginning[/h2]
Even though this update marks the end of The Slormancer's Early Access, it’s far from the end of the road. We will continue to develop and improve the game through future updates, balancing changes, and new content, and your feedback will remain as valuable as ever.

So please, keep sharing your thoughts, ideas, and bug reports with us.

This is only the beginning.



[h2]Migrating a Save File from Experimental to Live[/h2]
If you've been playing the Experimental Branch and would like to carry your progress over to the Live Branch, there is a small extra step that needs to be done:
  1. Head over to C:/Users//AppData/Local/The_Slormancer and find the save_exp_cbeta_1 file, copy it and rename it to save_1 (and copy or erase the previous file).
  2. When you launch The Slormancer, if Steam asks you to choose between the Local and the Cloud file, choose Local.
  3. Profit!
This assumes that you are playing on the Save Slot 1.
if not, simply change the numbers accordingly (e.g: Rename save_exp_cbeta_2 -> save_2 etc...)


Have fun!
Cheers!

The Slormancer: Supporter Pack, Achievements, Cards & Badges



Hello everyone!

[h2]The Slormancer leaves Early Access tomorrow[/h2]
-sweating intensifies-

Here's a count down timer to the release.

[h2]Supporter Pack[/h2]
Our wonderful Supporter Pack is now available!

However, please note that its content will only be accessible with the 1.0 version of the game, which will be released tomorrow unless you’re participating in the Experimental Branch, in which case you’ll have immediate access to its content.



https://store.steampowered.com/app/3625910/The_Slormancer__Supporter_Pack

Slorm of Gold
In The Slormancer, Bryan didn’t have the best fate… but that doesn’t mean he can’t shine! With this DLC, give him a second (and much more radiant) chance with the "Slorm of Gold" alternative skin.

Say goodbye to the spectral blue: Bryan now reincarnates as a glowing yellow orb and gains ethereal wings. More celestial than ever, he now floats with divine grace (or almost).

But that’s not all! When Bryan transforms into a door, he is no longer just any door… he becomes a golden door. With Wings!

A simple cosmetic change? Maybe. A glorious new aura for Bryan? Absolutely!

This Supporter Pack includes:

A Golden Skin for Bryan, the little ghostly orb following the player.

A Golden Skin for the teleportation doors created by Bryan and used throughout the game.

Supporting the Team
By purchasing this Supporter Pack, you’re not just giving Bryan a fresh new look—you’re also supporting two independent developers who put all their passion into The Slormancer.

Creating and evolving a game is a challenging adventure, and every bit of support helps us continue improving the experience, adding more content, and pouring even more love into the game’s universe.

If you love The Slormancer, if you love Bryan, or if you just think there aren’t enough wings in the base game, then this pack is for you!

[h2]Steam Achievements[/h2]
Steam Achievements should now also be available for everyone.

There are currently 83 achievements, each tied to some of the most significant milestones available in The Slormancer. Your achievements should update the next time you launch the game.



[h2]Community Items[/h2]
Steam Trading Cards should now also be available, along with Steam Badges and Community Items.
You will now be able to get animated profile pictures, avatar frames, background and emoticons.

























Happy hunting!
Cheers!