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The Slormancer News

Slormite Chronicles #9

Hello everyone!

We took some time off with friends and family and to charge up batteries for the year ahead and we're now ready and excited to get work done and share new things with you! And to officially wish you a Happy New Year!

We want to start off the year and this Chronicle with a very important announcement:

The Slormancer sold 100.000 units on Steam!




And this is absolutely phenomenal for us. Our optimistic goal for the first year was to sell about 15.000 units, and this felt ambitious, as this is our first game and because it is an Early Access after all.
This is an incredible achievement for the both of us, and it could never have happened without the support of each and every player that trusted us by buying our game in its most basic (and bugged) Early Access version. So THANK YOU for your support.

That being said, we still have lots of work to get to the 1.0, and if anything, this made us even more motivated to make The Slormancer the best game it can be.

Work in Progress

We're still working on Part 1 of The Mage Academy update, which includes, among other things, new Slorm Reapers and new enemies. You can read more about our upcoming schedule and upcoming content on our previous Slormite Chronicles.
We're now done with the new Slorm Reapers and are currently in the production step of new enemies, we just don't have anything to show yet. So what about a new Slorm Reaper ?



This is the "Primordial Reaper of Alpha and Omega". If you like massive orbs moving around, then this is a perfect fit for you.

We've mentioned new ways of unlocking Slorm Reapers in our previous Chronicle. Well, there's a new Slorm Reaper called "Pure Reaper of the Keeper", that you can only get if you progress deep enough inside the Slorm Temple.
I'd like to keep the complete effect for ourselves for now, but we can show the minion that comes with it. We call it the Mini-Keeper.



The Mini-Keeper is a minion that can be turned into a Totem on demand, benefiting from both Minion and Totem synergies and increasing its effect. It's strong. And we think it looks nice.

That's it for now. We're still hoping to get that update out before the end of January. It'll depend on the amount of work we forgot to take into account. :)

Have a nice day everyone!

Slormite Chronicles #8

Hello everyone!

First, we want to thank you for your feedback and positive reactions for the release of The Prison Update. We feel like we went back on tracks and we are much more confortable with the current state of the game than we were before.

The Mage Academy Update

Let's talk about the future of The Slormancer.
The Mage Academy Update (Major Update n°2) will be divided in 3 smaller Updates. Each one bringing its share of new content, reworks and bug fixes.

Keep in mind that this is a very raw short-term Road Map and that things may change over time.

The Mage Academy Update, Part.1
  • 20 New Slorm Reapers
  • Materials Tab in Inventory
  • 5 New Enemies
  • The Mage Academy environment in Expeditions


The Mage Academy Update, Part.2
  • Act III
  • New Level Cap
  • New Ancestral Legacy Tier
  • Act I Rework
  • New Cataclysms & Exaltations
About the rework of Act I: This is a major issue for us, because a lot of players just stop right there after a couple of hours and never get to see the rest of the game, which is where the content is. So we want to make it less tedious, probably shorter, increase the variety of enemies now that we have some, and introduce a bunch of Exaltations as well as Named Elites. We're not going to start over, just make it better.

The Mage Academy Update, Part.3
  • New Endgame Content
It was previously called "Trials of Grit" in the Road Map, we internally call it "The Great Forge" now. I can't tell you much about it but it's going to be related to Reapers, and should introduce a great amount of variety to them...

We currently have no date to communicate. But it's probably safe to say that Part 1 should be available around January. :)


Slorm Reapers

We are currently working on Part.1 and this is what we're going to talk about next, starting with Slorm Reapers.

Before we begin, please remember that designs and numbers are not final. We are currently implementing new Reapers in the game and we have yet to test them. Also, while I code their behavior, the rest of the team (being one other guy) is currently working on updating the look of Reapers, so they are a better match for their effect. This means that the skin of pretty much all Slorm Reapers down below will be different for release.

We are bringing 20 new Slorm Reapers to The Slormancer and I believe we took the time to dig a bit deeper and find more visually appealing and/or original effects. We also tried to give some love to stats and/or builds that deserved it.



Fate-Crusher, Reaper of the Seven is a new concept that takes advantage of all Reaper bonuses available on your equipment. Reaper bonuses also directly affect the effects of this Slorm Reaper.

Reaper of Retaliating Foresight was built with the idea of removing the "passive defense" behavior of Retaliation and be active with it.

Reaper of Inner Strength is a simple yet quite fun Reaper, that will hopefully enable Inner Fire builds.



Sovereign Reaper of Great Necromancy is our way to introduce some sort of Summoning skills to the game while people wait for a possible official Necromancer class. :)

New ways to unlock Slorm Reapers
We are trying to diversify the way you get Slorm Reapers. As of right now, there's only one Slorm Reaper (Aurifurious, Reaper born of Fusion) that can't be found through loot. And we really like the idea and would like to push into that direction.
With this Update, 3 out of the 20 Slorm Reapers will only be unlocked by other ways than loot.

Behold! The Elder Staff of The Slorm Temple. This one will be purchasable from Olorin, at an outrageous (yet reasonable) Pure Slorm price.



Primordial Slorm Reapers
Since we're talking about Slorm Reapers, I'd like to address the Primordial Slorm Reaper issue:

We've yet to come up with a solution but we are well aware that the current amount of farm required to unlock one (or even multiple) Primordial Slorm Reapers is a problem, plus the fact that you have to grind it back up to a decent level once you've unlocked it. Nothing is set in stone but we have various ideas. And we will hopefully be able to implement a solution for this Update.

The Mage Academy

This part is ready and implemented. I'm reusing screenshots from very old devlogs, but here's what it looks like.



Materials Tab in Inventory

Aren't you tired of having sort your inventory? Don't you get angry when you have to give a Greater Slormite to another one of your characters? And that room space lost with that absurd amount of crafting materials?

Say no more! We're introducing the Materials Tab to The Slormancer, where everything is easy and properly sorted. Infinite stacking! Shared among your characters! A haven of peace. YOUR haven of peace.



That's it for now. We have nothing to share about new enemies since we've yet to work on them.
Merry Christmas everyone!

Nominate The Slormancer for a Steam Award!

Hello everyone!

The Steam Awards are live!

The Slormancer is at the beginning of its Early Access journey and although the reception has been really positive, we are far from the game we want it to be. We still have a lot of features to implement, things to uprove and that many bugs to squash.

For this reason, it doesn't feel appriopriate for us to compete for "Gameplay" or "Gamedesign" awards just yet.

That being said, there is one thing that is complete in The Slormancer: its Soundtrack.
We were very happy with it from the start but the amount of outstanding love it got from the community was not expected. If you too think that we've made an excellent job with the soundtrack, then we would be humbled if you could vote for The Slormancer for Best Soundtrack during the Steam Awards.


With a little bit of Slorm, nothing's impossible.
Let's get it togeter!

Thank you!


Want to hear some of it? It's right below:

[previewyoutube][/previewyoutube]

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[previewyoutube][/previewyoutube]

The Slormancer: Hotfix 0.3.015

Hello everyone!

This patch mostly focuses on bugs but we've sneaked in a couple of changes and Quality of Life additions:

The Slorm Temple:
- 'Fixed not being able to max Slorm Temple upgrades before the heat death of the universe':
- The price of Upgrades has been drastically reduced.
- Slorm Temple Upgrades have been reset and fully refunded.

Treasure Chests:
- Doubled the chance of Treasure Chests.
- Increased the Gold Loot from Gold Chests by about 2500%.

Quality of Life:
- Items with Highlighted stats are now highlighted even when equipped.

- You can no longer reroll the same Legendary, Attribute, Mastery or Reaper effect on an item.
- You can no longer reroll the same stat if it is the only one being rerolled.

- When clicking on a Reforge option, the selected button will remain on the same reforge option if possible. This should prevent quite a bit of accidental reforges.
- Added a confirmation warning when Extracting a Slormite to prevent accidental Extactions.

The Mighty Knight:
- Banner of Sluggishness should work properly with enemies affected by the Tenacious Cataclysm.

The Fierce Huntress:
- You are now properly immune to Suffering Soul's DoT when Untangible (like during Mist-Walker's Fairy Dust) or when Invulnerable.
- Wandering Arrow should now move much more smoothly.
- Finesse's Climax should no longer be inconsistant.

The Mischievous Mage:
- Book Smash should now properly drop Remnants Residue when applicable.
- The animation speed of Arcane Clones is no longer affected by their Attack Speed.
- Glassier Cannon should not affect other heroes when switching classes.
- You should no longer be able to time-lock bosses.

Slorm Reapers:
- Power Crystals from the Ancestral Legacy Reaper now properly deal 100% Elemental Damage (from 30%).
- Reaper of Ferocious Affinity now properly grants you 8% of your Max Mana as Raw Damage (instead of 5%).
- Reaper of the Trainee now deals the correct amount of Additional Damage.
- Reaper of Vindictive Slam and Holy Ground should now display correct values after being modified by Area Increased Effect, and deal the correct amount of damage.

Legendaries:
- Stacks granted by Ahbrasil's Verdict are now correctly removed when unequipping Cadence.

Attributes:
- You can no longer add Attribute Points above the 75 Limit.

Elements:
- Cold Snap should no longer trigger because Ardent Strike is equipped.

Legendaries:
- Young Phoenix Feathers' Cooldown can no longer be removed by Ascension's The Flying Man upgrade
- Young Phoenix Feathers now grant you a 2 seconds invulnerability when triggered.
- Inextricable Torment should now properly remain active between rooms.

Enemies:
- Suffering Souls are now properly Immune to Knockback and Crowd Control effects. This means they can no longer be pulled.

Other:
- Slormandrite of True Potential should now work properly with % Stats (Max Rolls should be maintained when leveling up)
- Enemies like Grotagrom should no longer randomly freeze up and shake when jumping down on you.
- Fixed a few typos and translation errors.

Performance:
- Lightning Effects especially when using Rain of Arrows should no longer tank your FPS (hopefully).

FPS Issue:
As for the FPS issue that's been reported a couple of times, I'm still trying to figure it out.

I believe that multiple users are affected by different things such as High Goldus Droprate, AoE-Intense Builds or other skills that are too demanding in resources. So it does not help to narrow the problem down.

Either way, please be patient, I'm still working on fixing the core FPS issue and will keep improving performance overall during Early Access.

A couple of tips that may help you:
- Try enabling of disabling V-Sync.
- Try changing the display to either windowed, borderless or full screen.
- If your FPS tanks during combat, try disabling damage number, status texts or lifebars.
- There's also a "Low FX" option that you can tick that will disable a couple of effects that might also help out in that regard.

Thanks for your patience!
Have fun!

The Slormancer: Hotfix 0.3.014

Hello everyone!

This patch hopefully fixes all bugs that were found during Act II and/or that were preventing players from progressing.

- Fixed a bug preventing you to properly loot Grotagrom's belt and give it to Adam Nostrus to get the 3rd Ancestral Stone. If it happened to you, Adam Nostrus should have a new dialogue for you.

- Fixed an issue preventing players from unlocking The Slorm Temple. If it happened to you, Olorin should have a new dialogue. Simply talk to him to trigger the proper events.

- Fixed an issue preventing players from completing some missions such as Act II's Mission 5.

Grotagrom's Fight:
- Grotagrom can no longer be stunned by your own skills.
- Grotagrom should no longer freeze and remain stuck if you deal damage to him while he comes down.
- We added hints before and during the fight so the mechanic is easier to figure out.

The Slorm Temple:
- The Floor Cap has been increased.
- You can no longer start the Slorm Temple if you don't have enough Elder Slorm using a controller.

Regarding the Slorm Temple, we are aware that Upgrades currently get way too expansive and we plan to address that in an upcoming patch.

That should be it for today.
More to come later!