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The Slormancer News

The Slormancer: Hotfix 0.1.096

Bugs Fixed

- Fixed a crash when hovering the Legendary Item: Swift Wings of Hermesal in Chinese
- Fixed a random crash when using Reaper of the Chrysalis/Reaper of the Sleepy Butterfly
- Fixed a random crash with Corrupted Pudding targetting you
- Fixed a crash when looting too much gold with Aurifurious or Goldscourge
- Fixed a crash with Grappling Hook's Boulder Rain
- Fixed a crash with Astral Retribution
- Fixed a crash when using Wall of Omens on a Temporal Clone
- Fixed a random crash occuring while using Immortal Arrow

- Fixed a bug where the Max Craftable value was incorrectly displayed at Friedrich
- Fixed a bug where the Main Menu would disappear when using a Controller

- Goldus at the end of Expeditions has been regrouped so it does not reduce your FPS to 3 (or less!)
- Skills should now cost the appropriate amount of Mana
- Selling Stacks of Items should now display the correct amount of Goldus
- Various indirect damages such as Poison & Thorns should now properly crit.
- You can now longer get stuck outside a room with Tumble after opening a Breach
- You can no longer get stuck outside a romm using Arcane Gates to teleport
- Huntress' Trap Knockback no longer pushes enemies outside the room after opening a Breach
- Chrono-Manipulation now returns the correct amount of Mana
- UI: The Mechanic of the Huntress is no longer offseted on various resolutions
- UI: Maximum Warp should now properly display the mechanic
- UI: Highlighting All-Resist no longer highlight Light Resistance
- "Idle" Buffs such as Steady Feet now properly disappear when using Click To Move
- Mana Leech now properly works

- You can now bind the F2 key!
- Improved Performance when using Aurifurious, Goldscourge & Slormbane
- Regular Windowed mode is back

Balance:

- Additional Projectile Percent Reduced by 60% on Gear
- Slormbane now deal Additional Damage based on Slorm found in the past 20 seconds.
- Reaper of the Manabender Raw Damage's Synergy is now based on 1% (per Reaper Level) of your Mana Regenaration instead of 10%
- The Effect of Upgrades on Equipment has been decreased by 25%
- Chrono-Puncture's Remnant Damage is now 5000% instead of 10.000%
- Deflect's Cooldown has been increased from 10 to 13 seconds
- Deflection now reduces the Cooldown of Deflect by 3% (at max Rank) instead of 5% per hit.

Black Screen Troubleshooting

I've posted a thread with new solutions that people may want to try, please let us know if something works.

The Slormancer: Hotfix 0.1.093

Hello everyone.

Bugs Fixed

- Fixed a crash when Reinforcing an Item above +15
- Fixed a crash when dropping back an Item from Reinforcement
- Fixed a crash that could occur when casting any sort of skill during a transition
- Fixed a bug sometimes preventing players from equipping gear because of an unsufficiant level
- Fixed a crash when tooltiping a Movement skill with Swift Wings of Hermesal equipped
- Fixed a crash when the number of victims in a single floor was too great
- Fixed a rare crash when moving through a portal with Click to Move
- Fixed a crash with the Ancestral Legacy Reaper during a transition
- Fixed a crash that occured when leaving mission 12 or 13 to main menu
- Fixed a crash when merging slormites or salvaging at the Blacksmith

- Fixed a Freeze when Tumbling next to a wall with the upgrade "Booby Trap"
- Fixed a Freeze when using Smoke Screen next to a wall with the upgrade "Double Smoggy Traps"
- DAMN YOU TRAPS!

- Fixed an issue making the Mage invisible after a Time Warp
- Fixed an issue where enemies could be Knocked back outside of their Room

- Elder Lances should no longer trigger forks.
- Reaper of the Manabender no longer triggers an Explosion tied to its Primordial Form

"Balance"

- Primordial Reaper of the Sharpshooter: Additional Projectile Multiplier reduced from 100% to 50%
- Not So Lost no longer deals damage to enemies affected by Lost In Time.

Black Screen Issues: Round 2

We've tried a bunch of changes in the game that may or may not work out.
We're still investigating the issue.

In the meantime, here's what you can try. It worked for others, might as well for you:
Solution A:
Go to Users>Username>AppData>Local>The_Slormancer and open the config.ini file.
For the line "fs", set the value to "1".
For the line "res", set it to "1".
It should open up the game in a small window where you will then be able to access settings and set your own resolution.

Solution B:
Run Windows Troubleshooter and use Windows 8 compatibility mode.

Solution C:
If on a laptop, force the use of the Nvidia GC instead of the integrated one.

If you have a Black Screen issue, please comment below with a few informations:
1/ Screen Resolution
2/ OS
3/ Graphic Card
4/ Are you on a laptop?
5/ Let us know what solution you tried and if it worked or not.
We're trying to narrow the problem.
Thanks for your patience.

The Slormancer: Hotfix 0.1.09

Hello everyone!

First, we wanted to thank everyone for trying out The Slormancer. We really hope that you are having fun, despite the delayed launch and some very annoying bugs.

The number of players who tried the game between yesterday and today is FAR beyond what we anticipated and we are doing our best to read all your comments and help you as fast as possible. That being said, there are only two of us. So we're trying to prioritize bugs that are preventing people from playing before fixing the smaller issues.


Black Screen on startup

Our first goal is to solve the black screen at startup problem that affects a number of you. We have some ideas but we are not sure how effective our changes will be as this is a hardware issue that we cannot reproduce.

If you have been subject to this bug, please let us know if this update has made a difference.
If not, we will try something else.

Thank you for your patience.


Solved Crashes & Issues

- UI: Fixed a bug where players could no longer interact with the main menu.
- UI: Fixed a crash when checking the Tooltip of Steady Arm (Chinese)
- UI: (Not Sure) Fixed an issue that prevented the game from properly closing

- Grappling Hook: Fixed a Crash with Determination
- Mage: Fixed a crash when taking damage :o
- Ray of Obliteration: Fixed a crash when using it for too long :)
- Chrono-Puncture: Fixed a crash when triggering Puncturing Nightmare
- Book Smash: Fixed a crash when leaving a room with Book Smash in the air
- Legendary: Primordial Crusade: Fixed a crash when triggering the Effect
- Reaper of Vindictive Slam: Fixed a crash when the effect triggered on a dead enemy.

- Mission 10: Fixed a bug where you could loot the keys multiple times.
- Mission 12/13: Fixed a Crash when switching classes after leaving the mission
- Mission 12/13: Fixed a bug where you could get back to Main Menu and still play the class to unlock

- Expeditions: Fixed a crash when trying to get back to the village from expedition

- Fixed a Soft Lock when using Time Warp + Change of Heart


What's next

In the following days, we will try to take down the last remaining bugs and crashes so we have a healthy game. Once, we're all set and once everyone can play the game, we will address other important issues require a bit of work, such as:
- An option to increase Font Size
- Support for larger Resolutions and Wide screens


Thanks again for your patience.

And remember that you've been playing the worst version of the game, and that it will only get better from now on. We really hope that you're having fun anyway!

The Slormancer is now Available in Early Access!

Hello everyone!

Here we are!
The Slormancer is now available in Early Access!
Really sorry about the delay!

We're both really excited and super nervous.

We sincerely hope that you will have tons of fun playing the game!

If you have any questions before buying the game, please read this article, detailing the content available right now, in the first version of Early Access.

And if you would like to know a bit more about the future of the game, please check the Road Map we've made.

If you find bugs or want to share your feedback please send it to us on our Discord, on Reddit or on our Steam Forums. A screenshot and a detailed description of your problem is always super useful!

Cheers!

The Slormancer: Early Access informations and details!

Hello everyone!

We wanted to make one last post before release, hopefully answering the last questions you might have before launch.

Price and Bundles

First, the price.
The Slormancer will be available at $14.99 during Early Access.
There will be a 15% Discount at Launch, for a week.
So about $12.75 at Launch.

The Soundtrack of The Slormancer will also be available at launch, at $5.99 alone.
About 2-hour long of Epic & Spooky Music. No less!

These prices may vary depending on the country you live in.

A bundle with The Slormancer+Soundtrack will be available as well, with a 10% Discount.
You can already check/wishlish the Steam page of the Soundtrack!

We're super proud of the Soundtrack, and we really hope you'll like it.
If you want to listen to the Main Theme right away, it's right here!


Release Time ?

The Slormancer will be available at 7PM CET.
To make it easy for all timezones, here's a beautiful countdown to release.


Content Available at Early Access Launch

This one is really important as it raised some concern among the community so we wanted to address this before release: The Trailer and a couple of screenshots on the Steam page feature some content that will only become available in later Early Access updates.

The most important thing being the Ancestral Skill Tree and Elemental-related skills that you can find on it: As we mentioned in our Early Access Q&A (that you can read on our Steam Page), only the first 2 Tiers of the Ancestral Tree (out of 7) will be available at launch.

Not because they are not ready, but because they are unlocked throughout the story, and since the first version of Early Access is limited to the first act of the story, you will not be able to unlock the 5 missing tiers until we add new acts.

Same goes for environments, you will have access to 2 different environments, out of 7, and they will also be available through later acts.


End Game Content

Another common question was the Endgame content available at launch.
Basically, once you have completed the first part of the story (which should take about 4 hours), you will have access to a mode called "Battlefield".



In "Battlefield", you will be teleported to a randomly generated area where your goal will be to slay every enemy around, while looting equipment and materials for crafting, gaining experience and unlocking new NPCs.

There are a good number of features to unlock once you're done with the story, including various forms of crafting, new materials and NPCs but also Slorm Reapers and Legendary items.

You will also be able to increase the difficulty by using Wrath: A modifier that will increase the strength of enemies you face but also the rewards and experience you get.

It's the barebones of the endgame we want for The Slormancer, but we feel like there's plenty to do with it.


Early Access

The game is an Early Access, and we are trying to be as transparent as possible regarding what's in the game right now, so we strongly encourage you to read our Early Access Q&A. For your convenience, it has been pasted just below.

We also posted a Road Map, so you can find out what's coming next and what we're working on.

Why Early Access? “We want to make The Slormancer the best game it can be, and we know that working with our community and listening to players' suggestions during Early Access will be key to achieve this.”
Approximately how long will this game be in Early Access?
“Since The Slormancer is our very first game and since there are only two of us, it is difficult to accurately estimate how long Early Access will last.

The Slormancer will be released as a final version when we feel the game is complete and polished, which may take some time. We have a lot of content that we still want to add and new features. Not to mention what needs to be tweaked or modified during Early Access.

But expect approximately two years.”


How is the full version planned to differ from the Early Access version? “The final version of The Slormancer will feature a complete adventure and rich end-game content. We plan to extend the bestiary with new enemy types and new bosses. New Legendary items, skills, and Achievements will also be introduced.”

What is the current state of the Early Access version? “Players can already play 3 complete classes up to level 40 (out of 100), as well as access the first two tiers (out of 7) of the general skill tree of the game and allocate skill points for their class. More than 30 (out of 120) Slorm Reapers, which are unique weapons, are available to each class, as well as their primordial version.

Players can also find all types of equipment in the game, with dozens of different stats, as well as materials for the upgrade and crafting systems, which are also already present. 80 Legendary items, with unique effects, are also available (and we plan to add many, many more of those).

Most of the game's features are also integrated: dialogues, cinematics, non-player characters, combat, tutorials, the possibility to play with the mouse, the keyboard or the controller, everything is there.

Nevertheless, players will only have access to one act of the story (out of 5) for now, which represents an experience of a few hours. Endgame content is present but also limited, as is the diversity of environments and the variety of enemies.
These are very important points for us and will be our priority during the first phases of Early Access.

However, the gameplay loop is complete: Players can now embark on an adventure, defeat monsters, find loot, level up, improve their skills, and start again, increasing the difficulty if they wish to.

Despite our best efforts, the game probably still has some bugs. Also, skills, items and enemies most likely lack proper balancing.”


Will the game be priced differently during and after Early Access? “We expect to increase the price of the game by an undetermined amount when it comes out of Early Access.”

How are you planning on involving the Community in your development process? “Since our first demo, we've made it a point to listen to all the relevant feedback from our players, which has already helped The Slormancer move in the right direction.
Players will be able to provide feedback on our Discord, our Reddit, or our Steam Community Page where we will strive to be both accessible and receptive.”


Questions?

If you have any other questions or concerns, please, feel free to ask!

We hope to see you on April 6 for release!
Cheers!