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The Slormancer: Early Access informations and details!

Hello everyone!

We wanted to make one last post before release, hopefully answering the last questions you might have before launch.

Price and Bundles

First, the price.
The Slormancer will be available at $14.99 during Early Access.
There will be a 15% Discount at Launch, for a week.
So about $12.75 at Launch.

The Soundtrack of The Slormancer will also be available at launch, at $5.99 alone.
About 2-hour long of Epic & Spooky Music. No less!

These prices may vary depending on the country you live in.

A bundle with The Slormancer+Soundtrack will be available as well, with a 10% Discount.
You can already check/wishlish the Steam page of the Soundtrack!

We're super proud of the Soundtrack, and we really hope you'll like it.
If you want to listen to the Main Theme right away, it's right here!


Release Time ?

The Slormancer will be available at 7PM CET.
To make it easy for all timezones, here's a beautiful countdown to release.


Content Available at Early Access Launch

This one is really important as it raised some concern among the community so we wanted to address this before release: The Trailer and a couple of screenshots on the Steam page feature some content that will only become available in later Early Access updates.

The most important thing being the Ancestral Skill Tree and Elemental-related skills that you can find on it: As we mentioned in our Early Access Q&A (that you can read on our Steam Page), only the first 2 Tiers of the Ancestral Tree (out of 7) will be available at launch.

Not because they are not ready, but because they are unlocked throughout the story, and since the first version of Early Access is limited to the first act of the story, you will not be able to unlock the 5 missing tiers until we add new acts.

Same goes for environments, you will have access to 2 different environments, out of 7, and they will also be available through later acts.


End Game Content

Another common question was the Endgame content available at launch.
Basically, once you have completed the first part of the story (which should take about 4 hours), you will have access to a mode called "Battlefield".



In "Battlefield", you will be teleported to a randomly generated area where your goal will be to slay every enemy around, while looting equipment and materials for crafting, gaining experience and unlocking new NPCs.

There are a good number of features to unlock once you're done with the story, including various forms of crafting, new materials and NPCs but also Slorm Reapers and Legendary items.

You will also be able to increase the difficulty by using Wrath: A modifier that will increase the strength of enemies you face but also the rewards and experience you get.

It's the barebones of the endgame we want for The Slormancer, but we feel like there's plenty to do with it.


Early Access

The game is an Early Access, and we are trying to be as transparent as possible regarding what's in the game right now, so we strongly encourage you to read our Early Access Q&A. For your convenience, it has been pasted just below.

We also posted a Road Map, so you can find out what's coming next and what we're working on.

Why Early Access? “We want to make The Slormancer the best game it can be, and we know that working with our community and listening to players' suggestions during Early Access will be key to achieve this.”
Approximately how long will this game be in Early Access?
“Since The Slormancer is our very first game and since there are only two of us, it is difficult to accurately estimate how long Early Access will last.

The Slormancer will be released as a final version when we feel the game is complete and polished, which may take some time. We have a lot of content that we still want to add and new features. Not to mention what needs to be tweaked or modified during Early Access.

But expect approximately two years.”


How is the full version planned to differ from the Early Access version? “The final version of The Slormancer will feature a complete adventure and rich end-game content. We plan to extend the bestiary with new enemy types and new bosses. New Legendary items, skills, and Achievements will also be introduced.”

What is the current state of the Early Access version? “Players can already play 3 complete classes up to level 40 (out of 100), as well as access the first two tiers (out of 7) of the general skill tree of the game and allocate skill points for their class. More than 30 (out of 120) Slorm Reapers, which are unique weapons, are available to each class, as well as their primordial version.

Players can also find all types of equipment in the game, with dozens of different stats, as well as materials for the upgrade and crafting systems, which are also already present. 80 Legendary items, with unique effects, are also available (and we plan to add many, many more of those).

Most of the game's features are also integrated: dialogues, cinematics, non-player characters, combat, tutorials, the possibility to play with the mouse, the keyboard or the controller, everything is there.

Nevertheless, players will only have access to one act of the story (out of 5) for now, which represents an experience of a few hours. Endgame content is present but also limited, as is the diversity of environments and the variety of enemies.
These are very important points for us and will be our priority during the first phases of Early Access.

However, the gameplay loop is complete: Players can now embark on an adventure, defeat monsters, find loot, level up, improve their skills, and start again, increasing the difficulty if they wish to.

Despite our best efforts, the game probably still has some bugs. Also, skills, items and enemies most likely lack proper balancing.”


Will the game be priced differently during and after Early Access? “We expect to increase the price of the game by an undetermined amount when it comes out of Early Access.”

How are you planning on involving the Community in your development process? “Since our first demo, we've made it a point to listen to all the relevant feedback from our players, which has already helped The Slormancer move in the right direction.
Players will be able to provide feedback on our Discord, our Reddit, or our Steam Community Page where we will strive to be both accessible and receptive.”


Questions?

If you have any other questions or concerns, please, feel free to ask!

We hope to see you on April 6 for release!
Cheers!

Early Access Road Map



Updated on July 31, 2021


Hello everyone!

As you probably may have heard, The Slormancer will be available in Early Access on April 6.

And because it's an Early Access, we feel like we owe you a complete Road Map of how we plan to update the game during this period so that you you know exactly what you are buying and in what state the game currently is.
For this reason, you might also want to check out the Q&A about Early Access on our Steam page.

Above is the current Road Map we plan follow.
However, please note that things may (and probably will) change based on players feedback but also based on our own ideas as we want to remain free to add unannounced features if we (or you) suddenly come up with a brilliant addition for the game.

In short, the Road Map is subject to change.

We will update this post when changes are made to the Road Map and keep a clean changelog aswell so you know what's happening at all times.

Cheers!
And see you on April 6.

Want to see the trailer again? Fine...

[previewyoutube][/previewyoutube]

The Slormancer will enter Early Access on April 6!

Hello everyone!

We're pleased to let everyone know that after developing this game since what feels like 1986, we finally have a release date for Early Access.



The hunt for The Slormancer will begin on April 6!
And we are super excited to let everyone try the game.

If you've missed the latest Trailer, now would be a great time to watch it!
And a great time to watch it again, if you've seen it already!

[previewyoutube][/previewyoutube]

See you (very) soon!

Click to Move

Hello everyone!

We've had a lot of controversy about the default control scheme of the game (WASD/Mouse by default, like Enter the Gungeon, or Hades) and had a lot of feedback on most of our social platforms from people that wanted an experience closer to what they were used to in the Action-RPG genre.

So we've decided to add a "Click to Move" option to The Slormancer with all that's expected.

You can now pretty much play The Slormancer any way you want (Controller, Click to Move or WASD), you can rebind everything aswell so you can customize the controls to your needs.

Also, we had a small timeframe in our schedule before our Early Access release so it will not impact or delay the release of the game more than it already was.

We'll announce the final date soon, once everything is ready on our side.

Thanks for reading!

See you soon in The Slormancer!
With a Mouse, an Xbox controller, or a Wheel if you feel like it.

Work in Progress: Crafting and Economy

Hi everyone!

Today, we'd like to talk about what we've been working on these past few weeks: Crafting and Items.

Disclaimer:
If you've played the demo, you will notice that we have reworked a bunch of things on items: names, stats and slormite behavior. We'll talk about it in the post as well.

Disclaimer 2:
The state and inventory of the character displayed in the screenshots below does not represent accurately how the game works. I mean... It's a level 1 Knight with around 65 Millions Goldus and countless currencies of all sorts.


Currencies




Let's talk about currencies before talking about Crafting, there are 4 sorts of currencies in the game (besides Gold): Slormites, Slormelines, Slormandrites and Slorments Fragments.

Slormelines:
There are 5 Slormelines: One for each rarity, that will be useful everytime you want to modify, reforge or reinforce an item of equal rarity. You use a Rare Slormeline to modify a Rare Item etc...

Fragments:
Each Slormeline can be crafted using Fragments: There are 5 types of fragment, one for each rarity aswell. You get fragments by salvaging equipment. And you will need 100 fragments to create a Slormeline.

So basically: you salvage Rare equipment to get Rare fragments, you then use them to create Rare Slormelines that you can use to modify and enhance Rare Equipment. Easy enough.

Slormandrites:
There are 6 other currencies we call Slormandrites:
The Slormandrite of Fate
The Slormandrite of Negation
The Slormandrite of True Potential
The Slormandrite of Aptitude
The Slormandrite of Harmony
The Slormandrite of Virtue

Slormandrites can also be crafted using combinations of Fragments: The Slormandrite of True Potential, for example, needs 100 Normal Fragments, 50 Magic Fragments and 50 Rare Fragments.

They all modify different aspects of an item and can be combined together or with Slormelines for more powerful effects.

Examples: The Slormandrite of Fate, if used alone, rerolls all the unlocked Stat Values of an item.
If used in combination with an Epic Slormeline, it will then only reroll the unlocked Epic Stat Values of an item (There are ways to lock stats of an item, preventing further modification).



Slormites:
Then there are Slormites, that are used to Reinforce an item and all its stats. There are 15 different Slormites of different strength that can be used on your Equipment.

Slormites can either be found or crafted using lower Slormites (except the very first, that needs Fragments).

In The Slormancer, the ability to Reinforce an item is infinite and is only limited to your own dedication and time.




Crafting Menu




Here's what the crafting menu looks like.
You can basically reforge absolutely everything on an item.
Every single stat and score can be changed. You can also upgrade the rarity of items and transform a Normal Item you like to an insane endgame Legendary Item if you want to (and if you have enough currencies, money and dedication, of course).

We tried to be as transparent as possible so you get to see the possible rolls before actually reforging, along with possible outcomes.

Bonus: New Effects:
On the screenshot above, you can actually see a Crest Shield Mastery Bonus and a Willpower Bonus.
These are new effects that can be found (or added/reforged) on any equipment and that give you a small bonus.
Getting a +2 Mastery bonus can open up new tiers of upgrades while getting Attribute bonuses can help you reach new Perks.
These can be rolled on every slot and are cumulative, so you can reach high Mastery, Attribute or Reaper bonuses if you roll the correct effects.


Reinforce Menu




Known as The Slormitizer, this is the device that will let you Reinforce your items.

Note: If you've played the demo and have used Slormites, you should know that they no longer work the way they used to.

Potential:
Equipment pieces have something we call "Potential" that you gain the same way you gain experience: by slaying monsters.
This represents how easy Reinforcing the item will be.
So basically, an item with 100% Potential will always be Reinforced succesfully while an item with 25% Potential will have 75% Chance to fail.

How to Reinforce:
To Reinforce an Item, you need an Item (duh...), a Slormite, and The Slormitizer.

Besides Potential, there are a few things that can change the outcome of the Reinforcement:
First, the quality of the Slormite you use: using a Slormite of tier that is too low compared to the level of your item will almost always trigger a Reinforcement Failure.
Then, you can use Slormelines and Slormandrites to modify the outcome in your favor: some will simply increase your chance of success while other will increase Critical Reinforcement Chance or Double Reinforcement Chances.
A Critical Reinforcement will give a small amount of Potential to your Item once it is Reinforced while a Double Reinforcement will Reinforce the item twice.

When you Reinforce, whether you succeed or not, the Potential of your Item gets back to zero (unless the Reinforcement is Critical).


Buying / Selling Equipment


You can also buy or sell items the good old fashion way.
You can either buy random containers if you like randomness or buy specific items on sales that are renewed regularly.
Here are a few screenshots of what the store looks like:






That's it for now.
We're getting closer to release so we should be able to give you a precise release date soon.