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The Last Spell News

Hotfix 0.91.10

Hello warriors! New patch :)

  • Fix of the max apocalypse level reachable: there was a bug allowing you to go higher than 4 in apocalypse level. All apocalypses higher than 4 were just the apocalypse 4 duplicated (so no higher challenge for the players). The hotfix will bring you back to the apocalypse 4 (the maximum level for now) if you were playing in a higher apocalypse.
  • Fix of the 4 meta upgrades that couldn’t be unlocked: now you should be able to complete the meta at 100%!
  • Fix on the main stats that didn’t appear on the “Gladiator Greaves” and “Priest Boots” items
  • Fix on the “Wooden Wall Reinforced” and “Stone Wall Reinforced” not leaving remains on the floor when destroyed.


Don't forget to update your game

Patch 0.91.6

Hello everyone, third hotfix for The Last Spell :)



[h2]Balancing 0.91.6[/h2]
Defenses
  • Can’t dodge this: Stun Trap, Damage Trap, Slow Trap, Ballista, Mounted Ballista and Catapult now have the No Dodge skill effect.
  • Friendly traps: Damage Trap now only hits enemies, meaning that both your Heroes and your other buildings should be safe. How considerate of them!

Skills
  • Brace 12 Armor -> 25 Armor
  • Evasion 10 Dodge -> 8 Dodge

LevelUp
  • Armor increased for each rarity

Affixes
  • Armor increased for each rarity

Trait
  • Armor values increased (positive and negative) for every trait

Perks
  • Coagulation: 75% -> 125%
  • Back Protection: +20 Armor -> +60 Armor
  • Relentless: +5 Armor (1T) -> +20 Armor (1T)
  • Vampire: 2 Health regenerated -> 4 Health regenerated


[h2]Bug fix 0.91.6[/h2]
  • Ultrawide 21:9 now supported. We couldn't test other aspects, so the game allows player to try the game in other aspects, but that doesn't mean that the game will be 100% supported for them. Please let us know if you find any issue!
  • Camera focus improved during the boss phase
  • Optimization of the portraits generation when entering the Tavern, preventing a big FPS drop
  • We increased the size of the Starting setup text box in the worldmap
  • Enemies cannot be selected in the Mist anymore
  • Level up reroll fix
  • Enemies that die from poison inside the city don’t cause any panic anymore
  • Fix of the item comparison in the shop
  • “Splitters” no longer attack the walls of the boss
  • Softlock fix: in the night report if you open the character sheet right before the end of the night
  • Fix of a bug where several enemies could be found in the same tile
  • Cursor move potential fix: the cursor should no longer move when a controller is connected to the PC
  • Fix of the item drag&drop bug when a hero has the “Specialist” perk
  • Fix of a part of the Oraculum that could be visible in the worldmap
  • Fix of a softlock when the player kills the boss with poison
  • Fix of a visual bug on the gate when a hero uses a skill
  • Addition of a condition on the meta upgrade “Wealthy Haven 2” so it cannot appear before getting “Wealthy Haven”
  • Correction of the exploit in the shop on the meta conditions “amount of gold spent”, “number of items sold”, “amount of gold spent in the shop”
  • Bug fix on the save/load of the production rewards: after loading a game, only the first Gold/Materials reward remained
  • Softlock fix on the boss when player hovers a buff/debuff skill on an enemy killed by the spawning of the boss fortress
  • UI Oraculum fix several resolutions
  • Bug fix of the save corruption when players leave the app


Thank you for your ongoing support on the game!

Over 60,000 units sold in one week: THANK YOU!!

Hello warriors!

[h2]Over 60,000 players?! Thank you!![/h2]

It has now been almost a week since the release of The Last Spell in Early-Access. And to say it’s exceeded our best expectations would be an understatement.
At Ishtar Games, one of our goals is to be transparent with the players, which is why we want to share this success with you, since it’s THANKS TO YOU!
So, for the first week of early-access, our optimistic goal was to sell about 20,000 units. It was ambitious, but we knew that we would be very happy if we were to reach that objective…
Now, we have sold over 60,000 units of the game in less than a week, which more than tripled our most optimistic objectives! After nearly three years of hard work, it’s a great reward for the team! And now we’re even more motivated than ever to make The Last Spell even better!



So, from all of us here at Ishtar Games: Thank you!!

[h2]What will come next ?[/h2]
The other good thing about having so many players is that we got a LOT of feedback, so that gives us a lot of great new ideas!

Some of those already in the works, and you don’t want to miss the very first update, which will bring one feature that will make a lot of you very happy 😉

We’re working hard on the roadmap, so you should expect it very soon. We’re putting the last touches on it, but that will give you more visibility on what to expect during Early-Access.
In the meantime, here’s our current plans (we wrote them before the launch last week 😉)

  • We want at least a second boss fight to get to the “true end”, meaning that you should be able to play a few more days after beating the first boss before reaching the end. How much? We don’t know for now… Will it be just a few days, or will it double the time of a run? We will have to experiment quite a lot to know what we want to do.
  • We definitely want to offer new maps, with new starting settings, so you can replay the game over and over with different challenges. Right now the starting map has an interesting lake on the western border of the city which is an important strategic asset, but we could think of many cool things to start with.
  • Of course we will add more of what is already there. New monsters are on top of our list. Maybe a few more buildings, but certainly more defensive constructions and traps!
  • We will certainly rework some of the “RPG” mechanics of the game. We have cool ideas in store to expand all of it, but in the near future we want to do something about how off-hands weapons are handled in the game, making dual-wield heroes more interesting. We may rework a bit the primary/secondary attributes as well, perks of course are just a first batch so we may expand a lot on them.
  • Weapons and skills are at the core of the game, we already have a quite large variety of them to play with, but we will surely expand on that at some point.
  • We will definitively add new Apocalypse settings, and new Meta unlocks. That’s the part of the game which is the most “recent” in our development cycle, so we will continue our work right away.




Take care, warriors!

Hotfix 0.91.4

Hello everyone, second small hotfix for The Last Spell :)

  • Bug fix: Items were losing their rarity-related bonuses when their hero died.
  • Bug fix: It was possible to get stuck in the Oraculum due to some mandatories dialogues not triggering.
  • Bug fix : the meta upgrades “Rare Items Reward” and “Rare Items Reward 2” were increasing the chances to have higher-level items instead of increasing the chances to have more rarity on the items.


Important note: There still remains one other bug that can cause a softlock in the Oraculum. We're still investigating the issue. The remaining bug is linked to the resolution. One workaround is to change the resolution of the game (4K --> 1080p) or change the resolution settings to full-screen instead of full-screen windowed.

Reddit AMA on June 10th!

Hello warriors!

What a week...! We'll have more info about that in another blogpost, but we're VERY HAPPY with the launch of The Last Spell!

We've also seen a LOT of questions, so we thought it would be the perfect occasion to hold an AMA session!

Join us on Reddit on June 10th at 10AM ET (4PM UTC+2) for a chat with Thomas and Benjamin, Game Designers on The Last Spell. You'll be able to ask them all your most burning questions!




One final note: we'll have more info about the roadmap very soon! ;)