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Legend Bowl News

Small Update v0.1.3.5



Hey everyone! A few bonus updates from last patch we thought we'd throw in tonight! Enjoy!

Gameplay Fixes & Improvements
  • Receiver button icons now get set from left to right in the following order LB, X, Y, B, and RB.
  • Fixed issue where CPU would go for it on the 4th down when the score is tied in the 4th quarter when on their own side of the field, thus giving the other team an easy score and win if they don't convert.
  • The ball no longer has to be on the ground for a player to grab it. The ball can be bouncing low to the ground and it can be grabbed or caught now.
  • Bench players may or may not be wearing helmets on the sidelines now.
  • Players don't immediately move to stance from huddle and have a delay to not look so twitchy between running to the line and going into stance.


If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!

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New Player Customization Update



Hey everyone! The community has spoken and we've listened! This update was mainly focused on player customizations, along with some necessary gameplay fixes and improvements.

Our loyal fans wanted the ability to customize player facemask colors, so we answered with more cool stuff to make your roster creating process awesome! Previous to this build, you only had solid helmets and couldn't change colors for facemasks. Pant stripe colors were tied to whatever sleeve color you had as well.



Now you have the ability to do much more. Helmets can now have stripes and be colored anyway you choose. Facemasks now have color options as well making it more authentic when trying to build you custom teams. Lastly, pant stripes are now independent from sleeves for an added level of customization options when designing uniforms.



Gameplay Fixes & Improvements
  • NEW! Helmet stripes, face masks, and pant stripes are now in the game. You can edit each color in game now.
  • Fixed issue where team scores and clock is at 00:00 and game gets stuck on extra point.
  • Fixed QB under pressure code to either throw away, run, or throw to random receiver.
  • Player can now pickup ball while it's rolling on ground by pressing the Y button on XBOX controller.
  • 10 new face masks added to player options.
  • Fixed player editor where backing out of a selection wouldn't revert the player model back to the previous selection. (ie facemask, helmet, colors, etc)
  • Fixed issue where players would turn green on field when playing a 2 player game.
  • Increased interception rate up 20% from previous value.


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If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!

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Legend Bowl Now Has Steam Remote Play



Have you always wanted to play Legend Bowl on your favorite mobile device or with a friend online? Well now you can using Steam's Remote Play feature!

It's super easy to setup and allows you to play on your phone or tablet and with a friend in an online game. This is so cool and we're super excited to share the news!

Here's more information on how to get started... Steam Remote Play



Bonus Update v0.1.3.3



[h2]Bonus Update v0.1.3.3[/h2]

Bonus updates uploaded today! Same version just new build with some minor improvements!

  • Fixed issue where quarterback runs south before running up field when defender close by behind the line of scrimmage.
  • Quarterbacks throw to a random receiver sometimes when sack is looming.
  • Defender "defend pass" changed from stopping player in tracks to slowing down. The stop was added so defenders wouldn't skate by the receiver and totally miss the ball. Now they will slow down to lesson the issue and not just freeze them in their tracks. This is one of those balancing items that might need further tuning.
  • Defenders playing soft when they can reach the ball in time has been fixed.
  • Green player color highlight no longer highlights the first time you run a play. Only highlights a player if you cycle players now.
  • Changed menu name "Team Editor" to "Teams" on main menu.


If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and enjoy what you're seeing out of the game it would be great if you can leave a review on Steam!

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New Gameplay Patch v0.1.3.3



[h2]Patch v0.1.3.3[/h2]

Happy New Year!

This week has been mainly focused on improving the gameplay on the field. We're striving to make Legend Bowl great and we understand the importance of gameplay as a top priority. We will eventually move onto building out the Career mode and rest of the game after we feel the gameplay is solid across all phases of the game on the field (offense, defense, special teams).

So what's this update about you ask? Well let's start by saying the passing AI is much improved compared to previous builds. In the past, the Quarterbacks would determine an "open" receiver by simply measuring distances between receivers and nearest defenders on the field with no relation to routes or player speed or direction. This was okay, but it didn't take receiver lanes or routes into account and just threw to a generic spot.

Well, now it does! Quarterbacks will scan the field searching for an open receiver who has preferably completed their route and running speed and direction is open. Quarterback skill and strength play a role in determining how open receivers need to be in order to throw to them and progression speed is also a thing. We also have check downs now, so if you r Quarterback can't find an open player soon enough, then they check down if there's an option available.

Another major feature is controlling those wild passes out of bounds that many of you despise with all your energy. Up until now, throws would go as far as you throw them and often times sail out of bounds with no attempt at a conversion. Now, the ball is kept closer to the sidelines when you throw a pass. This is something we didn't know if we would like, but we have to say it really works and we think you're going to love it!

In terms of Quarterback movement in the pocket, sack detection and running or throwing the ball away is much better now. Quarterbacks will sense sack threats and defender danger much more fluidly in this version. They will try to evade defenders and decide to throw the ball away, make a desperate throw, or try to outrun the defenders. Good stuff!

Let's move on to the running game. Running has been lackluster to say the least up to now. Running backs would almost always lose yardage or get stuck behind the line of scrimmage on the regular. Blockers would get stuck at the line and not carry out their route for tosses or counters where they need to pull to a spot before blocking.

Things are different in a good way now! Blockers will pull to their destined spots now and running backs will shoot for those designed holes, instead of just getting lost behind the line. Running backs have much higher success running inside with better blocking in the trenches. We're really digging the running game right now and hope you like it too!

Those were the two major areas of concentration this week. We also updated several other areas of the gameplay and can't wait to hear your feedback. We want this game to be great and we'll get there with your help! Be sure to read the patch notes below and get on the field!

Gameplay Improvements
  • Fixed issue when calling timeout and ball gets hiked causing game to get stuck.
  • Fumble rule logic improved to help mitigate issues when ball fumbles out of bounds.
  • Fixed game stat showing the advantage to team when stat is tied.
  • Defensive AI playcalling IQ bumped up.
  • Added logic to avoid QB dropping back so far he goes out of bounds.
  • Ball Carrier out of bounds detection improved.
  • Tournament Tree semi-final team logos were backwards.
  • Tournament Tree overall home team winner logo was incorrectly displayed.
  • Improved QB AI for better offensive production to sustain drives more realistically.
  • Improved AI timeout calling logic for better game management.
  • Lineman no longer flip when you flip a play.
  • Player card located in top-left of screen allows for cycling through offensive players during presnap using dpad left/right inputs.
  • Fixed issue where punt returner would auto-pilot and user can't control player.
  • Fixed issue where you can't controller punt return defender until you switch players from the original presnap player.
  • Downfield blocking tuned for more realistic run blocking.
  • Players no longer run to the bench after each play in order to speed up the huddle process.
  • Players now move in air when jumping in motion.
  • Passes to the sidelines are now being respected to keep more balls in play.
  • Player stamina has been improved to realistically deplete and regenerate throughout a game.
  • Ball carrier hurdle move no longer has player facing opposite direction from moving direction in air.
  • Number of plays called not matching stats fixed.
  • Decreased overall QB move speed while holding bar in throw ready position.
  • AI clock management improved.
  • Field intro now cycles through top players for each team.
  • Improved running game with better hole vision and line blocking.
  • Run blocking routes now work much better for those plays where blockers need to pull to a spot and open a running lane.
  • When playing a training camp full scrimmage game, you can now see the defense's play art in addition to your offense's during pre-snap.
  • Miscellaneous bugs & fixes.


Please if you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and enjoy what you're seeing out of the game it would be great if you can leave a review on Steam!

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