1. Legend Bowl
  2. News

Legend Bowl News

Legend Bowl - Patch (October 11, 2022)

📢 Hey Legend Bowlers!

Here's a minor update to clean up a couple of items in the game. Enjoy!

  • Fixed issue where made field goals were counting as no good.
  • Improved field goal post collision points to reflect more accurate "doinks".
  • Fixed team off/def rankings due to error in formula.
  • Updated default rosters with changes to uniforms for ARI and DAL. Some shoe changes as well as turf changes for ATL, HOU, IND, LA, MIN, NO, and PHI. 📢You must reset rosters or reinstall game in order to see changes.
  • Fixed minor issue where AI would choose to run, instead of pass the ball on a long 3rd down play.
  • Updated patch notes link.

If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!

Twitter Discord YouTube

[h3]Patch Version 1.0.3.5[/h3]

Legend Bowl - Patch (October 10, 2022)

📢 Hey Legend Bowlers!

Here's a minor update to clean up a couple of items in the game. Enjoy!

  • Fixed auto sort not taking into account morale.
  • Fixed issue where blocks would warp a defender in front of blocker when defender behind blocker instead of just rotating to pick up blocks.
  • Draftees get less "old man" bald hair look now.
  • Teams will go for 4th and inches sometimes now.
  • Removed night game times from tutorial when choosing random time.
  • Updated patch notes link.

If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!

Twitter Discord YouTube

[h3]Patch Version 1.0.3.4[/h3]

Legend Bowl - Patch (October 6, 2022)

📢 Hey Legend Bowlers!

Here's a minor update to clean up a couple of items in the game. Enjoy!

  • Chain gang no longer comes out during end of qtrs.
  • Fixed issue where team would come out in kneel formation and run clock out at end of 1st and 3rd quarters.
  • Player overall formula updated to give more weight to STR vs SKL for lineman.
  • Default roster resorted to update lineman overall changes.
  • Team records added to pause menu during franchise games.
  • Franchise games were using last set game time day cycle setting for all day games when Random was set. Now when Random is set, the day time will depend on the order of the schedule.
  • Fixed issue where Random day time setting would only randomize on first loading game or when changing setting in main settings menu.
  • Game intro day time includes morning, afternoon, day, night game labels.
  • Fixed blocking issues where players would get blown up on blocks just for being behind the other player.
  • Instant blocks completely removed from game to allow for more organic blocking to occur giving plays more time to develop.
  • Fixed roster sheet icon positions and text shadow issue.
  • Updated stat messages file to remove extra symbols to save space.
  • Removed some no so nice names from last name database.
  • Team AI play calling running percentages updated to run inside more, especially with slower halfbacks.
  • Morale is now part of auto depth sort during career mode.
  • Fixed issue where defenders in standing up state can be blocked.
  • Players in blocking sequence now rotate when collide past one another vs instant block success.
  • Updated patch notes link.

If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!

Twitter Discord YouTube

[h3]Patch Version 1.0.3.3[/h3]

Legend Bowl - Patch (September 23, 2022)



📢 Hey Legend Bowlers!

This patch includes some last minute fixes and touch ups to the game, along with a brand new set of rosters now included in the game for you to try out. These rosters were hand crafted to give you some alternatives to the base default roster that comes with the game.

Be sure to try them out and let us know what you think!

[h2]Patch Details[/h2]
  • Fixed AI player facing direction issues during gameplay.
  • Added 5 default rosters to the game to give players instant access to various rosters (see below) instantly.
  • New rosters can be restored, if deleted, using the RESTORE menu inside ROSTER DATA menu.
  • Tuned SIM engine to give better sack stats to top defensive players.
  • Tuned fantasy points which feed into "Defensive Player of the Year" to award more credit for sacks.
  • Fixed issue with SIM engine where less skilled tacklers were getting most of the tackles on a team.
  • Reduced tipped catch success rate because we were seeing too many tipped catches as of recent.
  • AI timeout issue fixed where offensive team calls timeout when tied and late in the game and about to punt on 4th down.
  • Fumble chance reduced for AI players that get GASSED.
  • Defender shoulder tackles now result in higher ball carrier fumble and/or injury chances.
  • Kick return blockers not blocking a defender or huddling up in one spot issue fixed.
  • Defensive ends running around the outside of rushers issue fixed.
  • Fixed issue where coach facial hair was incorrect during franchise.
  • Softened right analog stick deadzone so right stick moves don't cross wires when trying to execute a move.
  • Fixed issue where ball carrier would get stuck during a spin move.
  • Fixed issue where kick return blockers would stand still and not block anyone during kick returns.
  • Fixed reset settings issue where some settings wouldn't reset to their correct default values.
  • Fixed issue where defenders wait until kicker collects snap to rush kicker during field goals and punts.
  • Fixed crash during player wire or free agency where dropping a kicker or punter would cause the game to crash when the game couldn't find a lessor player to trade.
  • AI, when playing vs Human, blocking and shed blocking power decreased across veteran, superstar, and legend difficulties to improve running and blocking overall.
  • Fixed issue where exiting team select when tutorial is true sends you to practice menu vs main menu.
  • Fixed issue where blitzer would go around the end of the o-line in an arc to target the QB vs going after him when open lane occurs.
  • Blocking formula changed from using more SKILL to more STRENGTH to determine who wins a block battle.
  • Updated patch notes link in game.

[h2]Roster Details[/h2]
  1. The Originals - The Original Pre-alpha rosters revisited. Updated to be compatible with new alt-uniforms and numbers. Generally weaker, slower, and easier overall.
  2. Ultimate Chaos - Chaotic and upside-down. Purposefully broken and challenging.
  3. Pass Rush - A generally faster, and more difficult roster.
  4. 32 Power - A hardcore rebalance of all 32 teams designed for Tournament or Exhibition mode with no "bad teams"
  5. Old Skool Kool - Hard hitting old school football with an emphasis on heavy running and smash mouth defense.

If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!

Twitter Discord YouTube

[h3]Patch Version 1.0.3.2[/h3]

Legend Bowl - Patch (September 19, 2022)

📢 Hey Legend Bowlers!

Here's a follow-up patch to our last Kickoff Update that fixes some reported bugs, some new features, and gameplay issues we wanted to get tightened up on the field!

[h2]Details[/h2]
  • Fixed crash that happens when entering Retirement during off-season.
  • Fixed Franchise min/max ranges to keep the original ranges from the roster used when first starting franchise. Existing franchises will start tracking min/max ranges using latest franchise save, but new franchises will use the initial roster used when starting franchise. So it's encouraged to restart any franchises after this update.
  • Fixed issue where franchise milestones would carry over from game to game when quitting a game early and restarting the game.
  • Franchise files now sort by date saved when viewing franchise files in Franchise > Load screen.
  • Fixed issue where punt return would not work when playing two player game and selecting regular defense on a punt.
  • Fixed issue where score ticker would remain on the screen during a two player game after the coin toss kickoff play selection occurs.
  • Fixed issue where fumble would get recovered by defense in end zone and fumbling team would get safety when should have been a touchback.
  • Fixed issue where defensive team recovering football would not get credit for touchdown return.
  • Fixed issue where a fumble could occur after a touchdown was already called and cause a freeze or miscalculated touchdown call for the opposing team.
  • Fixed issue where fumbles or interceptions in endzone would count as safeties vs touchbacks when fumble recover never leaves own endzone.
  • Player soft traits added to Free Agency Screen footer.
  • Attempt to fix double tackles where ball carriers get tackled twice and can sometimes cause a fumble.
  • Fixed injury text "tendonitis" was spelt incorrectly as "tendinitis".
  • Fixed Jacksonville Storm double logo endzone alignment issue.
  • Renamed Fumble Recovery Yards "FRY" to "YDS" and Fumble Recovery Touchdowns "FRT" to "TD" in player stats to be easier to read.
  • Replay system has new "FPS" setting that changes to record every 3 frames vs every single frame to improve performance for those struggling to keep replays on during games.
  • Attempt to fix issue where player gets stuck in block animation with nobody to block.
  • Fixed blockers blocking behind ball carrier issue.
  • Decreased ball measurement frequency about 50%.
  • Attempt to fix double tackle issue.
  • Improved blocking AI to avoid turning around and blocking behind them during a run.
  • Fixed issue where tackle stats were not occurring on tackles that caused a fumble.
  • Fixed old salamanders logo offset issue.
  • Attempt to fix QB getting stuck while in blocking state.
  • Attempt to fix blockers rotating around in circles when chasing defender.
  • Fixed a few plays that were duplicates or needed tweaking.
  • Fixed kick return blocker script to avoid blocker standing still.
  • Blockers should no longer stand still with nothing to do.
  • Fixed issue where fumble that goes out of bounds would not correctly calculate new line of scrimmage.
  • Fixed issue where receiver icons would not display correctly when choosing an audible before team lines up to line of scrimmage.
  • Player editor age and yrs experience max values increased to have even older players.
  • Updated roster.
  • Fixed memory leak issue during matches.
  • Fixed play call crash when on offense and ASK COACH button pressed.
  • Fixed issue where you call a CLOCK play during PAT and game soft locks.
  • New "Auto Depth Charts" menu added to Team menu to auto sort all team depth charts in one fail swoop.
  • Clean install now shows Day Time as Random vs Day.
  • Fixed issue where ball measurement would cause previous play's field stats to appear after the following play.

If you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and like what you're seeing out of the game it would be great if you can leave a review on Steam!

Twitter Discord YouTube

[h3]Patch Version 1.0.3.1[/h3]