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Legend Bowl News

New Gameplay Patch v0.1.3.3



[h2]Patch v0.1.3.3[/h2]

Happy New Year!

This week has been mainly focused on improving the gameplay on the field. We're striving to make Legend Bowl great and we understand the importance of gameplay as a top priority. We will eventually move onto building out the Career mode and rest of the game after we feel the gameplay is solid across all phases of the game on the field (offense, defense, special teams).

So what's this update about you ask? Well let's start by saying the passing AI is much improved compared to previous builds. In the past, the Quarterbacks would determine an "open" receiver by simply measuring distances between receivers and nearest defenders on the field with no relation to routes or player speed or direction. This was okay, but it didn't take receiver lanes or routes into account and just threw to a generic spot.

Well, now it does! Quarterbacks will scan the field searching for an open receiver who has preferably completed their route and running speed and direction is open. Quarterback skill and strength play a role in determining how open receivers need to be in order to throw to them and progression speed is also a thing. We also have check downs now, so if you r Quarterback can't find an open player soon enough, then they check down if there's an option available.

Another major feature is controlling those wild passes out of bounds that many of you despise with all your energy. Up until now, throws would go as far as you throw them and often times sail out of bounds with no attempt at a conversion. Now, the ball is kept closer to the sidelines when you throw a pass. This is something we didn't know if we would like, but we have to say it really works and we think you're going to love it!

In terms of Quarterback movement in the pocket, sack detection and running or throwing the ball away is much better now. Quarterbacks will sense sack threats and defender danger much more fluidly in this version. They will try to evade defenders and decide to throw the ball away, make a desperate throw, or try to outrun the defenders. Good stuff!

Let's move on to the running game. Running has been lackluster to say the least up to now. Running backs would almost always lose yardage or get stuck behind the line of scrimmage on the regular. Blockers would get stuck at the line and not carry out their route for tosses or counters where they need to pull to a spot before blocking.

Things are different in a good way now! Blockers will pull to their destined spots now and running backs will shoot for those designed holes, instead of just getting lost behind the line. Running backs have much higher success running inside with better blocking in the trenches. We're really digging the running game right now and hope you like it too!

Those were the two major areas of concentration this week. We also updated several other areas of the gameplay and can't wait to hear your feedback. We want this game to be great and we'll get there with your help! Be sure to read the patch notes below and get on the field!

Gameplay Improvements
  • Fixed issue when calling timeout and ball gets hiked causing game to get stuck.
  • Fumble rule logic improved to help mitigate issues when ball fumbles out of bounds.
  • Fixed game stat showing the advantage to team when stat is tied.
  • Defensive AI playcalling IQ bumped up.
  • Added logic to avoid QB dropping back so far he goes out of bounds.
  • Ball Carrier out of bounds detection improved.
  • Tournament Tree semi-final team logos were backwards.
  • Tournament Tree overall home team winner logo was incorrectly displayed.
  • Improved QB AI for better offensive production to sustain drives more realistically.
  • Improved AI timeout calling logic for better game management.
  • Lineman no longer flip when you flip a play.
  • Player card located in top-left of screen allows for cycling through offensive players during presnap using dpad left/right inputs.
  • Fixed issue where punt returner would auto-pilot and user can't control player.
  • Fixed issue where you can't controller punt return defender until you switch players from the original presnap player.
  • Downfield blocking tuned for more realistic run blocking.
  • Players no longer run to the bench after each play in order to speed up the huddle process.
  • Players now move in air when jumping in motion.
  • Passes to the sidelines are now being respected to keep more balls in play.
  • Player stamina has been improved to realistically deplete and regenerate throughout a game.
  • Ball carrier hurdle move no longer has player facing opposite direction from moving direction in air.
  • Number of plays called not matching stats fixed.
  • Decreased overall QB move speed while holding bar in throw ready position.
  • AI clock management improved.
  • Field intro now cycles through top players for each team.
  • Improved running game with better hole vision and line blocking.
  • Run blocking routes now work much better for those plays where blockers need to pull to a spot and open a running lane.
  • When playing a training camp full scrimmage game, you can now see the defense's play art in addition to your offense's during pre-snap.
  • Miscellaneous bugs & fixes.


Please if you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and enjoy what you're seeing out of the game it would be great if you can leave a review on Steam!

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Patch Notes for v0.1.3.2



[h2]Patch v0.1.3.2[/h2]

Happy Holidays!

After spending some time with family and friends this past week, we had some time to make some new updates to the game based on feedback from our awesome community! We also squashed some nasty bugs in hopes of getting closer to a more polished game on the field. Gameplay tuning has been done as well so be sure to tell us what you think!

Gameplay Improvements
  • Resolved possible issue when setting fullback position as kick returner.
  • Fixed issue when a defensive player is set to punt returner and they never recover the ball.
  • Improved defender AI to target ball carrier more effectively on big plays.
  • Fixed punt return yards stat recording calculation.
  • Fixed issue when calling a timeout during ball measurement where the clock wouldn't stop ticking.
  • Game team stats "Yards Allowed" was highlighting for the team with higher yards vs lower yards allowed.
  • Think we fixed issue where AI gets stuck at line of scrimmage and never hikes the ball during punts and 2 point conversions.
  • Fixed issue when you have a turnover during a punt return and the line of scrimmage is set on the opposite side of the field.
  • Decreased number of dropped passes as they seemed too high based on player feedback.
  • Quarterbacks should no longer run out of bottom end zone during drop back sequence.
  • Fixed replay issue when first opening replay the cursor is not locked onto an object.
  • Improved run blocking.
  • Improved pass defense to help combat receivers catching passes in a crowd of defenders.
  • Improved passing accuracy for both standing and running with the ball.
  • Player stamina refreshes faster when they go to bench.
  • Punters don't kick out of bounds as much any more.
  • Better positioned punt returners to catch the ball more successfully now.
  • Ball carrier hurdles have been improved for more realistic animations and outcomes.
  • Miscellaneous bugs & fixes.


Please if you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and enjoy what you're seeing out of the game it would be great if you can leave a review on Steam!

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Patch Notes for v0.1.3.0

[h2]Patch v0.1.3.0[/h2]

Hey everyone! This is a small patch to try and resolve some ongoing gameplay issues we've received feedback on from the community.

Gameplay Improvements
  • Fixed incorrect button showing when showing your defend pass move during the tutorial.
  • Fixed issue when play gets stuck after two point conversion.
  • Fixed issue where kick/punt return yards are incorrect.
  • Fixed issue where CPU would get stuck in delay of game on PAT.
  • Fixed extra point counting as 3 points issue.


Please if you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and enjoy what you're seeing out of the game it would be great if you can leave a review on Steam!

Twitter Discord YouTube

Patch Notes for v0.1.2.9



[h2]Patch v0.1.2.9[/h2]

Hey everyone! This week we focused yet again on improving the gameplay and fixing issues from our previous patch.

IMPORTANT: As part of this patch, we recommend resetting rosters to default in order to get the latest roster update.



Passing has been combed over with tuning and tweaks to get better results and less dropped passes across the board. Two point conversions should be working better now, along with ball placement issues during kick and punt plays.

There's much more we can talk about, but to save you some time here are the cliff notes! Hope you enjoy.

Gameplay Improvements
  • Fixed issue where defenders were incorrectly lined up prior to snap when play man coverage.
  • Increased catch success rate when receivers are wide open.
  • Fixed stat message crash bug caused by incorrect player being grabbed by the code.
  • Fixed issue where receiver name was missing on stat message.
  • Fixed 2 point conversion issues where play would idle and get stuck on the field forcing you to quit game.
  • Fixed issue where kickoffs and punts are not being marked at the correct yard line or being called safety when should be a touchback.
  • Fixed memory leak issue when editing players in Player Editor that would sometimes cause a crash after editing players for n extended period of time.
  • Rebuilt default rosters with slightly slower quarterbacks and better number choices per position.
  • Improved passing based on player skills.
  • Throws while moving are less accurate the lower agility your quarterback has now.
  • Fixed issue with defenders running away from line of scrimmage on certain plays.
  • Miscellaneous bugs & fixes.


Please if you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.

As always, if you've enjoyed the game so far and enjoy what you're seeing out of the game it would be great if you can leave a review on Steam!

Twitter Discord YouTube

REVIEWS: SPORTS GAMERS ONLINE

Legend Bowl Early Access Review: Throwing Back to the Classics

By Michael Straw



Ask anyone with experience, and they’ll tell you that making a football video game is one of the hardest types of games to create. There are so many intricacies involved to get it to not only look right but play right that many people would rather build something else. For Javier Martinez, aka King Javo, it’s a passion of his to build a fun, accessible football game that hearkens back to the days of Tecmo Super Bowl. Enter Legend Bowl, an early access pixel art football game that aims to bring that fun of yesteryear back for gamers and football fans, alike.

[h3]Gameplay is Legen…dary[/h3]
Despite what it looks like, Legend Bowl plays like a finely polished modern game. Controls are responsive, movement is clean and crisp, and there’s quite a bit of depth to the actions you can perform.

Running the ball is pretty simple. When using a controller, there’s a sprint/power button that speeds up your runner when tapping rapidly. Holding the button down – A on an Xbox controller — will see your player use power...

Read the full article on Sports Gamers Online