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OUTBRK News

OUTBRK: Development Outlook (August 2023)

Hello everyone ! It’s time for another monthly development update! In this newsletter we’re going to show the latest developments on our game systems, world building and player character customisation.

In-Game Weather Report System


Like we mentioned in our last month newsletter, we designed and integrated our new standalone report system to report storm elements on the map. It used to be inside the camera module but it didn’t feel fair to force players to waste pictures just to do a weather report. So here is it, in game :


Dense Fields & Residential Grass


We worked on our procedural vegetation recipe to have a good world details variety, this month we added dense field (corn and sunflower) and short residential grass, here are some screenshots taken in game :


Point of Interests in the world


We started integrating more unique point of interests to bring a little bit more credibility in our different cities, here is one quick screenshot taking in Unity of a street soccer field :


OUTBRK Playable Characters


Two months ago, we shared a little test for our playable character. Since then, we have onboarded a team of character artists to bring more realism and most importantly, customisation, to our playable character. Here is the first test of a gameplay character integrated in Unity :


Next steps


We’ve been doing some incredible progress with our new cloud technology development with our team of technical VFX artists and we can’t wait to show the result of this, but it will take a couple of months before we can properly showcase this fantastic work. We’re also continuing the development process of our character, with doing more content (shirts, pants, shoes…etc) and also have a female body type available for early access. We’re also doing a lot of debugging with our testing team to deliver a polished and comfortable game experience. Looking forward, we will start planning another round of playtest to test our new gameplay systems. We don’t have anything to announce for this yet, we have a lot of work to prepare for this, we hope to have more concrete information about our next playtest in next month’s newsletter.


That's all for this development update ! Please keep Wishlisting the game on Steam, as it helps us break through the visibility algorithm and reach potential new chasers! If you haven't already, Wishlist OUTBRK here: https://store.steampowered.com/app/1107320/OUTBRK/
Till next time, chasers.

-The OUTBRK Team


OUTBRK: Development Outlook (July 2023)

Hello everyone ! It’s time for another monthly development update! In this newsletter we’re going to show the latest gameplay developments, designs, and technological tests we’ve been doing!

New camera gameplay


Last month we showed some design exploration in photoshop for a new camera system, and this month, we implemented it in the game. We decided to redo some parts of our game systems following observations we made while doing playtests with players and we think this new version is much more engaging and rewarding. Here is how it looks like in-game :


Interview with german storm chasing community Meteopool

An exclusive interview with german storm chasing community Meteopool was published on their website, the interview was conducted in english and was published in german here :
https://www.meteopool.org/de/forum/szene-lobby/blog/outbrk-stormchasing-simulator-als-3d-spiel-interview-t199-p1.htm


New car modeling

We’re starting the integration of a new playable car, this time it’s a kickstarter backer car of backer “radarbsm”, here is a work in progress :

We also completed the game integration of our Altitude car model, here it is in our garage (grass on the floor is a temporary bug) :


External teams onboarding


With our game production going very well, we started to onboard more external teams to help us complete the early access version of OUTBRK. This month we started working with a new technical artist to help improve the look of our clouds, and a character artist to develop better playable characters and allow better customisation. This is a very exciting step of development as we kick in full gear our production pipeline.

Next steps


The next development steps are to create the standalone report system, help our external teams to get started working on the project, and fixing bugs our testing team spotted on our text and voice chat systems.


That's all for this development update ! Please keep Wishlisting the game on Steam, as it helps us break through the visibility algorithm and reach potential new chasers! If you haven't already, Wishlist OUTBRK here: https://store.steampowered.com/app/1107320/OUTBRK/
Till next time, chasers.
-The OUTBRK Team


OUTBRK: Development Outlook (June 2023)

Hello everyone ! It’s time for another monthly development update! In this newsletter we’re going to show the latest gameplay developments, designs, and technological tests we’ve been doing!

Voice Chat


This month we did the first implementation of proximity voice chat and we started working on an in-car voice chat. You’ll be able to choose between 5 radio channel to talk with other players in the same game as you, here is how it looks in-game right now :


UI exploration (photoshop mock-ups)


As of right now, all the User Interfaces in OUTBRK are simple placeholders. We started working on the artistic direction for our game menus and collaborated with a UI artist to create some mockups. Keep in mind that these are only visual exploration, do not represent the final product and might represent features that might not be in the game at Early Access.


Playable Character


We’re starting to plan what is needed to have a more diverse cast of playable characters and support better animations and better clothes customisation. We’re still very early in the process but starting this important process is an important milestone in the project. Here is a short gif of some facial animation tests that were done in the Outbrk game editor:


Testing Team


We recently increased our testing team by about 10 new testers. This will help us investigate some issues that are harder to track and improve the stability of our game and matchmaking servers. We know a lot of people showed interest to help us test the game, but we are not looking for additional testers at the moment.


That's all for this development update ! Please keep Wishlisting the game on Steam, as it helps us break through the visibility algorithm and reach potential new chasers! If you haven't already, Wishlist OUTBRK here: https://store.steampowered.com/app/1107320/OUTBRK/
Thank you for joining us on this exciting journey, and we can't wait to see you out on the stormy roads soon!
Till next time, chasers.

-The OUTBRK Team


OUTBRK: Development Outlook (May 2023)

Hello everyone ! It’s time for another monthly development update! In this newsletter we’re going to show the progress on the world building, showing our first prototype for multi vortex tornado, and talk a little bit about our testing process and next steps in development.

World Building

Two towns received additional polish in the forms of various detailing and points of interest.

This town is named Kickstarter Village because one backer of our Kickstarter campaign that had pledged for the right to name a town never redeemed their prize. If it's you, please check your emails or contact us, we've been trying to reach you since the Kickstarter ended !


We also added interstate markers poles to improve the feeling of size and speed when driving long distances.


We greatly improved the look of our rocks to create a more believable landscape.


A new water technology was integrated to support surface reflection, better waves from the storm wind, and better visual realism if a player unfortunately ends their chase underwater.


Multi vortex tornado

We’re very happy to finally show the first preview of a multi vortex tornado prototype. Keep in mind that this is just a technical test and just preparing the terrain before we’re able to create a complete multi vortex tornado. This is not representative of the look of the final product.


More testing

Lastly, we built up a small team of testers to help us investigate and fix multiplayer issues. This allows us to rapidly improve our server stability and general multiplayer game flow. This step is crucial to increase our player capacity for the next round of playtest when time will come.
We know we will have a lot of people asking to be part of this team of testers but we’re not looking for more testers at the moment.

That's all for this development update ! Please keep Wishlisting the game on Steam, as it helps us break through the visibility algorithm and reach potential new chasers! If you haven't already, Wishlist OUTBRK here: https://store.steampowered.com/app/1107320/OUTBRK/

Thank you for joining us on this exciting journey, and we can't wait to see you out on the stormy roads soon!

Till next time, chasers.

-The OUTBRK Team


OUTBRK: Development Outlook (April 2023)

Hello again, chasers! Spring is in full swing, and so is the development of OUTBRK! In this month's newsletter, we're excited to give you a sneak peek at some of the upcoming adjustments to our gameplay systems, including the Camera Module and the Weather Reporting Module. We'll also be showcasing a preview of the new Shop environment, which will be displayed in the background when players will browse the in-game shop for new cars and accessories. We are also introducing a new weather preview development tool to speed up the creation of in-game weather scenarios.

Gameplay Systems Adjustments


After gathering valuable feedback from our players during the playtest sessions, we're making some tweaks on our gameplay systems to improve the player engagement loop.
The Camera Module is getting a refined interface to help with the understanding, and additional features to improve the gameplay loop. The major changes coming to the Camera Module are : All pictures taken now award points, instead of just the best one for each weather element. We also introduce a camera storage limit so each picture is more meaningful and balances the fact that we now reward each picture taken.

By introducing a camera storage limit, we felt the necessity to separate the weather reporting feature from the camera to not waste precious pictures only to create a new weather report.The standalone Weather Reporting Module gameplay loop will be much alike what is currently in-game when reporting with the camera, with a little bit of quality of life improvements : Opening the Weather Reporting Module will show the player getting out their cell phone. If a reportable element is present in the field of view, it will be targeted, and information about the element will be displayed on the cell phone. The player will be able to report the element if it is not already reported by another player.

Shop Environment Preview


Additionally to this, we’re also working on the Shop background environment that will be displayed when players will navigate menus to purchase new cars or accessories. There is still a lot of work for this environment to look as good as we want, but here is a work-in-progress preview :



New Weather Preview Tool


To streamline the process of creating new weather scenarios, we're developing a new preview tool that will help rapidly generate and fine-tune in-game storms. The pre-visualisation mode accurately displays scientific data in 3d, which allows us to verify our generated scenarios to accurately reproduce storm structures and storm evolution over time. This visualization also hints how detailed the data is and how far we will be able to go in improving our cloud rendering in the future.



As always, your support and feedback are invaluable to us as we continue to develop OUTBRK. Please keep Wishlisting the game on Steam, as it helps us break through the visibility algorithm and reach potential new chasers! If you haven't already, Wishlist OUTBRK here:

https://store.steampowered.com/app/1107320/OUTBRK/

Thank you for joining us on this exciting journey, and we can't wait to see you out on the stormy roads soon!
Till next time, chasers.
-The OUTBRK Team