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OUTBRK News

UPDATE 0.2.3.1113- Car Radio, Community Guidelines, and Bug Fixes!

NEW FEATURES

  • Added a functional CB radio to all cars in online matches
    • A total of 5 car-to-car communication channels with a default muted channel
    • Ability to adjust channels in the driver and copilot seats


  • Added an official community guidelines agreement to foster a safe and welcoming environment
    • Every update going forward will prompt this agreement
    • Enforceable by new moderation features to ensure compliance



  • Added functional anti-aliasing
    • Available in FXAA & SMAA
CHANGES

  • Updated the scenario pool to incorporate 15 brand new scenarios
  • Updated the F9 menu to support reporting players and removed feedback category to remove noise from the reports. Keep sending feedback via Discord and Steam!
  • Changed controller bindings of Probe to DPad up and Camera to Dpad right to accommodate Car Radio being on Dpad Up.
  • Removed some actions being replicated on the server to boost performance
  • Removed voice chat icon displaying in offline mode to prevent confusion
  • Removed the option to view game credits while in a match
  • Removed all preexisting anti-aliasing options
FIXES

  • Fixed multiple issues causing the players screen to freeze after exiting vehicle
  • Fixed an issue causing some servers to crash
  • Fixed an issue causing a scenario to crash half way through
  • Fixed an issue with a tornado appearing out of nowhere in a single scenario
  • Fixed an issue with solstice wiper blades not clearing rain
  • Fixed an issue causing players to get stuck in vehicles if opening camera while entering
  • Fixed an issue causing terrain to not unload after driving long distances resulting in flying grass
  • Fixed an issue causing the credits menu to not open while on title screen
  • Fixed index errors on tornado calculations
  • Fixed some logging at the end of scenarios

OUTBRK: Development Outlook (February 2025)

Hello, Chasers! This month we prepared the content of the imminent new car radio feature and community guidelines update, started integrating and preparing to release the massive performance and storm visual update that will follow, and progressed on two new exciting unique chaser cars.

UPCOMING UPDATE: CAR RADIO AND COMMUNITY GUIDELINES

We’re in the final stage of testing our upcoming patch that will include a new multi-channel car radio feature that will allow players to voice chat with each other from car to car.


We’re also implementing community guidelines that all players will see the first time they launch OUTBRK and have to accept it in order to play the game. This code of conduct outlines general online rules surrounding text chat, voice chat and general behavior. Breaking the community guidelines might result in different disciplinary actions such as getting prevented from using text and voice chat, or playing in multiplayer games for a limited time.





PERFORMANCE AND VISUAL UPDATE

Right after this update goes live, we jump right back to work into preparing to finally release our biggest update to our volumetric weather since launch. This will include not only a notable improvement on performance, but also significant improvements on the visuals of the rain shafts, tornado blending, anti-aliasing, fog and lighting all around the environment. This is a massive one and we’re very excited about it!
Here are few teasers, captured in editor, about what to come:


NEW UNIQUE CARS

We're not done with cool news. Here are some cars that are currently under development, in partnership with the car owners and our 3d modelers.
First of all, the PredaTOR from Prairie Storm Chasers https://prairiechasers.com/vehicles


And we're very pleased to announce that we're bringing the TIV2 (https://stormofpassion.com/) to OUTBRK! The TIV team sent us a large amount of reference pictures and we're building the car as close to the reference material as possible. Here is a work in progress picture.



NEXT STEPS


With the progress made on the clouds and performances by our VFX team, they are now ready to start working on upgrading our tornado technology to bring bigger and more realistic tornadoes to OUTBRK.
On the vegetation update side, we keep progressing on technical tasks to accelerate the deployment of the new grass and trees while improving rendering performance. We also hired a freelance vegetation modeler to create the broken version of all those new trees to have a more realistic depiction of damaged vegetation after tornado damage.
You can follow our progress on all our tasks here: https://trello.com/b/nsBmMfIa/outbrk-game

That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers ! https://store.steampowered.com/app/1107320/OUTBRK/
Till next time,
-The OUTBRK Team


OUTBRK: Development Outlook (January 2025)


Hello, Chasers! This month, we released a patch enhancing the private match experience, kicked off development on sanctions for toxic players, and made progress on the vegetation update. Additionally, we have an update on the Catalyst team’s work on improving clouds and tornadoes.

IMPROVEMENTS TO PRIVATE MATCHES AND SMALLER GROUPS

We recently released a patch that lowers the minimum group size required to start a private match on a dedicated server from 8 to 4 players. Additionally, we introduced a timer for groups with fewer than 4 players, allowing the match to start automatically if additional players aren’t found during matchmaking. These changes aim to make it easier for friends to quickly start a chase together. However, early player feedback suggested this may have unintentionally reduced the number of players in open lobbies. To address this, we’ve just released a hotfix that should resolve the issue and restore a better balance between fast matchmaking for small groups and keeping open lobbies populated.

This update also introduced UI improvements for passengers, allowing them to view the minimap and access important data, including wind speed (if the driver has the mesonet upgrade) and their own probe data.



You can read the full patch notes of this update here : https://steamcommunity.com/app/1107320/eventcomments/597391378287190879/


ADDRESSING PLAYERS TOXICITY

We’re aware that every online environment is bound to have a few bad eggs. We’ve been working on a solution to be able to put sanctions on players actively trying to be a nuisance online by abusing voice and text chat or having other unacceptable behaviors. In a future update that is soon to be entering its testing phase, we will be able to put timed or permanent restrictions to text and voice chat, or even to online play entirely to players that do not respect our terms of services. A more official and detailed communication will come regarding this in due time.

VEGETATION UPDATE PROGRESS

The vegetation update is a colossal task, but the technical work and preparation work is complete and the work in the world is starting.
Here is a screenshot of the playground where all the assets and biomes were crafted and layed out next to each others to validate the cohesion and general feel of the entire palette:




XQC PLAYS OUTBRK

Twitch/Kick streamer XQC played OUTBRK a few times this month and made a video on his youtube channel. This is very relevant for us since we made a bunch of easter eggs about him in the tutorial room. XQC played on his own (not a sponsored stream) and loved the game enough to come back to it a few days in a row. We made a post on reddit to show the easter eggs we planted about him:
https://www.reddit.com/r/xqcow/comments/1hveaak/outbrk_tutorial_room_xqc_easter_eggs/

Here is his youtube video:
https://www.youtube.com/watch?v=ShobJY-9fOg&ab_channel=xQc


CATALYST PROGRESS

This month, a second member of the Catalyst team joined the effort, and together they achieved a significant milestone: eliminating visual artifacts—specifically, the blue pixels around small objects—while preserving the performance benefits of cloud downsampling. This breakthrough comes after persistent work since the game's release, requiring extensive modifications to the cloud shaders. These changes not only resolve the issue but also lay the groundwork for upcoming enhancements and new tornado-related features. We are now entering the testing phase of these improvements and anticipate some iterations over the next couple of weeks before they are included in an upcoming update.




NEXT STEPS

The focus for the next month is to continue the development of the vegetation deployment in the world and continue to support Catalyst in their incredible work. We also started to look at bringing the Car Radio feature (car-to-car voice chat) in a future update. You can follow our progress on all our tasks here: https://trello.com/b/nsBmMfIa/outbrk-game

That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers ! https://store.steampowered.com/app/1107320/OUTBRK/
Till next time,
-The OUTBRK Team


HOTFIX 0.2.2.1075 - Group Matchmaking Adjustment

FIXES
    Increased timer for group chase to automatically convert to private match from 45s to 180s, to improve matchmaking.

    HOTFIX 0.2.2.1074- Hiding UI Fixes

    FIXES
      Fixed an issue causing the UI to not restore after toggling it back on with F1
      Fixed an issue causing the camera to disappear on players after hiding the UI
      Fixed an issue causing player names on top of vehicles to not hide