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LONN News

LONN | Patch 5

Quick fix for the map Unknown if you encountered a soft lock this will fix it.

Bug When quitting Unknown and entering the game or dying the cutscene with Megalo would not continue. Now the end sequence will continue allowing you to complete that section.
Bug A target point in Unknown would teleport you too close to the ground causing an issue with you getting stuck in the roof sometimes. This would lead to you not being able to jump or move up onto the edge of a building for example.

LONN | Patch 4

Hey everyone! We're back with another patch. Fixing bugs, making improvements and modifications based on your feedback. Thank you for posting on the Steam Discussions page, we appreciate all of the feedback.

BUG Could not jump on ramps, this has been fixed now. Maps like Abandoned Mall should be a lot easier now in the electricity areas.
BUG Shredder Drone can now damage your hands.
Improvement Modified the section with the credit pickup in the Hideout and Drone Fix. When you pick it up a new tutorial will appear explaining credits and Lucky's in more detail to help players.
Improvement Player jump height has been increased making it a lot easier to navigate areas and jump on top of surfaces.
Improvement Every physics object has been modified to improve how they feel so the weight is correct. These changes improve the physics objects in every single level of the game.
Improvement Improved collisions on various physics props.
Improvement The GangMembers and Certain city humans can now dodge attacks making the combat more dynamic for the start of the game.
Improvement New enemy behaviour type added, gang member with baseball bat. Unique animations and behaviours. Making the Metro/Prophecy section more interesting with the combat experience at that start point in the game.
Improvement Fixed collision on the railing in Metro so you can shoot through it in the final arena area.
Improvement Improved the end fight sequence at Metro, two gunners and one melee baseball bat enemy allow for different approaches.
Performance Optimisation In the Metro/Apartment level we've optimised the CPU impact of the Gang Members after completing Metro section and then playing Apartment.
Performance Optimisation Improved NPCs in City performance.
Modification Arena is now unlocked from the start of the game so you can play that before finishing Lab in the campaign.

LONN | Patch 3

BUG Earlier we pushed a hand scale update. We figured out that this caused the hand placement issue for things such as screens/printers and also made grabbing from a slot more difficult. These issues are all fixed now.

LONN | Patch 2

We've fixed a few small issues in this patch

Fix Start screen said Cablirate instead of Calibrate
Fix Subtitle displayed the incorrect voice line
Improvement Improved the collision of a few physics props. Certain props would be gripped too far from the hand due to the collision.
Improvement Improved the weight of a few physics props, certain props were at a value of 60 when they should have been around 10 - 15 mass.

LONN | Patch 1

Hey everyone we have our first patch to the game, we hope this improves your experience.

Improvement Hand responsiveness has been improved, should feel like there is less delay now when moving your hands around.
Improvement When you close your fist now the hand collider scales to match. So when you punch an enemy now with a closed fist it’ll look and feel like it’s connecting.
Improvement City NPCs and Gang Members have improved animation blending when moving towards you, attacking and going from sprinting to combat. Should not appear like they are sliding anymore.
Improvement The physics on City NPCs and Gang Members and tweaked the settings so you can sweep their legs.
Improvement With the physics improvements the ragdoll for City NPC/Gang Members has a little impulse now so it should feel more satisfying when you defeat them or sweep their legs.